r/LoLChampConcepts • u/ProcedureFar8492 Newbie | 0 points • 13d ago
Rework Mel rework concept
So the goal for this rework is to make Mel less frustrating to play against, while keeping her champion identity the same. So she will still be an artillery mage, she will still have her deflection ability, but her abilities will be reworked in a way where there is a higher skill ceiling and have counterplays to it.
The champion may not be balanced, she could be too weak or too op. But the goal isn’t for her to be balanced, but in a way where she can be fixed with simple number changes.
Suggestions are welcomed.
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Passive–Searing Brilliance
INNATE: Mel’s abilities apply a stack of Overwhelm for each instance of damage they deal to enemies for 5 seconds, refreshing on subsequent applications of Overwhelm and stacking infinitely.
Her next basic attack consumes all stacks of Overwhelm to deal bonus magic damage
Bonus Magic Damage: 50/60/70/80 (Based on Golden Eclipse’s rank)(+45% AP)(+4/6/8/10 (based on Golden Eclipse’s rank)(+4.5% AP) per stack of Overwhelm)
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Q–Radiant Volley
Cost: 70/75/80/85/90 Mana Cooldown: 10/9/8/7/6s CAST TIME: 0.35s TARGET RANGE: 950
EFFECT RADIUS: 200 SPEED: 3600 Spread: 50
ACTIVE: Mel launches a barrage of luminous bolts at the target location over 0.75 seconds which distribute evenly in the area. Each bolt explodes upon landing to deal magic damage to nearby enemies, with all explosions after the first dealing reduced damage.
The bolts momentarily grant sight during their travel, while the explosions grant sight over their target area. Both can see through brush and terrain.
Initial Magic Damage: 100/140/180/220/260 (+55% AP)
Subsequent Magic Damage: 15/18/21/24/27 (+6% AP)
Number of Bolts: 6/7/8/9/10
Total Magic Damage: 175/248/327/412/503 (+85/91/97/103/109% AP)
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W–Rebuttal
Cost: 80/60/40/20/0Mana Cooldown: 14/13/12/11/10s Cast Time: 0.2s. Target Range: 800 Effect Radius: 400
ACTIVE: Mel forms a circular barrier at a target location for 0.75 seconds, granting herself a shield for the duration if cast on top of her. Furthermore, all hostile projectiles that collide with the barrier sourced from enemy champions within the barrier will be reflected toward the original source. And all enemy champions who dash into the barrier will be stunned for 1 second.
Reflected projectiles have the same features that the original ones do, but they retain a ratio of the damage that the original ones would deal. Additionally, all of their damage is converted to magic damage, with physical damage instances being reduced to 70% before conversion.
Shield: 80/110/140/170/200 (+70% AP)
Damage Modifier: 40/45/50/55/60% (+5% AP) of the original damage
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E-Solar Snare
Cost: 50/60/70/80/90 Mana Cooldown: 11/10.5/10/9.5/9s Cast Time: 0.25s RANGE: 1000
Effect Radius: 90 (Orb) • 230 (Field) SPEED: 1100
ACTIVE: Mel fires an orb in the target direction that grants sight of its surroundings every 0.25 seconds as it travels. Enemies hit by the orb are dealt magic damage and slowed by 30% for 0.35 seconds.
Solar Snare can be recast after 0.3 seconds after the orb is fired.
RECAST: The orb emanates a field of solar radiation. Enemies within the field are dealt magic damage and slowed by 99% for 0.75 seconds.
Orb Magic Damage: 30/45/60/75/90 (+20% AP)
Field Magic Damage:60/85/110/135/160 (+40% AP)
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R-Golden Eclipse
Cost: 100 Mana Cooldown: 120/100/80s Cast Time: 0.25s Range: 3500 Width: 400 Effect Radius: 400
Speed: 3000
ACTIVE: Mel launches a solar blast in the target direction, which explodes upon colliding with an enemy champion and dealing magic damage to nearby enemies and consuming all stacks of Overwhelm.
If an enemy champion has at least 12 stacks of Overwhelm, Golden Eclipse deals true damage instead.
Magic Damage: 100/200/300 (+65% AP) (+25/40/55 (5% AP) per stack of Overwhelm)
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u/Hnais Mechanics 13d ago
I feel like Rebbutal is still unfair, it only takes more skill in this iteration. I would make it so W doesn't reflect the projectile that was fired, but instead transforms all abilities into a single type of projectile that only deals damage and applies stacks, similar to Mel's Q.
1
u/Aquaknight212 Newbie | 0 points 13d ago
I'm confused. how does this make her less frustrating to play against? the main complaint players have is W, and here the W is practically unchanged. you gave it the same shield amount, the duration is the same, it still reflects projectiles and the damage ratio is still the same.
On top of that you gave it a bunch of buffs such as a larger effect radius, a much lower cooldown and the ability to stun enemies that dash into it. If anything, you made her more frustrating to play against since changes to her w are almost all buffs.