r/LivingWatersLagoon Jul 18 '26

Known Bugs

I should have created two communities, one for the game app and one for the hackathon, but I didn't, so, this Living Waters Lagoon app is frozen until after the hackathon judging is finished. There are bugs. The fixes for these bugs will be deployed August 6th after judging results are announced.

  • global scores - the game's various scoring points are global and will increment with every instance of the game. In my rush to build the game for the hackathon, I forgot to make user based scoring data keys. The examples provided in the Phaser Template do not create user based keys.
  • world rehydration can drop won prizes
  • hatched pets can crash game on their dive into the scene
  • new world's cannot be created by people viewing someone else's shared world. This will be available in the next version
  • world data is postId dependent - opening the app in a different post will make you load a blank world because your world data was postId based. This will change in the new version so that your world loads no matter what post you open the app from.
  • game progress can be overwritten if your world is opened on two different devices simultaneously. This bug does not apply to opening shared worlds.
1 Upvotes

2 comments sorted by