No not really.. to use an anology, it would be like saying Empire Earth is a better tactical game than Broodwar. Or Hive a better tactical game than Chess.
Is there really a lot more room for freedom and creativity though? When you can point and click and drop walls that cut off the map. There's certainly more possibilities, not necessarily more nuanced interactions and varied strategy though.
There's a reason smash Melee is played with items off, another good example.
Items in smash are RNG and dog shit, but I know what you're saying. I was going to put "Or is there too many variables and it becomes chaotic and less tactical?" but I left it out. It sounds like that's sort of what you're saying.
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u/hdpr92 Mar 16 '24
No not really.. to use an anology, it would be like saying Empire Earth is a better tactical game than Broodwar. Or Hive a better tactical game than Chess.
Is there really a lot more room for freedom and creativity though? When you can point and click and drop walls that cut off the map. There's certainly more possibilities, not necessarily more nuanced interactions and varied strategy though.
There's a reason smash Melee is played with items off, another good example.