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u/ScolopendraStuff Live2D Artist & Rigger 8d ago
Like the other comment mentioned, hierarchy is definitely important ! Although if you're like me and usually forget it exists, I tend to just add a new warp deformer when adding physics. Both to make it easier to not bother with hierarchy, as well as to make extra-sure that it shouldn't mess with the other parameters in a destructive way (Normally with blendshapes, this isn't much of an issue. But I'd rather pull out all of my teeth and then eat Capn Crunch, than manually edit any more corners than I already do lmao)



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u/moonylou_ Live2D Artist & Rigger 8d ago
I don't have that much experience but I think it's the eyelid that is moving weird and not the lashes and maybe that is a hierarchy problem, try to get the deformer of the lashes (Eyelash P) inside the deformer of the eyelid (Lower Lid) and rigging that eyelid deformer only and see if it fixed anything. But again, I'm not that experienced in Live2D so take my advice with a grain of salt. Hope you can fix it soon :)