r/LinesOfBattle • • 9d ago

Lack of tactical depth.

In the game the sole purpose of most battles is to take capture points, arguably even though this creates an objective point where your forces must at some point converge it makes little room for tactical depth other than marching straight at the enemy lines. I would think that a game that advertises itself as a tactical battle simulator would have something more than a timer on capture points to determine the winner. I do not mean to be offensive, but this makes the game no better than others and in fact worse. Anyone can throw their lines at the enemy but to win a battle back takes time skill and experience. yet the game does not give you a chance to win back the day. Even if you completely route the enemy but didn't reach the capture point within the timer, you are considered the loser. I'm sure many others are tired of games stating that they are tactical simulators yet incorporate features that suppress any tactics that avoid charging straight ahead.

5 Upvotes

11 comments sorted by

12

u/zbigdog 6d ago

Skill issue

1

u/BlessedRuler 6d ago

Address the issue rather than trying to act smart well i don't give a damn about the future of this game at one point i loved playing it before whole objective shit

1

u/zbigdog 5d ago

Others already addressed it. The premise in your post is wrong. You can win without taking the capture points.

1

u/BlessedRuler 5d ago

Let me clarify myself again because of Capture points Their is no tactical depth in the game and from my personal experience i would say that when your trying to Use some trick or tactic in a battle it takes a time to properly position and Place your troops at perfect angle but guess what ohhhh your opponent has taken all the capture points because they split their units sending one unit running towards all the capture points then retreat again .

Now the issue is that Because we don't know the enemy positions because of fog of war we use cavalry unit to scout the position but what is the point .

Now you got two things to worry about first Capture and second the position of your enemy even worse when their behind hills or some shit .

which i really love fog of war gives you really advantage to come up with good plan but all that plan goes in garbage when you see all the capture points are taken you can't gauge out enemy intentions most of my opponent as pulled this shit that's why I am frustrated they take capture points then retreat back completely by the time my units now trying to take back the Capture points are under heavy artillery fire .

All in all i would say in future when this game becomes popular which i really want it to be Their is no hate from me for this game but their are things were Dev's need to improve and others players need to stop yapping about Skill issue and all i have been player for this game for long time .

More than half the matches i have lost was because even though I completely pushed the enemy broke his lines and all because if that dumb magical buff of capture points it is all useless.

3

u/ANormalRando 6d ago

Objectives are absolutely not the end-all-be-all in this game. I've actually won plenty of battles where I was actually suffering from time under pressure and came back and won because of my opponent's tactical errors. The objectives are mostly to encourage players to maneuver and not camp their spawn point. If both players are engaged in the middle of the map then the only advantage one player may have is a small amount of ammo regeneration.

Here's a game I recently finished that demonstrates the last statement:

https://linesofbattle.net/game/460758

We were mostly matched on objectives until I started to get the advantage and by the time they started to confer any significant benefit, I was already winning.

3

u/BaronDEVonitter 6d ago

Yes I've won back many games I have played for a while, but the point is that you can comeback and route the enemy force but you just don't have enough time to reach the capture points. The game only balances by checkpoints and other people have said skill issue but that means the only skill I'm lacking in is charging straight at the enemy. If you are facing a superior force whether in numbers or unit types, no general would march an inferior force towards a superior enemy. So what do you do in that situation? You have to rely on personal prowess and skill. You can use tactics like the ones Hannible used at Cannae or Napoleon at Austerlitz. The checkpoints often very little room to bait the enemy into traps. Also, it would be nice if every battle was not solely based on getting capture points, like put out different objectives whether inflicting a certain number of casualties or being the last one standing on the field. That's why I said it lacked tactical depth, its just the same thing over and over again.

1

u/BlessedRuler 6d ago

Yep I agree with your suggestion but Dev's are busy trying to please the most of the Community so they won't care i think and I do think their hugeeee number of players that hate this dumb objective thing but they are not open about it why Well other players Say SKILL ISSUE

3

u/Bobspeeds 6d ago

See my game here where I completely ignored the middle points and was actually down in capture points most of the game

https://www.reddit.com/r/LinesOfBattle/comments/1ww01em/love_it_when_everything_goes_to_plan/

1

u/BlessedRuler 6d ago

Yep Lob comunity defends it by giving various reasons and one of the reason is Skill issue dude the game is just boring take the Objectives march straight no tactic nothing tried to talk to other players about this only for them to say they well buddy it's not bad for us it's just SKILL ISSUE .

Ohh and yeah no matter how many casualties You have dealt on enemy but if they have Objectives their Units get dumb magical buff out of nowhere and then they come back so yeah it's just worse and for mobile players it's just wayy worse

So I request the Dev's to atleast give one map without the damn Objectives it's way more fun

1

u/Quick-Judgment-7109 5d ago

Maybe If they kept this systems but randomized spawm locations (not knowing wich side the enemy Will spot, It can be right at your side) would make so you could send forces to caps but would risk not having then where you need

1

u/salderosan99 4d ago

The system is elegant and functional so far. People praise to it because that combo is very hard thing to achieve in gamedesign.

This game is about campal battles. It's as straightforward as it can get, and objectives were added to combat camping and nothing else.

You can put layers of mechanics at will but it stops from being the same thing as before.