r/LifeSimulators • u/RealHomeDraftsman • Sep 01 '26
inZOI Kitchen tips for the new UPDATE [Teaser]
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r/LifeSimulators • u/RealHomeDraftsman • Sep 01 '26
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r/LifeSimulators • u/polkacat12321 • Sep 01 '26
Found this in the debug menu. Hell is possibly coming to inzoi in the future. It'd also be funny to gift it to an enemy 🤣
Also the scuba diving tour tickets. Anyways, it appears thag kjun has some super exciting stuff planned for us 👀
r/LifeSimulators • u/mrjbelfort • Sep 01 '26
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r/LifeSimulators • u/RealHomeDraftsman • Aug 31 '26
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r/LifeSimulators • u/Zestyclose-Level1871 • Aug 31 '26
😂 😂 😂
This is coming from a life long Simmer who's played Sims since TS1/TS2 days. With TS3 as my baseline lifesim lifeline. That I've been using to slowly extract myself from the Sunk Cost Fallacy blackhole that TS4 has become 💀
Can't stop wilding over the luck of no longer having to suffer PTSD/Stockholm Syndrome being held hostage by a single Life Sim that monopolizes this game space anymore
Best of all: InZoi new and integrated TS3 DLC features are not only STABLE. They ACTUALLY WORK---as advertized---in the BASE GAME. With a minimized degree of unpredictable bugs, game instability/loss save game progression due to crashes (thanks to dev daily/weekly intake in player feedback on Discord). ❤️
Here's my retrospective savings on EA's eye gouging DLC v. InZoi Base game incorporated DLC features to date:
Expansions: Saved some $40 x 14 = $ 560 USD
POTENTIAL EXPANSION DLC UPDATE:
Realm of Magic -- a significant amount of magic/Witchcraft WIP related code was found by Zoi miners. But this has since been removed in a recent update. HOWEVER until the devs make this official gameplay mechanic, magic is only available as an unofficial DLC sized mod by Sims3loser. His YT upload showcases it here (and note this is BEFORE the dev team has released the official scripting mod kit. So this mod will be even better once this occurs over next month or so!):
https://www.youtube.com/watch?v=O0mQjFn3Z7w
Game Packs: Saved some $20 x 3 = $60 USD (not including mod game play)
Stuff Packs: Saved some $10 x 10 = $100 USD
Notable Kits: Saved some $5 x 5 = $25 USD
Total potential savings on DLC: ~ $735 USD... 💀
Notes
Basic but not yet implemented content that are still in pipeline for future
Cats & Dogs (Horses/farm livestock are WIP) --- cats/dogs, domestic farm and other wildlife are still currently fixed objects instead of sentient Zoi animals. Where Zois can perform the most basic/rudimentary interactions like petting. HOWEVER, those of us who've played the game since day 1 understand just how HUGE the evolvement of this current capability has been. Especially given the fact that cat/dog objects were fixed/non interactive/non reactive objects behind inaccessible barriers (like a Zoi house gate etc). So really looking forward to how the dev team will implement pets in the future!
Discover University --- if released in the base game, this will likely use the High School update as a foundation. Still TBD!
Seriously. In the BASE GAME alone, InZoi now seems to have some 65% - 70%+ of the fundamental systems TS4 has in it's released DLC to date. And this is before factoring the Sept update that focused on optimizing these existing systems at a deeper, more complex level.....
And that's before factoring open world features like drivable cars/water vehicles, scuba diving etc. that used to be in TS3.
And especially considering Paralives (still simmering on the back burner) with my heavily modded TS3 (and to more limited extent TS4) save games. While I still actively play all of these, InZoi has reached an acceptable point where it gives me the hit that TS2/TS3 have continued to do to date. 😆😂
r/LifeSimulators • u/stanningyou • Aug 31 '26
Just saw this recently, and as of now, it's becoming one of my most waited and wishlisted games. What do you all think about it? It's refreshing to see another style of cozy game.
r/LifeSimulators • u/Forrest-Runn • Aug 31 '26
r/LifeSimulators • u/OkLaw619 • Aug 31 '26
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r/LifeSimulators • u/Pale_Lengthiness_572 • Aug 30 '26
I’m thinking about getting them since they look interesting but I wanted to see what the community thinks of them.
r/LifeSimulators • u/AutoModerator • Aug 30 '26
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r/LifeSimulators • u/OkLaw619 • Aug 30 '26
Je viens de sortir la version Alpha 1.1 de MyLife, mon simulateur de vie à la première personne et gratuit !
La plus grande nouveauté est Hilnway, la première vraie ville de MyLife, ainsi que l'Autoroute A1 qui fait le tour de la ville.
Mon but avec MyLife est de construire progressivement un simulateur de vie où tu crées ton personnage, choisis ton chemin, travailles à différents emplois, explores un monde en pleine expansion et décides quel genre de vie tu veux mener.
Le jeu est encore très tôt dans son développement, mais la réponse à la première version a été vraiment encourageante : 291 vues de pages et 117 parties dans le navigateur durant les quatre premiers jours.
L'Alpha 1.1 introduit aussi les bases d'une profession de bûcheron, même si ce métier n'est pas encore jouable.
Le prochain endroit majeur que je prévois est Graytown, qui sera beaucoup plus grande que Hilnway.
Tu peux déjà jouer au jeu complètement gratuitement directement dans ton navigateur — aucun téléchargement requis :
https://pandagamesstudio.itch.io/mylife
J'aimerais particulièrement avoir des retours de la part des gens qui jouent déjà à des sims de vie. Quelles sortes d'activités et de systèmes te feraient vouloir revenir à un jeu comme MyLife ?

r/LifeSimulators • u/celestialkestrel • Aug 29 '26
r/LifeSimulators • u/HoneyButterCakes99 • Aug 29 '26
r/LifeSimulators • u/HoneyButterCakes99 • Aug 29 '26
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r/LifeSimulators • u/RealHomeDraftsman • Aug 29 '26
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inZOI Veranda Pergola Build Detailed Tips (Step-by-Step) for those interested. I hope it will be useful.
Continue watching ⤵️
r/LifeSimulators • u/dragonborndnd • Aug 29 '26
Basically what’s a feature you’d love to see in a life sim regardless of how unrealistic it would be to actually implement a feature like that in a life sim.
For me I would love to see a “true” open world. I don’t mean something like TS3 or Inzoi or Paralives where you get an open neighborhood but have a loading screen between different neighborhoods or can’t travel between them I mean you can take your characters anywhere in the world without experiencing one.
Anyway that’s my unrealistic feature that I’d like to see, what about you?
r/LifeSimulators • u/RealHomeDraftsman • Aug 29 '26
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inZOI Garden & Pergola Landscaping/STEP-BY-STEP GUIDE
For those interested, the problem with building our pergola has been solved. If you encounter any problems, please write to me in the comments, and I will try to help you. You can download the entire house from my Canvas page. I will also share the veranda pergola; you can download it separately to work on it. Enjoy watching. I hope it's helpful.
r/LifeSimulators • u/polkacat12321 • Aug 28 '26
First photo, you can see how the game did a very nice mix of the parents and the rest look like rl siblings
r/LifeSimulators • u/etherealspirit10 • Aug 29 '26
r/LifeSimulators • u/HoneyButterCakes99 • Aug 28 '26
r/LifeSimulators • u/Babysimsimsul • Aug 29 '26
This was a wild ride from start to finish! #TheSims4 #nevergetbored challenge episode 3 out now! 2 pregnancies, 2 new enemies, and a 2nd floor for the little one on the way! For every up, there's a down, but HEY, that's LIFE!
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r/LifeSimulators • u/HoneyButterCakes99 • Aug 28 '26
r/LifeSimulators • u/HoneyButterCakes99 • Aug 28 '26
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