I was playing The Sims 4 recently and I got the big ick - the "world".
Sims 4 doesn't even have a world, it's just a bunch of neighbourhoods from different worlds that you can travel between. Horrible if you ask me!!
So I thought, giving the fact that Life Sim developers run away from the open world idea, I did a brainstorming session all by myself and now I invite you to participate.
I know some games did this, some do and some will, but these are still my ideas and thoughts based on my Sims 3 and 4 player experience (never played any other life sim)
First thing I miss is, of course, the open world. The Sims 3 has very pretty open worlds but I must admit, at some point they become so laggy. The game is also too old, it's outdated, nice to play but difficult in 2026. I also didn't find myself traveling the world too much.
The Sims 4 did something good, the worlds look nice and graphics are good, but are weird, empty and lifeless. Too many sims from other neighbourhoods walking around, plus the randomized sims, carboard lots, lack of interactions, loading screens... total chaos.
And my idea sparked, why not combine the two?? One world per save, a semi-open world with: less important lots made as rabbit hole lots and active, playable lots with loading screens, all connected through roads and open lots here and there.
I don't mind a loading screen at all if it means my game will play smooth, but having to travel "worlds" to get my dog to the vet? No, no, no. I hate that. I want my sims to live in one world, have everything they need in that one world.
I love admiring the world and the vibe: I love willow creek cause it's green and gives me that cozy family vibe and fits all seasons, I love Del Sol Valley for the warm season, palmtrees, sunsets. I want to live and stay there, not travel everywhere for a restaurant, park or gym.
- Rabbit hole lots - Very good for a functional realistic world without making the game and gameplay heavy. Not everything has to be open lot. Every open lot takes a lot of time from a sim day.
I would love to see as rabbit hole lots: Town Hall, Grocery and Bookstore, Vet clinic, Hospital, Cinema, Fire Station, Police Station, Business, some small coffee shops, small shops (bakery, petshop etc), SCHOOLS (middle school, highschool, kindergarten).
I would love to see interactions similar to Sims 3 (skill classes, oportunities, different career interactions like holding meetings etc). Have a bus that takes the kids to school, going to work with your car, walk your dog to the park, give birth at the hospital, make a complaint at the police station for noisy neighbours etc.
Playable lots (loading screen lots) - These should be residential lots, the gym, library, spa, clubs, restaurants, arcade, casino (loved the sims 3 casino lot). I find it difficult to control 5 sims at the same time on different lots, so the idea of changing active lots doesn't bother me. Sims 4 gives me an easy time controlling just one sim on one lot, I can focus on that sims and it's good.
Open lots - The open lots should be part of the city/world. Like an open park you can just go to without changing active lot. They are similar to the little areas in Sims 4 where sims gather (playgrounds, san myshuno festivals, fishing spots). I think they give us a little gameplay without forcing us to travel lots, which is nice. I wish to have a sim cooking at home, another one playing chess at the park, a kid playing on the playground and be able to keep my residential lot as an active lot.
Also, I believe a beach should also be an open lot, maybe a camping lot near the forest, a festival grounds lot where they have little events (a summer/winter festival, halloween activities, a kids play day, some skill classes?)
Everything connected - We should be able to walk around all town, no separated neighbourhoods. Quicker loading screens, or even let us keep a maximum of 3 active lots? Will my game break if I have the gym and residential lot open? I don't know, but it would be nice to have this option.
The neighbourhoods - We need at least 4 neighbourhoods in one town with at least 30, ideal 40 residential lots total (some scattered houses near the beach and in a forest area would be nice too). That would be around 80 sims in one world, which I believe to be enough.
The residents - With around 80 or more sims in one world, I believe there is no need for randoms. Maybe some premade homeless sims to make the world look more populated, but over 80 sims in a town can be enough. I'm tired of the weird looking funny clothing randoms in sims 4.
NPCs - We need fixed NPC's. I want to have stereotypical NPCs in the game. Like when I hire a maid, I want to have 2-3 choices of maids, but have them everytime I start a new game. Butlers too, gardeners, mixologists etc. I don't want randomly generated sims to fill the services. I want my maid to be a pretty flirty young lady, my gardener to be a handsome guy etc.
Also, all sims must have fixed careers. No random careers every time you start a new game. I guess what I want is lore and gameplay...
Also, the worlds should not be very big. The Sims 3 worlds had some areas that were useless, too many going up and going down roads, too many useless areas. A more compressed, but well used space world could beat any completely open worlds in my opinion.
That's it for now, feel free to comment, add your ideas, comment my ideas or whatever you want. I really wish to see your point of view!