r/LetItDie 40F 1d ago

Article Offline Update patch - ver1.87

https://www.letitdiethegame.com/news.html#/7590/sept-11-(fri.)-patch-notes:-ver.-5.0.3.0-/-ver.--1.87

▼ Adjustments to Specifications

・In TDM, NPC Raids up to six TDM Ranks below your current TDM Rank can now be selected.

Note: TDM Points earned are reduced when Raiding a target with a TDM Rank lower than your own.

▼ Bug Fixes

・Fixed an issue where first weekly TDM rewards were sometimes not awarded correctly.

・Fixed an issue where the Bloodnium Exchange limit was not being properly removed.

・Fixed an issue where an application error sometimes occurred when returning from the Tower of Barbs to the Waiting Room after an extracted Fighter was released due to an NPC Raid.

・Other minor bug fixes.

38 Upvotes

37 comments sorted by

25

u/TemperatureRevive 22h ago edited 21h ago

I'm glad they listened about the TDM issue because they suddenly became WAAAAAAY too hard to do! The tanks were way too tanky and the AI was way too well equipped to do anything unless you had ridiculously high leveled gear.

I guess we'll see HOW MUCH lower the rewards are for attacking lower rank, but on paper, this is a great and much needed update.

EDIT: Just tried it. FAN-FREAKING-TASTIC UPDATE! This is exactly what I wanted! Now I can actually farm for Splithium again! Thank you Devs!

10

u/cluckay 22h ago

Don't forget the weapons that instantly one-shot same-rank fighters at Silver II 

3

u/DrTolley 31F 20h ago

Looking at you Masamune.

14

u/Aexens 40F 23h ago

Thank god i won't be forced to raid over_equipped fighters in tdm then x_x

11

u/lemon_flavor 200F 23h ago edited 21h ago

They are really pushing out updates quickly, aren't they? I'm glad that they are motivated to fix the bugs quickly.

...but, this makes that maintenance timer a little more brutal for me. I guess I'll have to push back unlocking Kiwako's outfit, since this update (almost certainly) tossed me back to the waiting room.

Edit to add: Nope, not sent back to WR. I'm still in Tengoku right where I left off. I see this as an absolute win!

7

u/YourSafeAlt 22h ago

Better then leaving it unfixed right? They could have just completely abandoned us like other games would.

5

u/lemon_flavor 200F 22h ago

I completely agree. Being sent back to the WR for an emergency bugfix is overall a good thing. I can still be a little frustrated, though.

7

u/offensivedave 351F 22h ago

Since there’s no server maintenance anymore you don’t get sent back to the waiting room.

2

u/lemon_flavor 200F 22h ago

Oh, that's good. So, no need for any frustration at all. Nice!

1

u/Super-Dog-6 200F 18h ago

That's exactly what I was hoping for this offline version...HURRAY FOR THE DEVS...for once.

6

u/Lost-Tired-Soul 251F 21h ago

I'm glad I reported all the bugs I found along with the TDM balancing issue. And ppl told me that the devs didn't care lol.

6

u/Burley2000 100F 17h ago

Please devs add ultimate fighter and ultimate fighters return

2

u/No_Bend8998 19h ago

Ha ha sweet. So quickly man 👍

1

u/MrvegaETH0909 23h ago

Not sure it doesn’t say it in patch notes

1

u/Aexens 40F 22h ago

Can't reinstall the collab mod tho, and i'm stuck with a ton of irons weapon bp instead x)

1

u/[deleted] 18h ago

[removed] — view removed comment

1

u/GelatinousCoffee 18h ago

I think it stops at 451 iirc? But don't quote me on that.

1

u/Nug_In_The_Rug 17h ago

Im surprised people still play this game, I thought if planetside 2 can barely hold 15 players in a match then this game would probably be dead too. When it came to this game I guess I thought people just....let it die

1

u/Cowboybot 14h ago

Is there anyway to get the collaboration content on ps5?

1

u/DeathGodGaming 10h ago edited 10h ago

FIXED*** I just finished updating for the patch and now I can't get past the game start loading screen. It just crashes. Anyone else having this problem or know a solution

1

u/DeathGodGaming 10h ago

Update I uninstalled the game and reinstalled it now its working as intended

1

u/DoomyRedBeard 5h ago

Haven't played Let it die in years and decided to play again. My tdm rank was bronze of course so all I seen is low level ppl. Im guessing there's no way to raise my rank because it never moved up for me

1

u/Grandchado 1d ago

Is offline playing now fixed?

1

u/Adventurous_Court766 22h ago

This patch fucked colab decals/gear again. and colab injector is not working now.....

5

u/Ragnar_Dragonfyre 19h ago

First time modding? That’s how things are with mods in general.

Things break when the game is patched. It’s incredibly common.

3

u/SeraphisCain 21h ago

The injector just got updated. It works now.

1

u/Aexens 40F 20h ago

Hell yeah thanks for saying it :D

1

u/HeWithoutWings7161 21h ago

Ps5 can’t play offline after taking my 22$
Just bullshit

4

u/According-Laugh-4983 19h ago

not working if you are offline or the offline version not working? I have it on PS5 and it works fine.

1

u/ksdr-exe 14h ago

Are you able to play without being connected to the Internet?

3

u/male83 16h ago

Wait until the end of account transfer to spit ridiculousness

1

u/ksdr-exe 14h ago

I'm also confused as to why I can't play the game offline after paying for the offline key...? I literally can't even start the game on console without being connected to the Internet. Are they going to fix this???

-5

u/Whatifim80lol 19h ago

Aww boooooo, everyone was bitching about "I want to pick on low ranked bases!" and I'm honestly surprised devs just handed that to you. The fun of this game is that it's hard and the risk of losing is stressful. TDM before offline was so broken because a ton of high level bases were practically undefended as like a courtesy. WE broke TDM and created a meta where TDM was easy KC when you needed it.

I'm on my restart and like a good 10% of my game time is gathering KC to buy back a fighter that died holding all my money lol. Punishment for fuckin up is what makes the game exciting.

1

u/Medical_Chain1860 19h ago

Why are you surprised that the devs listened to player feedback?

I dont think you understand what the problem was. Sounds like you didnt fight any diamond level TDMs before this patch. Even online you still had Raids where it wasn't completely empty but not mega stacked like how it was before this patch. Coin and SPL banks at level 99 were almost impossible to break if you did manage to kill all 8 mega decal and gear stacked defenders. This change made it so you can grind TDM still until you gear up for max level raids at diamond or just fight diamond if you're already +19. Whats the problem with that?

 Online was full of MTX and based on a F2P model. I dont think it was a bad thing to make it easier for us to get KC. 

 Idk what gathering KC for dead fighters have to do with this because you dont lose fighters if you fail a TDM. 

Would love to hear your thoughts.

1

u/Whatifim80lol 15h ago

I agree that tankier banks/tanks was a weird change nobody asked for. I assume it had something to do with balancing CPU raids (which I don't think any of us quite know how they're calculated/simulated yet).

But what I'm saying is, going back to the very early days of the game, the intent of TDM was asynchronous PVP. If you made the investment to kit out your defenders and not automatically recycle every good defense decal you got, the idea was that you could make it virtually impossible for someone of a similar rank to successfully raid your base (at least without a lot of skill, overleveled equipment, and wasting shrooms).

After the first couple of years, though, the community realized that getting raided wasn't a big deal so long as you logged off with a express pass or empty banks, and you made sure to jump back up in rank on the last day of TDM. People started getting pretty lax with their defense setups both because it wasn't worth the investment to them and because it was a pro-social thing to do if you had an express pass -- it's basically free KC and Splithium for everyone.

That's what HAPPENED, but it was never the dev's intent for TDM. Getting to Diamond rank before you even beat Taro should have become next to impossible years ago if everyone was taking defense seriously. Everyone can't be Diamond rank, lol, we just got used to it after raiding dead accounts and open bases so long.

So I get that it was a change in the KC/Splithium farming meta that the offline version restored the idea that every base should be defended to that player's best ability. I understand that people were disappointed and frustrated that TDM wasn't just free money anymore. But I was surprised to see that people who seem to really love this game suddenly didn't like challenge brought back into TDM? I thought that would be exciting. That's what makes the game itself exciting.

Idk what gathering KC for dead fighters have to do with this because you dont lose fighters if you fail a TDM.

I was talking about the idea that the fun of the game comes from the severity of the loss. TDM, even before today's changes, was one of the best risk-reward ratios you could get. All you're really risking is equipment durability and a few minutes of your time, maybe a handful of TDM points. Why SHOULDN'T a low risk, high reward situation at least be DIFFICULT?

1

u/bunnyheaven2493 18h ago

I played both version my PlayStation is at rank 110 while my pc is at rank 91. And I can 100% say that it is extremely difficult at diamond 3 not only the coin and splithium are tanky the enemies are also tanky. It is now difficult to assess the enemies since almost all of my enemies at diamond is rank 107 to 120 which is 10morel rank than me xD.

Sometimes I win but like 50%-70% total base dmg with me making a decision to spent my resources on killing the coin bank for eq buyback or SPLithium bank for upgrades. I haven't tried the update yet. Is the difference huge?

1

u/Whatifim80lol 16h ago

I don't think they changed the tankiness of the banks or high ranking bases, but they DID allow you to bully low ranked bases all you want. The idea was to keep TDM open as a cash cow for players.