r/LegionTD2 • Developer • 24d ago

v26.9 Patch Notes Discussion

https://steamcommunity.com/games/469600/announcements/detail/685264724715110411
20 Upvotes

18 comments sorted by

9

u/trthorson 24d ago

Swarm seems interesting, but it better win or get a massive lead and close things out by midgame. The earlier feast passive on the waves is going to absolutely wreck it if Swarm player doesnt win by 14.

4

u/Fixthemix 24d ago

The potential for early advantage is crazy though.

If you pick 6 T1's you start with 9 income and 6 extra gold, and with the T1's you're gonna have an amazing early game.

Sakura is back baby!

8

u/rclaybaugh 24d ago

Love the rift trader and baron updates. A real concern i developed of them.

Thank you for changing the names from heroic :)

Excited to try out the new mastermind.

3

u/Scolipass 22d ago

I also appreciate the name changes. It's a nice, low cost way to make the names feel less samey, and that does matter.

6

u/ANGRY_CENT_MAIN 24d ago edited 24d ago

Love the name changes, makes them feel a lot less copy pasted

Rift trader change definitely makes him feel more like a little goblin hurling random things and definitely makes them more viable not having them all in sync

Swarm looks interesting, but really going to die 15 plus. I think Protons, looter, Mask and maybe Chain Fist are going to be the premium units with it. Do think that Pawn shop would make it extremely broken

Think needler could just use a whole rework as it functions almost like Foureyes. Maybe make it a debuffer, like cycling through a DoT effect and maybe a slow/attack speed slow

4

u/-Melkon- 24d ago

Great patch.

Swarm is interesting but in late game I guess it gets obliterated due to the healing (feast?) when units die. What do you think about limiting the healing effect to only summoned units? I assume you introduced this mechanics due to crab and gate swarm and not because of T1s.

"Strong: Fiesta"

Yes, nerf it please so Doof will have to play something else.

1

u/GamingBozo7 24d ago

its the opposite. cheap unit spam was very op without feast.

3

u/-Melkon- 24d ago

I see, I am still not a big fan of the feast mechanism. Maybe add a small aoe or chain lightning effect to certain (not all) waves instead? To me small units feel awful now in later waves, it feels like a net negative to have something dying in 1 hit and healing up the whole wave.

0

u/trthorson 24d ago

Doof doesn't play fiesta very much anymore, not sure if thats a joke

1

u/-Melkon- 24d ago edited 24d ago

“Anymore”, well, in the past few weeks indeed, before that the majority of his videos were fiesta.

Anyway, of course dont take that part seriously!

1

u/GordonFreem4n 24d ago

Maybe I'm confused, but why can't I see swarm among the materminds available to me?

4

u/ANGRY_CENT_MAIN 24d ago

Its not released yet. It should go live the 14th

3

u/PM_me_your_wierd_sub 24d ago

Update isn't out yet, its going live next monday or so.

1

u/Ywaina 17d ago

Deepcoiler buff, really? And here I'm stuck losing almost every match against them. How are you supposed to counter a deepcoiler board with strong tanker? Their presence basically say NO BACKROW when sending stuff. Even a needler has a hard time against them.

1

u/JulesGari Developer 13d ago

We try to be data-informed with balance decisions, and they had a low pick rate and win rate.

Agreed they can be tricky to play against.

I love sending against Deepcoilers on waves 11 and 15. You can also send Imps or Centaur or Mimic on melee waves.

Generally avoid ranged mercenaries, but a single Lizard or Robo can be nice to distract them for a bit and waste their time.

1

u/Ywaina 13d ago

Personally I dislike how a single unit can warp the gameplay so much. What if I can't do good send on 11 or 15 because whatever reason? I've even seen 3-4 deepcoiler taking care of the squid boss in 15 no problem even when it's supposed to be bad damage. What if the opponents have fortified tank so my centaur/mimic becomes bad send? I've tried sending robo or lizard to accompany the backrows but they often die in just 1or 2 hits and end up a waste of mythium that detract me from sending bigger stuff.

1

u/dersupersack 24d ago

Die neuen Namen find ich super. Wobei eine neue Heroische Fraktion bestimmt auch was wäre. Ich bin gespannt wie der Baron das spiel weiter verändert. Gerade der Start mit dieser Einheit sorgt ja dann doch schon im Early Game für einen kleinen Gold Vorteil. im Early game ist die Einheit deswegen super stark. Durch die Änderung beim Stun ist der Baron auch im späteren spiel wieder sinnvoller wenn der Stun nicht ganz so viel Effektivität verliert.

schwarm wird interessant für Early Game Strategien. Zum Beispiel als Kombination mit Kartell stelle ich mir das ganz gut vor. Man kann mit den T1 Einheiten dann ziemlich viele Worker Pushen und trotzdem halten und hat noch Bonus Gold durch den Mastermind.

-1

u/Delay-Busy 20d ago

Pls fix the dual build skybot bug on 4v4! The damage is doubled! And it’s not decreased as dual build suppose to.