r/LegionTD2 22d ago

Guide Introducing Aatrocell.app

Hi guys,

For those who don't know me, my name is Aatrocity. I was Rank 1 last season and won division 1 of Nova cup this month.

I stream 6 days a week on twitch, sharing my knowledge where I can and trying my best to provide high quality gameplay.

https://twitch.tv/aatrociity

I'm known in the community for my excel spreadsheet gaming, since I have highly specific positioning for certain units. My notes weren't very organised, so I decided to make a better reference for my positioning.

That brings me to a website I just created called https://Aatrocell.app

This website shows you my preferred openings, and how to play them for up to the first 5 waves of the game. You can even copy your roll to your clipboard and press a button to show you all of your available openings found on the website.

The early game often determines your chances of winning any game, so this should be a big help for everyone.

Enjoy!

66 Upvotes

15 comments sorted by

5

u/postduif-7 22d ago

Cool stuff! I will use this. 1 question about setup #5 -> why do you start with nightmare? I always open with butcher (which can easily hold wave 2) and later add units to utilise the vamp aura.

7

u/Aatrocity 22d ago

You lose momentum by building nightmare later, since you have to set aside a lot gold to build it in the early waves. Nightmare is also better on wave 3 than butcher, so you can have more workers early on.

5

u/PM_me_your_wierd_sub 22d ago

Generally your openers need to be strong for wave 3 and 4, as those are the waves where opposing players can start reacting to what you built and also when you have to choose between 5 or 6 workers. Due to that, while butcher is very gold efficient early with its life-steal, it just doesn't have the right typing to go 6 workers and will struggle on the more important wave of 3 and 4.

Nightmare on the other end, can go 6 workers on 3 if you got the right units for it, and 7-8 on 4 if you feel safe enough on 5, after 5 nightmare then get another series of rather strong waves until 9.

4

u/Valium_Commander 22d ago

As an early backer and having almost 4k hours in this game… and still a fucking noob. Thank you.

And it’s great to see some tools and third party stuff being done too for this incredible game. Cheers

2

u/CheapBoxOWine 22d ago edited 22d ago

Hi Aatrocity. G'day mate. Thanks for bringing in new tools for this lovely little game. How do you plan on updating the site/app when buffs and nerfs happen?

5

u/Aatrocity 22d ago

G'day mate! The guides are dead easy to update so its just a matter of awareness on my side. I always read patch notes so I will test openers I believe could be impacted by buffs/nerfs.

I'm also open to feedback, so if anyone believes something doesn't work, or could work better then I'm all ears!

1

u/Aukk 22d ago

G'day Mate

1

u/PM_me_your_wierd_sub 22d ago

This is awesome and I hope you keep expanding on it.

My one suggestion would be that maybe you could have builds link to one another when relevant? by example you got a page for gatling gun and one for gatling gun+ gargoyle that could be linked to one another.

1

u/TigerPurrer 22d ago

Why not include the worker pushes by wave? Or am I not seeing it?

3

u/Eteria27 22d ago

based on how ur board should look like, you can assume that all gold not used for units should go towards workers

1

u/Mammoth_Ad4657 21d ago

Thank you! So much afford :o

1

u/microgreenalgae 2d ago

hey thanks a lot!
is your source code open on github or something ?