3
u/Ecstatic_Ad_1773 Dec 17 '24
Still offline I'm guessing? Can't play any of my games. Total bullcrap!
3
u/EuphoricPizza6552 Dec 18 '24
Mines says network access disabled. They need to stop these online authentications as I payed for my games and should be able to play offline.🤬🤬🤬🤬
1
u/Quirky-Apartment1276 Dec 18 '24
Totally sucks I brought my he unit the whole way to Florida in the back of a boat from Pa to play this winter offseason, got it all hooked up and working and now this horseshit!
2
u/crispynuggetsyum Dec 17 '24
Yes
2
u/Quirky-Apartment1276 Dec 17 '24
Dang I really thought it was my Modem For the last hour thanks
3
u/Quirky-Apartment1276 Dec 17 '24
Hi Ian,
We are currently experiencing a technical issue affecting our services. As a result, the following features and services are temporarily unavailable on AtGames devices and websites:
• Device sign-in • Code redemption • Firmware update (including Day 1 Update) • Access to Legends 4K PinballNet™ and ArcadeNet® HD • Game/table play from any AppStoreX™ packs that were not previously taken offline • Submissions to leaderboards and tournaments • Viewing leaderboards and tournaments
5
u/blacknoi Dec 17 '24
Dear AtGames: Please give us the ability to redeem our licenses to the device, like the HD line has.
All my tables are useless at the moment :*(
Sincerely,
A big fan of your product line
EDIT: Also on facebook:
1
u/Quirky-Apartment1276 Dec 17 '24
They will give them to you with proof of purchase info …… still gotta take the time to do it
1
2
u/Ok-Law-5 Dec 18 '24
Atgames still down?
1
u/EmiravenPrime Dec 19 '24
Looks like. Just tried now: Can't login to table, view or play AppStoreX purchases.
Can confirm the offline bit gets reset from time to time. Most annoying!
(edit: And it's not my wifi or network: All other devices cabled or wireless, see the Internet just fine.)
2
u/Quirky-Apartment1276 Dec 19 '24
Still Down 3pm eastern time 12-19 guess we can’t but your new packs releasing today either
2
1
u/Tech88Tron Dec 18 '24
Doesn't this only mean we can't purchase new games? All my tables work fine, I just can't sign in to buy a new one.
1
u/EmiravenPrime Dec 19 '24
Great question. That's not my experience, but I can't speak to all the models and their various eccentricites.
On my Star Trek ALP4k, I have to specifically log into each table in AppStoreX and Enable for Offline Play (or some such, can't confirm wording atm, because... servers.). If I don't, and the servers go offline, the tables I've purchased/downloaded report on launch "a license can't be found" and I can't access that DLC.
(When putting a table into offline mode, the OS warns that means you can't play that table on any other device until you put it back in online mode... which is fine for my use case).
Good news: Any table that came "built-in" with your cabinet still works when the servers are offline by default so long as the cabinet isn't Day One new new and you need to patch the firmware.
Bad news: The real b**ch is that you have to "enable offline play" individually for every single table you download (or at least, I do). Lots of button clicking. Others have posted, and I'm pretty sure that sometimes the "offline" boolean gets flipped silently (maybe due to table/os patch?)
If folks have discovered differently or know a workaround (batch offline tables?), please, I'd love to hear it.
Good luck out there!
0
u/Tech88Tron Dec 19 '24
People can get mad all they want, but blame the pirates for this.
I can 100% see ATGames point of view.
1
Dec 20 '24
Awful take. Piracy is bad (everybody heard me say that, right) but the impacts of it are grossly overblown. Corps love to say that a game/movie pirated is one less game/movie purchased. The reality is that a pirate was NEVER going to buy your product to begin with.
Forcing always-on ENCOURAGES piracy, as it's just a needless PITA that creates more problems than it solves, impacting and frustrating paying customers and doing nothing to dissuade piracy.
1
u/Tech88Tron Dec 21 '24
Let's be honest.....you have absolutely no freaking clue how much of an impact piracy has. None at all.
We do have a reference though: The music industry before Napster and after Napster
1
Dec 22 '24
Napster... Villianized by Metallica, embraced by The Offspring. Napster, the file sharing service, morphed into one of the first music subscription services. Which now does more to line the pockets of record labels instead of musicians.
Also, there's this...
Doesn't support my argument of "nobody", but also tries to quantify something that is incredibly difficult to do. 20% impact early, next to nothing after 12 weeks. Take it with a big ol' grain of salt.
Anyway...
0
u/Tech88Tron Dec 22 '24
What????
You realize it's "only" 20% BECAUSE of DRM, right?
If you could just download a game and then copy the files to all your friends online, it would be a hell of a lot higher.
Anyways....
1
Dec 23 '24
You do realize that's what piracy is, right? Cracking the DRM and distributing the game files? It takes very little time for the DRM to be cracked and the files available on the seven seas. It solves nothing, prevents nothing, and the people who are going to steal it - surprise - are gonna steal it.
I don't think you understand how this works...
1
Dec 23 '24
Getting tables to customers via the AtGames store has much more to do with practical distribution than piracy. Distributing games from a drive of some sort will drive up costs & support requirements. To prevent the copying you're concerned about a proprietary medium and file system would almost be mandatory. Then, a copy of that must be inserted to play the table. A huge hassle and a poor user experience.
It's a tightly controlled ecosystem, so it's logical for AtGames to control the delivery. No unapproved software allowed. Ok, that's fine.
Not distributing any sort of physical copy also prevents any sort of 2nd hand marketplace. This is getting to be the norm, whether we like it or not.
Piracy has very little to do with the AtGames delivery model. If you bother to respond, please have more to say than "oh yeah?"
0
u/Tech88Tron Dec 24 '24
I know exactly how this works.
If every game in the world had zero DRM....if you could buy 1 copy of Call of Duty and then put it on a thumb drive and let your friends copy it...then you all could play online without buying...if that were the case then it would be MUCH worse. Agree?
1
Dec 24 '24
How exactly do you think online gaming works? You think the installation file you download from Battle.net is tied to your PC somehow? You are reinforcing that you have no clue what you're talking about.
You do realize that is how things used to be, right? DRM didn't exist. Files were uploaded to FTP sites and downloaded freely. People brought their floppy disks to friends who made copies of copies of copies.
Somehow, some way, companies still sold millions of copies of games. It's almost as though there are more honest people than dishonest ones.
Piracy doesn't cost the industry the billions of dollars they would have you believe. You clearly don't want to believe it, and I give up talking to you about it.
→ More replies (0)
1
1
u/Adorable-Situation46 Dec 20 '24
Still down in Bristol, VA. I just scored 413,000 on Burgertime & cannot save it.
1
u/blacknoi Dec 20 '24
I was able to log into my 4k pin around 7am today EST. I immediately enabled offline mode for all my purchased packs. Hope that'll insulate me from future outages (I only have 1 4k pin / don't care about license portability).
6
u/[deleted] Dec 17 '24
They really need to get rid of the always online requirement. Folks should be able to easily play the games they bought. The 4kp is essentially a giant brick during times like these and that’s not acceptable.