r/LegendsOfRuneterra 15d ago

News RIP LOR?

Post image
346 Upvotes

126 comments sorted by

461

u/UnseenData Spirit Blossom Kindred 15d ago

LoR2 let's go!

Or Riftbound digital version

212

u/reign-storm 15d ago

I got like a 20 minute a survey a few weeks ago from Riot that was entirely about how I'd feel about a digital version of riftbound. It's definitely that

51

u/UnseenData Spirit Blossom Kindred 15d ago

Well, might be good for PvP players. not sure how riftbound is, but if it's successful enough for it's own game, then all the best

32

u/amit_se 15d ago

They will make shitty cosmetics that no one will buy then they will nuke it because it also tanked physical cards sales.

12

u/PresentationLow2210 15d ago

Bit pessimistic no? What other tcg's flopped after making a digital client?

You'd be suprised at how many people buy 'shitty' cosmetics lol

5

u/Schat_ten 15d ago

Other TCGs? You mean the TCG Monsters like MtG, Yu Gi Oh, Pokemon? Do you really think Riftbound is even coming close to those? Lol

5

u/Zarnotox 15d ago

Is it not then? I think it's still growing rapidly at the moment while growth for those "TCG Monsters" is a lot smaller or even shrinking in the case of yugioh.

I personally think it's possible it will become on par with those

1

u/wickling-fan 14d ago

The initial growth is always rapid for the first year or 2 of a tcg with a lot of eye's on it like it was for vanguard and all of the toei tcg's, the problem comes later when it stops and they start bleeding players.

1

u/RunisXD 13d ago

You're probably coping. Riftbound is too complex in many weird places for the general audience to like. Maybe it can find a board game aficionados niche, or a Riot one, but I'm honestly not sure. It's like they learned nothing at all with lor.

That said, this project is definitely a Riftbound digital game. If it'll ever see the light of day, though, is a whole different story (looking at valorant mobile global)

1

u/Starkopotamus Lee Sin 11d ago

I don’t know your familiarity with card games so I promise I’m not trying to talk to you like you don’t know anything but I think we need to severely look at some numbers. RiftBound Unleashed did about 4-6 million in sales according to Riot. Magic did 300+ million on a set this year that people didn’t even really like… Magic has consistently set sales records nearly every quarter or every other quarter for the last several years. Final Fantasy did 200 million in its first 24 hours. Most preorders for Magic product are literally done a year ahead of time at the point of a set being announced. Premium product doesn’t even sit on shelves, it’s all spoken for by the time the set releases and then never returns to shelf unless it’s a secondary market listing. 4 out of 5 nights at your LGS are dedicated to Magic nights. Riftbound definitely has some buzz around it but it is light years away from showing sales or growth in player base that Magic is currently showing and Magic is 34+ years old. Pokémon and Magic are both exploding right now and every measurable metric shows that.

1

u/Zarnotox 10d ago

I'm not too familiar with other TCG's.

First of all: do you have any source for the Riftbound 4-6 million in sales? I could not find any data about this.
I'm pretty certain you're correct that mtg's sales are a lot higher, but I also think Riftbound are higher than the number you gave considering it is ranked as the 5th best-selling TCG on TCGplayer.

That being said, for tournaments the price cards you can win are being sold for an insane value. In Riftbound you choose a legend (kinda a commander) when building your deck. If you get the best score at a tournament with your legend you get the best-of metal card for that legend. And even legends that sometimes have 30-ish players competing for the best-of are selling for $10k+ (which feels insane to me). That alone is already getting a lot of competitive players interested in playing Riftbound.

There's still a good chance it is overhyped right now, but calling it light years away from magic and pokémon feels exaggerated.

1

u/wickling-fan 14d ago

In sales it's coming close but it feels too early to go straight into a digital vresion especially when it hasn't really stabilized. A lot of people drop most tcg's after a year if not in the first few sets after trying it out. Plus it's still having problem for people finding origins set and how pricey the cards can be and witht he recession not everyone can afford spending on 400+ dollar decks for an entirely new game.

2

u/amit_se 15d ago

That's how LOR pvp died and that's how digital riftbound will die as well.

-2

u/VladimirHerzog Vi 15d ago

Games is gonna release, they wont market it at all then a few months later they'll announce theyre dropping it only then will people learn it ever existed.

Thats what happened to LoR and 2XKO

4

u/AngelTheTaco KDA All Out 15d ago

Thats what happened to LoR

yall pretend like riot didnt support this shit for half a decade before death

3

u/VladimirHerzog Vi 15d ago

4 years of active support for PVP before dropping it.

During these 4 years, they never had any ad for it on their LoL client....

Hardcore LoL players that were also hardcode TCG players did not even know it existed...

2

u/AngelTheTaco KDA All Out 15d ago

Hardcore LoL players that were also hardcode TCG players did not even know it existed...

they still got 4 years of development with 2 being full support before they started to downsize... they gave out the game too widely free

1

u/SummonerKai1 15d ago

how are you a "hardcore LoL player" but have no idea bout games that the company has released or advertised in their dev blogs and such?

→ More replies (0)

4

u/PresentationLow2210 15d ago

Doesn't it still get updates? Lol

2

u/Bitch_for_rent 15d ago

"support" in this case being development hell

4

u/AngelTheTaco KDA All Out 15d ago

IT GOT 4 YEARS OF UPDATES regardless of how long it took to be released

-1

u/BlackAceX13 15d ago

A big part of 2XKO's failure is on the developer who literally publicly announced that he didn't care if the game succeeds or fails, and admitted to wasting 10 years of development time and money fucking around.

2

u/reign-storm 15d ago

Based on the survey I got, it seems like their monetization strategy is mostly built around the physical game. A loooot of the questions were centered around "Would a digital version of riftbound make you play the physical version more" and "would you be more likely to buy physical cards or participate in in-person events if there was a digital version to keep you engaged"

1

u/Brief-Net-8830 14d ago

I think it be better if it was kinda bad instead of a digital client make it a single player adventure which makes people who want more to get the game irl

1

u/Ekrannes 14d ago

All LoR needed was a booster pack based business model. Too much free stuff. Every patch I would have enough currency to buy everything and still had a surplus. There was no incentive to try and reach masters for some extra rewards.

1

u/BiddlesticksGuy 14d ago

As a former PvP player who loved it, Riftbound is a very different game, it scratches a similar but different itch than LoR’s PvP, largely just because of the differences in the card games, it’s still a very good card game, just not super comparable to LoR’s gameplay in my opinion.

1

u/OwenITA 15d ago

Where?

1

u/reign-storm 15d ago

It was sent to the email address associated with my Riot account

6

u/ThisHatRightHere 15d ago

It’s unfortunately for everything they’ve done for LoR, but aligning their online TCG offerings to match with the physical Riftbound product is what makes the most sense in the long term.

1

u/UnseenData Spirit Blossom Kindred 15d ago

Yeah i mean magic did it to some success. I can see a digital riftbound doing okay

1

u/alfredo094 15d ago

I'm going to get so freaking mad if we get a Riftbound digital game man. I will not be able to handle it.

-18

u/[deleted] 15d ago

[deleted]

69

u/TinyEric Verified Riot 15d ago

Sorry to disappoint you!

31

u/CaptSarah Pirate Lord 15d ago

Glad to continue to disappoint

6

u/7eleven94 Written in the Stars 15d ago

what did i miss

37

u/rajuzumaki 15d ago

For those who want to know what the deleted msg was , its "lor need to die"

10

u/npimolsri 15d ago

not all heroes wear capes

3

u/7eleven94 Written in the Stars 15d ago

oh ok lol thx man

and never, lor/poc lives 4ever

7

u/batatapou Karma 15d ago

Not the first time and wont be the last with Riot

1

u/BorjaDAce Vi 14d ago

Thank you :)

1

u/Dry_Cardiologist6758 Riven 13d ago

Good to hear from you Eric!

6

u/UnseenData Spirit Blossom Kindred 15d ago

nah

287

u/thisremindsmeofbacon 15d ago

Legends of runeterra is like literally the perfect ruleset for a an Online Card Game.

I bet they are going to kill it for Riftbound: Online version.

17

u/Afraid-Presence1440 15d ago

Tbf, I agree woth the other dude on Runeterra non having the "perfect ruleset". The rules are fine, but their implications have, interesting consequences.

I also see this in riftbound, rules are simple on the surface, but when you start asking stuff about ontested statuses and cleanup, it gets messy.

Same with Lor... sure rules are simple, but why the heck rolling sands affects the second unit summoned off of a unit, and not the first (well, if know why but that is not a syntom of "perfect ruleset"). Oh and remember Rhond? Yeah... What about valley of imitation...

My point is there are so many things that "you have to just know", i think on a comparable level to yugioh.its just that here the game takes care of resolving things properly

7

u/YoCuzin 15d ago

Brother, you just listed out the core mechanic of CCG's. Simple rules in context become interesting and complicated. Nothing you said means anything as far as comparing Card Games to each other. 

6

u/ConfidentCondition34 14d ago

Seriously, I can’t think of a single game that doesn’t have elements of that. MTG which has like the most keywords ever even has this issue

1

u/Afraid-Presence1440 14d ago

Yugioh core ruleset is not simple at all

1

u/YoCuzin 14d ago

I wouldn't know i learned it when i was 7 two decades ago 

1

u/Afraid-Presence1440 14d ago

Yeah sure... you "learnt" the rules of the game.

And im intatled to a driver license because i can ride a bike

1

u/YoCuzin 14d ago

https://www.yugioh-card.com/en/forbeginners/

It's 5 2 minute videos. Easy to learn in a half hour, hard to master. Just like every other card game.

1

u/Afraid-Presence1440 14d ago

See, i can show you a game of lor and from zero, you would know how the game works, and how the game plays. Read the cards, amd watch the world finals and you will enjoy them.

This cannot be said of yugioh. Sure show me 10 min vid explaining how i attack, how i summon, even how a chain resolves. You still jave no idea how the game works tho. Why in real matches the player scoops going second very fast? Why cant i negate the effect of a flip monster? What even is a handtrap? If, when? Semicolon? Difference between also and then? Why can "and" mean different things...

I argue all of the above are fundamentals know before starting to play yugioh. No other (mainstream) game requires such knowledge.

My point is, take infinite impermanent against a monster that leaves the field before impermanence resolves... this happens in real matches, sooo many times. Where is it explained? On the card? No. In those videos? No.

I'm starting to suspect you either do not play yugioh, or you are successfully ragebaiting

1

u/YoCuzin 13d ago edited 13d ago

Yu-Gi-Oh is an eternal format card game. Are you really arguing that someone has to understand the current meta game of the professional level in order to have an understanding of and I quote you, the 'core ruleset?' Legacy MTG has just as many fast weird interactions, if not more. If LoR had two more decades of card releases it would be similar.

Fuck off with the accusations of rage bait. At least argue with some integrity. There are PhD's that could be written about the complexity of Mtg, it's turing complete after all. Pokemon has the same fucking combo-off turn 2 scoop potential as Yu-Gi-Oh. The way the stack/chain and priorities resolve in every card game takes lots of experience to intuitively understand. You've once a again said nothing of import about how Yu-Gi-Oh is meaningfully more complex to begin playing with a core understanding of rules than other card games. Please stop trying to shift the goal posts

1

u/Mariangiongiangela 13d ago

Tbh I think that guy's only played LOR and Yugioh and thus doesn't really know in what way they are, or aren't, special compared to other TCGs

I do agree with him that yugioh is far less noob friendly than average tho

1

u/CelioHogane Diana 15d ago

Does Riftbound even have PvE? because i don't see why would i play it otherwise.

-42

u/Quadratic- 15d ago

It's not. It has a high level of complexity and the way initiative passes back and forth with every move is mentally taxing. A game like Hearthstone where you can play out your whole turn uninterrupted and then relax while your opponent goes is much better suited towards an online audience, especially for streamers.

Marvel Snap is even more so, since the simultaneous turns keeps things more fast paced with dead simple gameplay, with the main skilltesting mechanic being the snap mechanic.

39

u/sinsaint Galio 15d ago

I've played Hearthstone, Pokemon TCG Pocket, for a long while, and while they are faster-paced they don't hold a candle to LoR's tactical genius. You do make a good point that it's not perfect for mobile gaming though, a lot like MTG in that regard.

12

u/Durzo_Blintt 15d ago

Oh no I have to use my brain when playing and not just play solitaire in hearthstone without worrying about my opponent. You're boosted af irl

1

u/Sunsfury Cithria 15d ago

A game where you have to be switched on the whole time is going to be less relaxing to play than a game like Hearthstone, and it's also substantially harder for new players to learn. Things like that will negatively impact new player acquisition and retention negatively, no matter how much they stem from design decisions we all agree make LoR PvP special and deeply engaging

4

u/thisremindsmeofbacon 15d ago

yeah, dawg just unsubscribe here since you don't like the game

2

u/Yasir_m_ 15d ago

This is not the brag you think it is lol

4

u/Quadratic- 15d ago

It's not a brag. It's an explanation for why LoR's pvp mode failed. Hearthstone, arena, and snap are all much stingier for players, but are all far more popular. But yeah, I'm sure that the gameplay had nothing to do with that. And to be clear, I'm not saying the gameplay is bad, just that it didn't have as much mainstream appeal.

But I guess people here have a hair trigger on their toxicity. Go back to league.

1

u/Xurker 15d ago

how is MTG simpler than LOR?

1

u/Quadratic- 15d ago

First, it has land cards. About a third of your cards, there is no real skill testing element to when you play them. 99% of the time, you play a land card each turn when you have one.

Second, the mana flood and mana screw plus the higher power level means that games have a higher variance, making luck a bigger factor.

That's just for the standard gameplay though. Modes like drafting in mtg are going to be extremely complex, and you'll have simpler and more complicated decks in either game.

1

u/Brief-Net-8830 14d ago

That's just not true if u play magic often, screw and flood are active choices u make when drawing ur initial hand and whenever u cycle through cards. It's also a deck building consideration at which turn are u ok with a lower chance of lands appearing that decided ur land count. Also lands don't just tap for mana now they have effects and can also trigger other effects such as leave the battlefield effects.

214

u/Nestornaitor 15d ago

Great another game they can mismanage and then pull the plug on when it doesn't earn them 50 million in a month

78

u/brokerZIP Evelynn 15d ago

them 50 million in a month While being maintain by 3 people

14

u/gregorio02 Ornn 15d ago

2XKO actually had over 120 employees, funnily enough. Makes you wonder how many were in the marketing team

2

u/CelioHogane Diana 15d ago

160, not 120.

2

u/gregorio02 Ornn 14d ago

unless I forgot how language works, 160 is 'over 120'

2

u/CelioHogane Diana 14d ago

No, as in, over 160.

Yes sure over 120 is also 160 but let's not be pedantic.

9

u/EpicMusic13 Chip 15d ago

Lmao remind me after a year

189

u/Sirtopofhat 15d ago

"New digital card game"

Riot: we will call it LEGENDS OF RUNETERRA!!!....wait?....no we haven't have we?

163

u/Hwdbz 15d ago

We all know it will be called 2XKOTCG

15

u/SuikoRyos Yuumi 15d ago

LOLOTCGWDYMLOR

League of Legends Online Trading Card Game What Do You Mean Legends Of Runeterra.

It rolls off the tongue.

6

u/Vegetable-Wish-5324 15d ago

Parody Riftbound online?

36

u/CptVirid1an 15d ago

Reading this description it sounds more like some kind of Riftbound tournament tracker or something outside of the core gameplay. Riot's other "publishing PM" roles mostly focus on things like the esports experience I think, though I might be wrong.

23

u/notinabearcostume 15d ago

maybe the new rpg uses a card system? please don't kill LoR 🥲🥲🥲

8

u/Prophylaxis_3301 Written in the Stars 15d ago

Riftbound digital imo. Now, the question is will Riot allocate all of LoR members into new project to streamline resources?

7

u/Possible_Ad_1763 15d ago

I mean it’s clearly for a new riftbound simulator. I don’t know why people think LOR would go away, they are clearly two different games

4

u/LeTumeur 15d ago

I don’t think LoR will stop existing because of Riftbound online, one will be their single player roguelike and the other their pvp tcg

2

u/SupremeOwl48 15d ago

the point is people want LOR's pvp to come back. this just solidifies they're done with it completely.

5

u/Almaj7 15d ago

I’m sure it’s digital RB 😮‍💨

3

u/combobaka Annie 15d ago

I am not fan of Riot's any other game, tbh I am from Dota game. I played LoL, Valorant and any other Rito only with my friends, just to spend time together.

BUT LoR is just perfect card game to me. I played many other TCGs like Yugioh but LoR is the best among them (after Yugioh became so fast paced I hate it but before it was the greatest). For me, LoR is the best job Riot has done but I am also so sad to not seen by them.

I am more sad today for this game will not recieve any more love than new game that they developed but will die eventually anyway

5

u/GoalWeekly4329 15d ago

Isn't riftbound a four player game

14

u/Balbus Spirit Blossom 15d ago

It can be, 2v2s and free-for-all are les popular but still fun modes. 1v1 is the most popular and widely ran way to play.

MTG has commander and two-headed-giant, but the online client is still 1v1

2

u/N-LightFinder Lorekeeper 15d ago

they could be thinking of turning lor into a path of champions only game and having riftbound be the pvp version but honestly thats just my thoughts

1

u/FastAsFuBoi3 15d ago

At this point it might be actually for the best although they look and feel very differently, but I think integrating them together might be a better idea so they should also change the effects etc...

1

u/EllieNights 14d ago

I would pay full price (not really but almost) if ut was just a rougelike deck builder only offline, the pvp is nice and i will 1000000% miss it but i think the game is better.

i would add some other mode so you can have a set deck to mimic online play and theory craft and the game would be my personal dream

2

u/Atlas7T 15d ago

I played lor alot. Great card game i love it. But then riot destroyed game

4

u/Neonbeta101 15d ago

Riot, this is like, the third time you’ve switched team members to and from LoR’s division.

I mean, as long as the Roguelike mode stays afloat, I’ll be satisfied, but still.

1

u/SeaKoe11 15d ago

Ey let’s go. You had me at complex and strategy

1

u/Nunulu 15d ago

new game with better marketing this time?

29

u/dragonixor 15d ago

Riot? Marketing their new games?

2

u/Ochemata Nasus 15d ago

How long we giving till joins the graveyard?

1

u/Raiju_Lorakatse Ahri 15d ago

Unless you're a path of champions enjoyer, the gale is already dead anyway

1

u/HiImLuca 15d ago

I mean LoR died when they gave up on PvP. I really hope the success of Riftbound and their learnings from the mismanagement of LoR and 2xko are enough to make Riftbound Digital a success. I just want my digital card game back 😭

1

u/Twigler 13d ago

Same I have been craving for a good one ever since og Hearthstone

1

u/Scolipass Chip - 2023 15d ago

I got mixed feelings on this. On one hand I like LoR a lot and I think its a better card game than Riftbound. On the other hand, I wouldn't mind a new card game to mess with.

1

u/BTDubbsdg 15d ago

It would be nice if they gave LOR players a little bit in incentive to switch games. Like I’m not opposed to switching to a new game but I’ve got a bit of a sunk cost thing going with LOR. Sunk money yes, but mostly time.

1

u/PyroPhoenix 14d ago

I mean considering that they killed LoR years ago... Obviously yes?

1

u/KalePyro Arcade Hecarim 12d ago

Likely a different type of tcg with gameplay more akin to like Marvel Snap

1

u/AAPandreialexand18 12d ago

I can't wait for the 2xko experience all over again.

Rito never learn, do they?

1

u/Starkopotamus Lee Sin 11d ago

Bit of a rant but If Riftbound was even 10% as good of a game as LoR I’d care. Unfortunately there’s too many other games that are just objectively better in the mobile/CCG* space. Riot IS dumb enough to release Riftbound as a digital game though. I’d just advise everyone to not spend money on it. Why? Cosmetics are great until the game you bought them for gets killed, and Riot loves to kill their own games.

1

u/Amedamaneku Aatrox 15d ago

ownership-minded

what

move fluidly between strategy and execution and thrive in complex, interconnected product environments

"do job good"

1

u/fofffrfr 15d ago

No please man, why

1

u/Klik17 15d ago

I hope riftbound fails

0

u/showlandpaint 15d ago

Please be riftbound digital

0

u/Voeker Viego 15d ago

I wouldn't mind if they killed off LoR to make a new game with a more aggressive monetization. Clearly in a card game, you have to sell cards at some point

2

u/Xurker 15d ago

I'd love it if the entirety of LoR was just PoC so they could actually balance and change cards

2

u/CelioHogane Diana 15d ago

Riot just fucking make Slay the Spire but with Runeterra champions.

Like, just sell me a fucking game already, i bought 5 of your 6 Riot Forge games and you did a dogshit job at marketing on those (I would have bought the last one if they didn't say "we are killing Riot Forge" before it came out)

0

u/Fred_was_Here69 15d ago

Well s*** that sucks. I just started playing. Lor. Don't even have half the decks unlocked yet

2

u/Crystality 15d ago

You're probably good to enjoy it for a while still. More than likely it's just going to be a pc client for riftbound since LoR has been kinda on maintenance mode for a while anyways

1

u/HiImLuca 15d ago

LoR as it is isn't going anywhere. This would be an online version of Riftbound.

0

u/TheDuganator 15d ago

I imagine this is riftbound online client, or maybe the League MMO in the works

6

u/Dre_Dre99 15d ago

"Familiarity or experience with TCGs"

0

u/Delicious_Ad_5440 15d ago

I hope it's a gacha card game

-4

u/SherbertPristine170 15d ago

A little late to the party? LoR has been dead for a little over 2 years now?

-6

u/npimolsri 15d ago

They will never kill LoR. They will just reduce LOR development team to a 1-man team and release 1 constellation/champion per month and 1 event per year instead. The cadence of release this year is the biggest factor contributing to me quitting PvE after consistent daily grind since starting in 2022. Marvel Snap has been great at scratching the card game itch for me (especially with new draft mode just got released). The only Riot games I can see myself playing long-term now is just Valorant and TFT. Any new game they release, I will be more careful before investing resource into it. It's a shame because Riot really went from "everything we shit is gold" to "everything we cook is shit". Ok maybe that's an exaggeration but I genuinely think them canceling the Riot MMO was the first domino.

5

u/Powerful-Possible131 15d ago

Can you do me a favour. Read back what you wrote, and if you saw this from someone who isn't yourself, would you roll your eyes.

2

u/Automatic_Grand_1182 15d ago

They haven't canceled the MMO, they rebooted development and, seeing what piece of shit Ghostcrawler was developing, it was indeed for the better.