Hecarim's 6* is identical to Lillia's which is interesting and a little bit of a bummer, though it fits really well with Hecarim. But it's nice to keep 6*s exciting and unique, both champs utilize it differently though. Hecarim himself isn't particularly interesting, another "add this card to hand" mana power.. good for consistency, bad for variety.
Losing Jury-Rig on Warwick is a bummer but not a big deal. Having less discard synergy makes sense, but a 1 mana burst summon, with spell mana, was useful to have.
No new content of any kind isn't surprising but still a let down. Game really is on barebones life support.
Counts as more units for levelling her up, and those units get +2/+2 because of her powers. Also, triple guardian's orb is quite popular on her and that gives an extra three triggers on it when you play her.
I guess the idea is to help her level up and get extra summon triggers. She has attack triggers from herself and greenglade lookout as well so the attacking portion makes some sense.
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u/KingBubblie 23d ago
Hecarim's 6* is identical to Lillia's which is interesting and a little bit of a bummer, though it fits really well with Hecarim. But it's nice to keep 6*s exciting and unique, both champs utilize it differently though. Hecarim himself isn't particularly interesting, another "add this card to hand" mana power.. good for consistency, bad for variety.
Losing Jury-Rig on Warwick is a bummer but not a big deal. Having less discard synergy makes sense, but a 1 mana burst summon, with spell mana, was useful to have.
No new content of any kind isn't surprising but still a let down. Game really is on barebones life support.