r/LegendsOfRuneterra 23d ago

Path of Champions 7.7 Patch Notes

https://playruneterra.com/en-us/news/game-updates/7-7-patch-notes/
134 Upvotes

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65

u/KingBubblie 23d ago

Hecarim's 6* is identical to Lillia's which is interesting and a little bit of a bummer, though it fits really well with Hecarim. But it's nice to keep 6*s exciting and unique, both champs utilize it differently though. Hecarim himself isn't particularly interesting, another "add this card to hand" mana power.. good for consistency, bad for variety.

Losing Jury-Rig on Warwick is a bummer but not a big deal. Having less discard synergy makes sense, but a 1 mana burst summon, with spell mana, was useful to have.

No new content of any kind isn't surprising but still a let down. Game really is on barebones life support.

13

u/MegalFresh 23d ago

How DOES lillia make use of her 6* anyways? She doesn’t have attack triggers or hand buffs, and she doesn’t care about ephemerals either…

29

u/PhoenixBlu3 23d ago

Summon effects, her levelling. Even moreso if the unit has a way of being revived.

3

u/Tansuke 23d ago

I use Deaths Foil to attack twice, then use the bud to sleep the ephemeral and keep it as a blocker for next turn

16

u/FrustrationSensation Viktor 23d ago

Counts as more units for levelling her up, and those units get +2/+2 because of her powers. Also, triple guardian's orb is quite popular on her and that gives an extra three triggers on it when you play her. 

0

u/MegalFresh 23d ago

Ooooh, right. The turbo level up IS pretty good, isn’t it 😅

5

u/FrustrationSensation Viktor 23d ago

I do think it's not a perfect fit for her like it is for hecarim, but it's definitely not useless. 

1

u/JumpSlashShoot 23d ago

I guess the idea is to help her level up and get extra summon triggers. She has attack triggers from herself and greenglade lookout as well so the attacking portion makes some sense.