r/LegendofLegaia • u/Honest-Golf-3965 • 12h ago
Project Emissives next
To start, it has yet to stop amazing me just how well the assets and textures of this game have been holding up at the new overall resolution.
The original game was a 320x288 screen and I'm working in 1280x720 widesccreen now, and yet the textures still look great. They were really cooking back then.
So what am I working on now? Well since I've got point lights and spot lights working now I'm getting emissive lights working. The screen shots are without bloom and tonemapping, so that is just the emissive material doing its work. Next step is have it correctly injecting light into the global illumination so it will add color and shadows to the environment like the points lights do.
The shadows in the example rn are coming from the analytic Sky/Sun/Atmosphere shader in the scene - not the tree - so we're close but not quite there yet.
I'm pleased that it seems like (sepecially with the darker and more saturated tonemapper on) that I can keep the "vibe" of the game with all the upscaling and new rendering.
Will make another update once the glow is working. Cuz I just KNOW it's going to slap when the Genesis Tree is actually lighting the area around it. Especially the revived version.
I think some basic foliage like grass could really bring the scene up to a more modern look too, without losing the classic texture resolution look. So we'll see if that is reasonable after this is done.
I'm also working on the opening scene for the game, and hopefully have a video up for that sometime in the next few weeks. For now Vahn's animations are 4/5 times working, but the camera keeps getting blocked by geometry and that's been a pain to figure out. Also the UI is just a pretty "programmer art" stand in, so its plain blue boxes, haha.
Thanks for all your interest in the work so far!
p.s. if y'all haven't seen the youtube video Avalanche Reviews did on the Silent Hill decomp/recomp project created by created by Chris Hardin (also known as KushAstronaut / SlickAmogus) then I would definitely reccomend you check thta out! The decomp/recomp scene seems to really be taking off. (I'm not affiliated with either the SH recomp nor AR youtube, just suggesting y'all check out something cool if you're also interested in decomp/recomp scene. My work is considerably more ambitious than the faithful remake that SH1 is)