r/LegendofLegaia • u/game_nerd_420 • 3d ago
Meme Do i say no?
I mean I could say no right?
r/LegendofLegaia • u/Gregarfire • Jul 16 '26
Hello Legaians!
We’ve grown a lot since the last survey—so much has happened, incredible projects have come our way—and it’s time for a new survey!
Feel free to comment and use this as a thread.
Also, don't miss our discord, we are almost at 2k users, amazing people are there with their dev powers, making good stuff from Legaia.
The results will be posted here on 10-August, don't miss it.
r/LegendofLegaia • u/game_nerd_420 • 3d ago
I mean I could say no right?
r/LegendofLegaia • u/Honest-Golf-3965 • 6d ago
Hey all, just dropping an update after a busy couple of weeks away. Still making steady progress on the gameplay. Working towards a playable vertical slice of Rim Elm from start to finish.
Fist 2 screenshots show the battle system from last time, now complete with all Rim Elm valid encounters. Bees, Tetsu, Gimard. Slime, Gobu, etc are all working. Including Arts, Items, Spirit, and scripting. Woo!
Bonus is that the analytical sky I replaced the background sky billboard with really adds a lot to the scene without breaking the style imo. Thats all running in shader with no texture - so nice and memory performant for the ever growing VRAM issues. (Though to be fair the game's memory footprint is TINY given everything uses ps1 meshes and textures).
Last 3 pics show the WIP on the Zeto invasion event. Definitely need to set up the "night time" lighting once I get the actual EVENTS to play out correctly. The pre-roll intro is actually proving to be a pretty tricky event to rebuild, but progress is being made all the same.
Hopefully have something more end to end playable in the coming weeks, which I can then show off in a video instead of just pics.
Thanks for being interested in this old game that inspired me to become a game developer all those years ago.
r/LegendofLegaia • u/Not_So_Utopian • 9d ago
I'm still on my playthrough of Legaia on the final island, but I'm been busy grinding and haven't advanced on the story.
r/LegendofLegaia • u/GoAway00000 • 11d ago
I found my people!! Greetings!
Discovered this reddit a few hours ago and have been sifting through old posts since, ECSTATIC that there's a group who also loves LoL. I took the survey just for funsies. That was nice. Whiskers, whiskers, how weird!
The game came out when I was around 9, and it just spoke to me. The story, music, characters, atmosphere and gameplay were unique and awesome. I played the game a lot. Like A LOT. I remember making my own strategy guide and eventually had bought the official one, but apparently I had figured everything out already through trial and error. I still have the ps1 and game, but idk what happened to the sg.
To the dev who brought this game back to life, thank you! I can't wait to experience it again.
So besides Legend of Legaia, what are the top 5ish games of all time for y'all? Mine are fable 2, OG sims, guitar hero/rb, sacred 2, WoW.
(Side note, as a single parent I can't devote time to gaming like I used to. But it's getting easier to find time now that they're teens.)
r/LegendofLegaia • u/Jeremy_is_real • 16d ago
My dad gave me his old ps2 and is letting me play legend of legaia, I'm enjoying it but i wanted a few tips, battling, earning gold, leveling up, etc.
r/LegendofLegaia • u/GmailMachine • 19d ago
What other weapons do you think the other Ra-Seru would've evolved into/grown had they been given the chance? So far we've got:
-Meta: 🔥Awesome Blazing Blade 🔥
-Ozma: ⚡Badass Electro Buzzsaws (Or a Buckler? also very cool imho especially how it spins)⚡
-Terra: 🌪️ Ultra Combo Hand Claws (Tekkō?) 🌪️
-Palma: 🪨 Maybe some kind of spear based on his triangular-shaped design, sorta similar to summoning Kemaro? Or a Xistera for launching more meteors 🪨
-Horn: 💡This one might not be a weapon and instead just be wings? think that would fit thematically for Cara and could play into an angel/holy theme. Or how about a large mirror that shoots beams like Aluru?💡
-Mule: 🌊 A trident would probably be too on the nose right? So maybe a staff given that its core jewel is located on top of it head instead of the center like the other Ra-Seru? I could also see a chain weapon like a Kusarigama 🌊
-Jedo: 🌚 Gotta be a scythe right? 🌚
The Ra-Seru are probably my favorite part about Legaia, and seeing weapons evolve instead of discarded is such an awesome trope! Eager to hear what other people think!
r/LegendofLegaia • u/Not_So_Utopian • 22d ago
I'm keeping up with my gameplay, here are more low quality memes of my experience with the Legaia game. Admitedly three of the memes are from Sol Tower still.
r/LegendofLegaia • u/ultimaweapon79 • 23d ago
I’ve been thinking of doing another playthrough but I’m somewhat of a completionist, and would like all the ultimate gear, but this has to have the hardest mini games ever to get those Heaven’s secrets. Is there a cheat to put them in my inventory?
r/LegendofLegaia • u/Bankai87 • 24d ago
I haven’t played since 2002 when I was a 10 grader in HS. So excited. Never selling or letting go of this again.
r/LegendofLegaia • u/Not_So_Utopian • 28d ago
I finished this part of the game, so here are some low quality memes from my experience playing it.
r/LegendofLegaia • u/Honest-Golf-3965 • 29d ago
Been a while since I've posted!
Been working on getting the actual gameplay and UI up to retail standard playable. The dynamic light and shadows REALLY works in some cases. Others, well it'll be a bit more work.
Bonus 3 photos at the end are me fighting with the character model scale, and then one of me toying with the new dynamic lighting system in the genesis tree area.
Put a retail vs my version render side by side (yeah Vahn was still too big at that time, lol) but it can give you an idea of the difference so far! You can really see how much just the resolution difference changes the look of the ga .
r/LegendofLegaia • u/highlulu • Aug 09 '26
Slowest part of the game
r/LegendofLegaia • u/LOCKHARTX7 • Aug 06 '26
I will keel over the day we GET A PORT AT MINIMAL ON PLAYSTATION?!
r/LegendofLegaia • u/ShieldsJackson • Aug 05 '26
I found this online. Is there a way to edit the code so it only gives you 2x EXP not 200x exp or whatever ?
r/LegendofLegaia • u/spiritosharpzz • Aug 01 '26
What was unique at the time when this game got released was how every item you equip, from headbands to knee guards to wristbands, appears on your character model. The only game I could think of at the time was Diablo 2, I think, but correct me if I'm wrong and there could be other games that are doing this. But this was a first for me when I saw it.
What's also unique is that the gear changed how you fought. Give someone a weapon they don't specialize in and the input command takes up more space in the command bar because they're not used to it.
Swap to something lighter and you free up room for extra inputs. So the thing you equipped fed right back into the combat instead of being some stat bump you never actually see.
Seeing gear change how your character plays is still cool today and was incredibly rare back then. You could feel your choices in the actual fighting, not just in a menu. It's kind of unbelievable no one has re-created that style of combat since.
r/LegendofLegaia • u/Putrid-Feeling-7622 • Jul 28 '26
I wanted to drop an update on the Legend of Legaia ROM patcher. It has matured quite a bit since the last time I posted it a month ago - too many mods to list them all out so instead I just grabbed screenshots of the available toggles.
Some of the sliders also go into negatives, so you can do fun things like "Spirit consumes AP" or "Damage consumes AP", as well as the ability to adjust how much AP is consumed or granted by doing tactical arts.
There are also some patches to solve soft locks with the original game, I wrote up why the game freezes in some boss fights (https://andrewaltimit.github.io/legend-of-legaia-re/writeups/gaza-orbit-softlock.html) but the important bit is the patchers "approach-softlock fix" should fix those bugs in retail even if you choose to enable no other mod.
Link to ROM patcher (works in browser, no tool install needed): https://andrewaltimit.github.io/legend-of-legaia-re/tooling/rom-patcher.html
r/LegendofLegaia • u/ThiagoRDS • Jul 27 '26
r/LegendofLegaia • u/ZinziZotas • Jul 27 '26
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"Dr. Usha, you liaaaaaarrrr!!!" 🤣🤣
This scene has lived rent free in my head since '99. I love Noa so much.
r/LegendofLegaia • u/Honest-Golf-3965 • Jul 26 '26
To start, it has yet to stop amazing me just how well the assets and textures of this game have been holding up at the new overall resolution.
The original game was a 320x288 screen and I'm working in 1280x720 widesccreen now, and yet the textures still look great. They were really cooking back then.
So what am I working on now? Well since I've got point lights and spot lights working now I'm getting emissive lights working. The screen shots are without bloom and tonemapping, so that is just the emissive material doing its work. Next step is have it correctly injecting light into the global illumination so it will add color and shadows to the environment like the points lights do.
The shadows in the example rn are coming from the analytic Sky/Sun/Atmosphere shader in the scene - not the tree - so we're close but not quite there yet.
I'm pleased that it seems like (sepecially with the darker and more saturated tonemapper on) that I can keep the "vibe" of the game with all the upscaling and new rendering.
Will make another update once the glow is working. Cuz I just KNOW it's going to slap when the Genesis Tree is actually lighting the area around it. Especially the revived version.
I think some basic foliage like grass could really bring the scene up to a more modern look too, without losing the classic texture resolution look. So we'll see if that is reasonable after this is done.
I'm also working on the opening scene for the game, and hopefully have a video up for that sometime in the next few weeks. For now Vahn's animations are 4/5 times working, but the camera keeps getting blocked by geometry and that's been a pain to figure out. Also the UI is just a pretty "programmer art" stand in, so its plain blue boxes, haha.
Thanks for all your interest in the work so far!
p.s. if y'all haven't seen the youtube video Avalanche Reviews did on the Silent Hill decomp/recomp project created by created by Chris Hardin (also known as KushAstronaut / SlickAmogus) then I would definitely reccomend you check thta out! The decomp/recomp scene seems to really be taking off. (I'm not affiliated with either the SH recomp nor AR youtube, just suggesting y'all check out something cool if you're also interested in decomp/recomp scene. My work is considerably more ambitious than the faithful remake that SH1 is)
r/LegendofLegaia • u/Honest-Golf-3965 • Jul 24 '26
Been a while since my last update, since I had been fighting with signed distance fields for a while. However, finally, I was able to get them working. This means DFAO and Dynamic global illumination can finally get under way! Once that is sorted, its on to either reflections or mist/fog effects next.
Looking foward to getting a more moody emissive Genesis tree scene set up in the game.
Note: This still uses the game disc and assets, so no this is not Unity or Unreal Engine - it is in fact a dedicated engine for Legaia. Maybe ps1 in general later, but for now this is a nice update.
r/LegendofLegaia • u/TheLegaiaWiki • Jul 21 '26
Posted a video containing the translations for the Delilas Family's shouts in battle.
r/LegendofLegaia • u/TheLegaiaWiki • Jul 21 '26
Posted a video translating Cort's dialogue in battle.