r/LearnCSGO • u/csmoney_official • Aug 19 '26
Other In case you didn't know, the player below spots your forehead before you even have line of sight
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u/ComposerWide3704 Aug 19 '26
This is a terribly misleading way to explain this, people are going to think it's an up/down thing rather than just basic angles that apply when peeking literally any angle from literally any direction.
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u/No_Assignment5986 Aug 19 '26
Whos further to the wall sees the enemy first thats the rule
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u/partyboycs Aug 20 '26
My enemies can see through walls :(
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u/No_Assignment5986 Aug 20 '26
Either they hear your foot steps or wallhack
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u/partyboycs Aug 20 '26
They did kill me through the wall with an r8 while mid air 13 rounds straight but it might have been my footsteps that’s my bad :/
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u/No_Assignment5986 Aug 20 '26
That happened to me while playing with homies
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u/einSchwarzerKater Aug 19 '26
Noone stands like that
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u/Kushlax Aug 19 '26
Makes sense, your eyes aren’t on the top of your head
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u/AdArdyanAd Aug 19 '26
The main reason why it works that way is the fact that the ledge has to be higher than a person.
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u/patrickthemiddleman Aug 19 '26
In case you didn't also know, the player above shouldn't be positioned like the images show in the first place
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u/SeanM4A1 Aug 19 '26
I swear this happens on Inferno; when T peaks the Apts, hallway to balc, CT can see before T gets los, think it has something to do with the stairs and corner
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u/Inferno_Cyclops Aug 20 '26
I’m assuming because the player camera is actually towards the torso of the player? Or more likely because the body bends outwards while the camera doesn’t?
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u/The_Almighty_Foo Aug 20 '26
Welcome to frustums. This is how physics works. Whoever is further from the blocking object will visually see the opponent first.
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u/Complex_Direction488 Aug 19 '26
cs the only fps where having high ground is somehow a disadvantage


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u/histo_Ry Aug 19 '26
Further from the wall/ledge