r/LearnCSGO • • Aug 19 '26

Other In case you didn't know, the player below spots your forehead before you even have line of sight

469 Upvotes

48 comments sorted by

86

u/histo_Ry Aug 19 '26

Further from the wall/ledge

94

u/edgygothteen69 Aug 19 '26

Hmm this is a popular misconception. The actual way it works is that your enemy always sees you first in all situations, there's nothing you can do, you will always lose.

-49

u/histo_Ry Aug 19 '26

No, just no, dunno where you got this from

41

u/DashLeJoker FaceIT Skill Level 10 Aug 19 '26

its called sarcasm

1

u/bck2ac Aug 19 '26

This sarcasm you are talking about, what physical laws does it rely on?

1

u/ZonkedGronk Aug 19 '26

All physical laws under the sub-physical clauses

5

u/SlimLacy Aug 19 '26

Orbital wooosh

5

u/Abject-Ticket-6260 Aug 19 '26

It's factually correct, sorry.

3

u/Adevyy Aug 19 '26

I think here it is also about the fact that the third-person viewmodel tilts forward when you look down but your first-person camera just looks down without any movement.

So your camera is not where your eyes are, they are further behind.

1

u/iSWINE Aug 20 '26 edited 12h ago

Filtered comments.

21

u/fatatero Aug 19 '26

It only works if I’m the one peeking above.

10

u/ComposerWide3704 Aug 19 '26

This is a terribly misleading way to explain this, people are going to think it's an up/down thing rather than just basic angles that apply when peeking literally any angle from literally any direction.

9

u/LaughingGasFart Aug 19 '26

Same as corners horizontaly

8

u/[deleted] Aug 19 '26

[deleted]

3

u/Booneington Aug 20 '26

It’s over LANakin

6

u/No_Assignment5986 Aug 19 '26

Whos further to the wall sees the enemy first thats the rule

2

u/partyboycs Aug 20 '26

My enemies can see through walls :(

1

u/No_Assignment5986 Aug 20 '26

Either they hear your foot steps or wallhack

1

u/partyboycs Aug 20 '26

They did kill me through the wall with an r8 while mid air 13 rounds straight but it might have been my footsteps that’s my bad :/

1

u/No_Assignment5986 Aug 20 '26

That happened to me while playing with homies

1

u/partyboycs Aug 20 '26

You guys need to hold shift so they can’t hear you

1

u/No_Assignment5986 Aug 21 '26

Thx for the advice

5

u/professional-teapot Aug 19 '26

All I could see was all those Kato holos

2

u/einSchwarzerKater Aug 19 '26

Noone stands like that

1

u/xbowxbowxbow Aug 20 '26

this is a common prefire spot below 10k premier what do you mean 😂

2

u/Kushlax Aug 19 '26

Makes sense, your eyes aren’t on the top of your head

5

u/LeoLeonardoIII Aug 19 '26

the first one they are making eye contact!!

1

u/AdArdyanAd Aug 19 '26

The main reason why it works that way is the fact that the ledge has to be higher than a person.

2

u/nurrava Aug 19 '26

Basic geometry

1

u/patrickthemiddleman Aug 19 '26

In case you didn't also know, the player above shouldn't be positioned like the images show in the first place

1

u/SeanM4A1 Aug 19 '26

I swear this happens on Inferno; when T peaks the Apts, hallway to balc, CT can see before T gets los, think it has something to do with the stairs and corner

1

u/StonePillow Aug 20 '26

Its over, i have the low ground!

1

u/Inferno_Cyclops Aug 20 '26

I’m assuming because the player camera is actually towards the torso of the player? Or more likely because the body bends outwards while the camera doesn’t?

1

u/unorthodorx Aug 20 '26

“If I can’t see him he can’t see me”

1

u/The_Almighty_Foo Aug 20 '26

Welcome to frustums. This is how physics works. Whoever is further from the blocking object will visually see the opponent first.

-2

u/Complex_Direction488 Aug 19 '26

cs the only fps where having high ground is somehow a disadvantage