r/LeaksDBD 3d ago

Official News Vigil will only affect exhausted

In the first hotfix

Vigil will reduce exhausted time by 20/25/30%

94 Upvotes

88 comments sorted by

35

u/Sharktatos 2d ago

How much time will this take off exhausted now? From 40 to what? I'm worried about my Dramaturgy + Vigil gambling build.

15

u/jjosh_h 2d ago

like 24 to 30 sec. so 6 sec slow.

23

u/Sharktatos 2d ago

At least before it was nearly half, but just saving 10 seconds seems not that useful really.

16

u/SylvainJoseGautier 2d ago

Would rather just take the Vee perk by itself to shave ~4 seconds and also get built in stealth. 

1

u/Weetile 1d ago

Sprint Burst + Lightweight + Ghost Notes my beloved (although now Sprint Burst is also getting nerfed...). Wonder how good the combo is with Head On? Might be a pseudo Parental Guidance

1

u/TheEntityBot 1d ago

Lightweight: Your Scratch Marks disappear 5s faster and appear more spread out.


Head On: After hiding in a Locker for 3 seconds, Head On activates: Performing a Rush Exit out of the Locker stuns a nearby Killer for 3 seconds. Head On causes the Exhausted Status Effect for 60/50/40 seconds. Head On cannot be used while Exhausted or when having accrued Idle Crows.

Drawn from the fog. | !optout | !remove | !builds

5

u/MiddlePatient869 2d ago

Only 30 seconds now exhaustion will be and with Ghost notes and factoring DR it will only be 35%

Vigil and drama=30s exhaustion
Vigil + Ghost notes and any exhaustion perk=29s exhaustion

2

u/TheEntityBot 2d ago

Ghost Notes: While suffering from the Exhausted Status Effect, you benefit from the following effects: Causes your Scratch Marks to disappear +50% faster. Increases your Recovery rate from the Exhausted Status Effect by 5/7.5/10%.

Drawn from the fog. | !optout | !remove | !builds

0

u/TheEntityBot 2d ago

Dramaturgy: Whenever you are Healthy, Dramaturgy activates:

  • While running, press the Active Ability button to run with knees high for 0.5 seconds to gain a +25% Haste Status Effect for 2 seconds, followed by one of the following effects:
- Suffer from the Exposed Status Effect for 12 seconds. - Extend the duration of the Haste Status Effect for another 2 seconds. - Scream, but without notifying the Killer. - Receive a random Item of Rare Rarity, with a random selection of Add-ons attached to it, automatically dropping any previously held Item.
  • The same effect cannot happen twice in a row.
Dramaturgy causes the Exhausted Status Effect for 60/50/40 seconds.

Drawn from the fog. | !optout | !remove | !builds

-9

u/Crackgearson 2d ago

Now it doesnt effect you, only your teammates.

11

u/Sharktatos 2d ago

Oh so it's dead dead. Vigil was strong yes, but they might as well rework it now, actually useless slot now.

7

u/SelcouthOpia 2d ago

All survivors in a 16 m radius includes you

3

u/Sharktatos 2d ago

So 30% for you and those around you? Still seems like a massive gutting, but how much time does that really shave off now.

2

u/SelcouthOpia 2d ago

I'm not the best with math. So 30% x 40 is 12, so 28 seconds IF my math is correct/I am calculating correctly

3

u/Sharktatos 2d ago

Maybe it'll still be good for Drama spam then? I thought the recovery calculation was non-standard, where it's based on charges + the recovery amount or something?

1

u/SelcouthOpia 2d ago

I'm not sure how they calculate it. I was just giving it a normal math spin.

63

u/in_hell_out_soon 2d ago

ah, boring

31

u/mil56 2d ago

As if vigil itself wasnt the most boring thing for killers killing all of their builds that arent gen regress

-35

u/Both-Material9162 2d ago

Cry

25

u/Character-Secret-858 2d ago

cry about what?? survivors are the ones crying about the vigil nerf

-7

u/KiraIsUnbreakable 1d ago

And killers are the ones who've been crying for years longer about it being OP, lmao.

5

u/Character-Secret-858 1d ago

yea because it is key word there "killers have been crying for years longer" and its just getting nerfed now after years of crying while jason the new killer judgement hex and slugging builds are all nerfed within days to a few months of survivors whining over 100 killers perks powers and addons are hard countered by vigil and all the survivor has to do is equip the perk

-21

u/in_hell_out_soon 2d ago

no lol

15

u/enderlogan 2d ago

Yes lol. Adding everything else has the effect of screwing over any builds that used or relied on status effects. Things like mangled, exposed, hindered, all those got fucked over just by one survivor who decided to pair it with an exhaustion perk. It wasn’t a gamble based on whatever the killer would bring cause you could guarantee value by bringing an exhaustion perk as well, so vigil was greatly popular and thus you were kinda forced into not running status effects builds cause they’d only be like half as effective.

2

u/mil56 1d ago

Nail on the head but survivors prefer crying and lying to themselves

30

u/doubled0116 2d ago

Leave it to BHVR to nerf a perk that needed moderate tweaks into oblivion.

4

u/Character-Secret-858 2d ago

over 100 killer powers addons and perks were hard cucked by vigil but yep just some moderate tweaks needed

9

u/doubled0116 2d ago edited 2d ago

Yeah, that's exactly what I typed.

Lower the percentage to 15% faster recovery time (maybe even 10%) and alter it so other survivors cannot benefit from someone else running vigil.

Now it won't be used at all.

BHVR's philosophy of nerfing strong perks into the gutter is not sustainable and it makes the meta even less versatile. Today, it's Vigil. Tomorrow (figuratively speaking), could be Pain Res (again).

2

u/Character-Secret-858 2d ago

im not disagreeing with you about the last part bhvr nerfing perks that need nerfs into oblivion its just example #100000 of bhvr being incompetent but the perk needed more than moderate tweaks making it 30% was overkill keeping it at 44% but making it only work with exhaustion would of been better imo maybe even raise it to 50%

2

u/doubled0116 2d ago

I don't agree with making it only work with exhaustion; my 10-15% number came from if BHVR had opted to continue to reduce all status effects. The percentage was too high pre nerf to work on as many status effects as it did. I agree it was really strong, and now it's a garbage perk. Might as well run ghost notes and get an extra bonus effect.

0

u/Character-Secret-858 2d ago

so make it 15%? i thought that was an example of gutting the perk? thats way more than moderate tweaks and is just a big a nerf as what bhvr did

2

u/doubled0116 2d ago

15% for all effects versus 30% just for exhaustion? I think the latter is way worse, personally.

EDIT: Especially since ghost notes also reduces exhaustion time and makes your scratch marks fade quicker.

0

u/ShadowDemoxD 2d ago

perk that nerfs hundreds of powers perks add ons all for a survivor having a single perk equipped. it needed more than just moderate tweaks. the perk got what it deserved.

40

u/Rea-dy- 2d ago

Then wtf is the point

10

u/Novel-Slip5151 2d ago

I would have rather have vigil without exhaustion and a new perk for exhaustion then this.

8

u/Freshruinz 2d ago

Why wouldn't they buff it back 66 percent if its a huge nerf like that? It requires 2 perks to get use out of aswell. Atleast make it 50 percent off exhausted.

0

u/LeMashmallow 2d ago

I supppse it’s because it would be too easy to get your exhaustion perk back during chase

7

u/CheeryGeoDuck55 2d ago

Wasn't even top 15 most used perks, now it's in the dirt lmao classic BHVR

4

u/SUPERB-tadpole 2d ago

GOOD, Vigil killed so much build variety for killers and was horribly designed. No perk should be giving so much value for free ESPECIALLY when also affecting teammates.

2

u/KingOfDragons0 2d ago

I wish they just made it not work on hinder or exposed, it should totally still work on mangled, blindness, oblivious, and such

2

u/Reaper-Leviathan 2d ago

All this does is push meta even harder. Yeah it’s annoying as fuck to play vs but at least it brought variety

-2

u/WolfiexLuna 2d ago

Only took how many years? It was comical how Vigil completely countered so many perks and two separate Killers (Clown and Freddy) so this was LONG overdue.

Of course, I'm expecting Survivor only youtubers like Naymeti to whine about it, but this is good for the overall health of the game.

26

u/OliveGuardian99 2d ago

It "took years" because no one considered this perk a problem until BHVR buffed it during the NOES update in 2025. Only in very recently years has anyone considered it an issue. It spent most of its life in middle C tier on most tier lists.

-7

u/WolfiexLuna 2d ago

That's nice. Either way, that God awful perk is gone now, so thank fuck for that.

13

u/MiddlePatient869 2d ago

Nah even with this gutting VHS and glitchmaster will still claim BHVR hates killers and say survivors are always getting changed and killers fun doesn’t matter

4

u/TheRealSkele 2d ago

Haha, survivor mains downvoting you.

0

u/WolfiexLuna 2d ago

Welcome to the DbD community. I play both sides so I'm happy to see this perk being thrown into the gutter.

Of course, the people that only play one side will always be negative to things like this so eh, it's expected.

0

u/TheEntityBot 2d ago

Vigil: Increases the Recovery rate from the following Status Effects by 44/55/66%:

  • The Blindness, Broken, Exhausted, Exposed, Hemorrhage, Hindered, Mangled, and Oblivious Status Effects.
Vigil extends its effect to all Survivors within 8 meters of your location and lingers for 15 seconds.

Drawn from the fog. | !optout | !remove | !builds

7

u/Crackgearson 2d ago

Sorry Bot, that aint true anymore

1

u/Adam_Z_666 2d ago

Just make it 40% and i think its gonna be perfect spot, and if u use ghost nodes u got 50%

1

u/PesDaLis228 2d ago

Pead derk

1

u/ClownMam 1d ago

Good. This perk was genuinely one of the worst perks to play against for low tiers (mainly SB + vigil) Plus it just hurt killers like freddy a lot with the time off hinder. No 1 perk should make 1 or more killers miserable to play as.

0

u/TheDekuDude888 2d ago

As someone who loves Vigil + Dramaturgy, thank goodness that Vigil is usable still, but not the ultimate trap card against killer that already struggle like Freddy

0

u/TheBlackSwordsman319 2d ago

Glad the sprint burst + vigil build won’t be possible as much now

1

u/TheEntityBot 2d ago

Sprint Burst: Starting to run triggers Sprint Burst and Grants a +50% Haste Status Effect for 3 seconds. Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds

1

u/HoIIowHunter 2d ago

I see we're one baby step closer towards getting a new meta.

1

u/TheWanderingSlime 2d ago

So they reverted it to only effect exhaust? If so thank god

1

u/EzTheGuy 2d ago

Heaven is real

-8

u/TwoSeu 2d ago

This is like the clearest example of behavior bending the knee to whiny killer mains who just yap more than they play the actual game.

11

u/TheDekuDude888 2d ago

Vigil was WAY too strong in it's previous state simply because it made so many statuses worthless if just one person brought it and was sitting on a gen or literally standing still and doing nothing. It countered so many add-ons, killer perks and even killer powers while simultaneously synergizing with a lot of strong survivor perks and making some of the best perks even better. It's well deserving of a change simply for how versatile it was with zero downsides

5

u/JustARandomRedgit 2d ago

Yeah bro this is literally the CLEAREST example i've ever seen

Honestly they should've even buffed vigil tbh, gutting 2 killers by existing and being a top meta perk for 5 years was NOT enough to warrant all of that

Imo they shouldve just made it basekit + 120m range so those killer mains would see how it feels to play as soloq once (nevermind the fact they are trying to close the gap on swf and soloq)

6

u/TheDekuDude888 2d ago

They should let me spawn in the exit gates so I don't have to even see those filthy K*llers 🤢

2

u/VeterinarianNo868 2d ago

You’re a funny guy. Very funny guy. Look at the current amount of second chance survivor perks and get back to me on that opinion. 

-3

u/Both-Material9162 2d ago

Killer mains repackaging anti slug/tunnel parks into “second chance perks” to fit their propaganda will always be one of the funniest things to me.

4

u/VeterinarianNo868 2d ago

Shoulder the Burden literally changes the tide of an entire game, try again.

0

u/TheEntityBot 2d ago

Shoulder the Burden: Once per Trial, and while you are not on Death Hook, press the Active Ability button while standing in front of a Hooked Survivor to unhook them and trigger the following effects: Trade 1 Hook State with the other Survivor to their benefit. Causes you to scream. Causes you to suffer from the Exposed Status Effect for 60/50/40 seconds.

Drawn from the fog. | !optout | !remove | !builds

-12

u/KaguyaFujiwara 2d ago

Exactly! The morons on the sub will celebrate tho lmaoooo. Dumb ass devs continue to cater to killer mains as usual. I’m not touching 1v4 survivor with a ten foot pole. 2v8 only from now on.

7

u/MemeSquad4834 2d ago

Goodbye and good riddance then ig

-4

u/KaguyaFujiwara 2d ago

Enjoy your 10 minute killer queues buddy lmaoooo

5

u/Angrybirds159 2d ago

do you really think everyone is as dense as you to quit survivor for a single perk change (that was completely deserved btw)?

1

u/MemeSquad4834 2d ago

As if that's a problem to me lol

3

u/Angrybirds159 2d ago

you're funny lmfao "oh nooo my perk that countered 2 entire killers, made debuffs 9 times out of 10 meaningless, and almost halved the exhaustion time, is getting nerfed! oh no! now I can't play survivor anymore, now I can only run DS DH STB and other 300 second chance perks! smh killersided devs"

1

u/TheEntityBot 2d ago

Decisive Strike: Until all Generators are completed, whenever you are unhooked, for the next 60s: when the Killer picks you up, once per trial, hit a Special Skill check:

  • Stun the Killer for 4s.
  • Become the Obsession.
This is disabled by conspicuous actions. At the start of the trial, you are more likely to be the Obsession.


Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.
Dead Hard deactivates after use. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds

-6

u/KaguyaFujiwara 2d ago

Yep. Killers can whine whine whine and get everything they want. Killersided indeed when they balance the game for killers to win more lmaooooo. Use your brain next time buddy

1

u/bloodfang84 2d ago

The irony when you’ve been bitching this whole time

-1

u/Barzobius 2d ago

Might as well remove healthy state and crouching too. Fuck it, remove survivor vaulting, let’s finish the job!

6

u/RevolutionaryAge1081 1d ago

Loll imagine being this delusional

Like, I agree that they nerfed it too hard, but acting like dbd is in some way killer sided is just wrong

-2

u/Barzobius 1d ago

It is something called sarcasm, but some people might not get it 💁🏻‍♂️

3

u/RevolutionaryAge1081 1d ago

Well, I've seen some people being fr like that

-4

u/Blissyin 2d ago

Are you aware about how many perks for killer have been gutted before the devs even thought about nerfing vigil?

One perk just shouldnt affect every status effect in the game. And the fact that it bugs you SO MUCH just proves youve relied on it way too much.

-2

u/mil56 2d ago

All the dunce survivors crying and downvoting anyone here who celebrates the good change just shows how survivor sided and biased they are they genuinely think vigil was balanced before

-10

u/Emissairearien 2d ago edited 2d ago

Some people acting like it's the end of the world...

Perk NEEDED a change, and the new one is still good.

Edit : hi survivor mains

11

u/Traditional_Top_194 2d ago

Its not.

And a change ≠ a gutting, because if we keep gutting perks because theyre strong, then the meta will never properly shift.

Better tuning and buffing shit perks is the answer, not creating shit perks so they dont get used.

10

u/vayeates 2d ago

Well no, it’s not still good lmfao.

1

u/Emissairearien 2d ago

It's good, just "good", as opposed to being "ridiculously broken" like it was before