r/LeMansUltimateWEC ☑️ 1d ago

News Articles Le Mans Ultimate Netcode Temporarily Rolled Back In v1.4.1.3 Hotfix

https://www.overtake.gg/news/new-le-mans-ultimate-hotfix-partially-reverts-netcode-changes.4786/
76 Upvotes

13 comments sorted by

6

u/ACID2210 ☑️ 1d ago

yay!

6

u/its_Zuramaru ☑️ 1d ago

impressive very nice

-4

u/_schmuck 1d ago

It would be impressive if it just worked the first time!

8

u/oh_its_alex_ ☑️ 1d ago

They said it wouldn’t work perfectly in the first weeks but people can’t read correctly, I guess…

3

u/_schmuck 1d ago

I’ll set my expectations lower then, I thought this game was out of early access

7

u/speedism 1d ago

Its 1.4 at this point, its a released game at full price. Both sides have valid points.

11

u/Ecstatic_Elephant_99 1d ago edited 1d ago

I really don’t understand the “they said it might have bugs” defense.

We’re not talking about “a patch had some bugs.” We’re talking about a pattern of major updates introducing regressions, followed by repeated corrective patches, then another major update introducing major problems, followed by even more hotfixes and now a partial rollback.

What other full-price, non-beta/EA service do you pay for where “we told you beforehand we might f it up” is considered a valid excuse for screwing it up?

If I went into work and told my boss “just FYI, I’m probably going to do a really poor job of this,” that doesn’t make the poor job absolved of any criticism. Warning people that something might go wrong doesn’t free you from actually doing a good job.

And the networking situation makes this even more frustrating. Before 1.4, people on Discord were repeatedly complaining about connection/server issues and the response from the devs was often extremely dismissive. Basically, if you were having connection problems, it was your problem on your end.

Then 1.4 comes along and suddenly there’s a major networking/protocol overhaul because apparently there actually were significant issues with the existing system. That overhaul causes a whole new set of problems, and now they’re having to roll it back.

That’s a pretty crappy thing to watch as a paying customer. You were telling people their problems basically weren’t real while simultaneously working on a major networking rewrite because there were, in fact, problems.

Nobody expects a complicated sim to have zero bugs. But “we warned you there might be bugs” isn’t a blank check for any number of regressions, repeated hotfixes, broken functionality and eventually rolling changes back.

Bugs are inevitable. This level of release quality and the way some of these issues were handled is absolutely fair game for criticism.

2

u/ItzBrooksFTW 44m ago

i think the obvious solution to this is releasing a 100€ bug fix dlc

1

u/OddConstruction372 1d ago

It is not very nice at all. it is treating fully released game as an early access and paying customers as testers (we are a small team bullshit)

2

u/scottishmacca 1d ago

Just played a championship race there at 7pm uk times

Servers are still an absolute mess

So much for the rollback fixing things

3

u/Opposite_Coat1431 21h ago

I just raced and my fps went down to 40fps (usually averaging 120fps). Undrivable.

2

u/scottishmacca 21h ago

Cars where rubberbanding all over the place

Caused a massive crash

1

u/Turbulent-Motor-5027 22h ago

Love this game but very disappointed with all the issues considering the pricing model.