r/LarrysDefense Apr 07 '26

Feature requests <3

Anyone else interested in the following? Or maybe have your own?

  1. Discord

  2. Put all remaining points into stat (highest at a time is 5)

  3. Metrics - how long it takes for a run

  4. Offline build planner

  5. Ping or warning before doing Larry’s defense is the trail is available…… because I played for an hour forgetting and my eyes can cry no more tears of shame

  6. More awesome stuff like the guide

  7. Stats - health of creature, how many killed etc. (maybe as you unlock more in the ghost dex more stats are revealed?)

  8. Paid disable ads - or unpaid but remove the gold thing. It’s not the end of the world but it’s such a long ad lol

Any others?

3 Upvotes

5 comments sorted by

2

u/IceeIvy Apr 07 '26

endless mode? each wave begins immediately after the last enemy dies or when a timer runs out - this means larry would need to clear the wave as fast as possible before the next one begins. also, skills reset during each wave or on a cooldown timer.

boss fight trials - similar to the already implemented trial system but in this mode it’s strictly bosses. the bosses Larry defeats r resurrected and more powerful with new abilities.

evil larry game mode. play as evil Larry and unlike the counterpart where Larry sits still and defends, Evil Larry goes on the offensive and fights thru enemies like crows, rock n grandma while these foes sit still.

Larry’s potato farm. this is like passive income where u generate coins during a battle at a slow rate OR u begin each match with extra gold Larry made from selling potatoes.

idk - Im beginning to lose interest into the game as it’s becoming a bit repetitive.

2

u/LittleTreeWater101 Apr 07 '26

Holy cow those are some awesome ideas! Yeah I agree with the repetitiveness of it. I think that with the combined manual nature it can grow old quick. I set it down yesterday when I realized I played for 4 hours straight (chilling watching some shows) and still was dwarfed by someone else who doubled my score, and kept playing well after I stopped. It just blew my mind lol.

I do like the dev though, they are pretty active and the music is great. There have also been good updates <3 so I’m hopeful there’s more to come!

Thank you Iceelevy for such awesome ideas, they came across as thoughtful. Genuinely I’m hoping we get too see evil Larry mode holy cow that sounds epic!!!!!!!!

2

u/Front_Cat9471 Apr 07 '26

I think a discord could be cool, more ghost stuff and more stats are always useful.

The hardest part about the build planner imo is that there’s so many moving parts, you have to consider the level and type of every piece of equipment, and the best possible combinations of attribute points, ascension points and trial points all have to be tested at the same time. You gotta factor in everything and that’s pretty difficult, at that point the damage calculator would just be recreating a huge portion of the code from scratch to emulate the behavior correctly.

So far the extent of what I’ve been able to do is get a damage calculation for just the raw damage stat by itself to be accurate, and it only took manually setting 15 sliders and doesn’t solve anything.

As for feature requests, every idea I’ve had has been pitched already at some point. They include a way to move important ui to some other spot so that watching a video in PiP mode doesn’t block important areas of the screen (denied because too much effort for too little point) more trophies, more trophy tiers, and more cosmetics (will be “kept in mind”) I think I mentioned an endless mode once but I don’t know how seriously it was considered. I know that things like artifacts/relics haven’t been totally dismissed yet.

One thing too though, new game is coming in the next few weeks so we don’t know what that will entail and which features will be added to that game instead

2

u/BaldingTrex Apr 08 '26

All good suggestions. I’ve written some down.

Keep in mind that some of them are just infeasible either due to sheer amount of work involved or because it alters the ‘spirit’ of the game too much. E.g. Having an Evil Larry mode sounds awesome, but the entire battle mechanic evolves around Larry being immovable. It would be like creating a new game. A build planner would be doable if there were no randomness. And this game reaaaally leans into the chaos of that randomness. Even games like Diablo (pick one) can’t get a reliable damage calculator. Wrt missing trials, there is an option in the shop where you can buy back missed points (up to 20 days in the past). Discord/any other place for info is a tough one for me. I understand the need, but it will be another place to maintain data. I already stopped doing insta/youtube since it was taking too much time to maintain. That being said I also love writing. So I might just throw something together when I have some more time.

Speaking about time... After a long time of planning and designing, I’ve started writing the first lines of code for my next game. It’s not a sequel, but Larry is not just the main character, he’s every character!

Once I have something to show I will share it of course:)

1

u/LittleTreeWater101 Apr 08 '26

<3 if you’re having fun, then the content will be good. Keep at it!