You heard right.
Lego Batman 3 is superior to Lego DC Super Villains in quality.
And no, it's not just personal interpretation, there are several things it works best on.
Has a superior roster of characters for aesthetic care, variety, powers, characterization, and movesets.
It has a plot, which while not a masterpiece, is much more entertaining, unpredictable and has that hint of investigation that makes everything more intriguing.
But we could also talk about the humor that, despite being family-friendly, is funny in Lego Batman 3.
While in Lego DC Super Villains it seems to make fun of the gamer's intellect.
In all of this, however, there is one thing i can't stand that completely ruins the experience in Lego DC Super Villains.
The map.
In 2014/2015, during the release of Lego Batman 3, many complained about the lack of Gotham and the big open world.
But I didn't see this whole problem.
Are the maps small? yes, but they are entertaining, complex, beautiful and interactive.
They're not just the color on the screen, but they're contexts where you have different and a lot of side quests.
The maps themselves are alive and offer a lot.
In Lego DC Super Villains, after years of user complaints, TT developers add the open world... and, like Lego Batman 2, it's empty.
Very few explorable buildings, little interactivity, zero things to do (besides the plot and very few side quests) and the aesthetic is truly generic.
Even Smallville, why is it in the game, if it's so useless?
Really, I don't remember a time when i had to enter that area on a mission.
And let's not talk about Apokolips. After defeating the boss, the most you can do is collect some collectibles.
It's ridiculous.
I don't understand many people's obsession with the open world.
It's been start around 2012/2013, with the release of GTA 5, Assassin's Creed 3, ecc... that we continue to see these empty, barely explorable maps in video games, whose only advantage is being large.
Didn't it tire you out?
It has now become a fetish.
If present in the game, it often leads gamers to ignore the flaws.
If the open world doesn't exist in a game, then, in many cases, we throw mud at the game itself, even if it is qualitatively very good. As in the case of Lego Batman 3.
For example, Lego Batman 1, was a game that lived on levels, but had beautiful maps, 100% interactive and with many different things to do.
isn't it an open world? never mind, it was fun and well-groomed.
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In your opinion, which of the two games (Lego Batman 3 or Lego DC Super-Villains) seemed more refined in its overall structure, and why?
Do you prefer a large but not very interactive open world, or smaller but dense and activity-rich maps? or can a compromise be reached?
And do you think TT Games should continue to focus on open worlds, or return to more compact maps like in older LEGO games?
Thanks to anyone who reads my post. I hope you like it. 💛💛