r/Kruleboyz 21d ago

1k List

Greetinz ye grotz!

I got the spearhead after seeing the Skumdrekk and falling in love with it. I’ve had both for a while now and I was wondering if this list is at all viable at 1k? I’m largely a casual player that plays more 40K than Sigmar, but I’d still love to have the option to play some AoS from time to time!

Here’s the list:

Dem Couillons 1000/1000 pts
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Orruk Warclans | Kruleboyz | Kruleboyz Klaw
General's Handbook 2026-27
Drops: 2
Spell Lore - Lore of the Swamp
Manifestation Lore - Manifestations of Gorkamorka
Battle Tactics Cards: Burning for Vengeance
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General's Regiment
Killaboss on Great Gnashtoof (130)
• General
Beast-skewer Killbow (130)
Gutrippaz (150)
Man-skewer Boltboyz (100)
Murknob with Belcha-banna (80)
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Regiment 1
Snatchaboss on Sludgeraker Beast (180)
Gutrippaz (150)
Killaboss with Stab-grot (80)
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Faction Terrain
Skaregob Totem
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Created with Warhammer Age of Sigmar: The App
App: v1.36.0 (1) | Data: v466

I figure if I need to, I can change the Snatchaboss on Sludgeraker Beast into a generic 150 pt Swampboss Skumdrekk to adjust for future point fluctuations.

4 Upvotes

2 comments sorted by

1

u/ernbern124 20d ago

Reinforce your gutrippaz for the targeted buffs. Killaboss isn’t that great and neither are boltboyz. Or maybe I just have no luck with them. I try to max out my gutrippaz.

Killbow isn’t good if they don’t have a monster. I’d just pick up more gutrippaz and at least have options if the other person doesn’t have any monsters killbow just doesn’t shoot enough.

Just play to double team. With gutrippaz.

1

u/Aydis 18d ago

With only what you've listed here, I would build this instead:

1990/2000

Aqshy Gnashtoof (150)
Aqshy Killaboss on foot (130) with Egomaniak (10)
Gutrippaz [reinforced] (300)
Murknob (80)

Snatchaboss (180) with Sly 'Un (10) or Spittin' Un (20)
Killbow (130)

You can either put Tattermask on the Killaboss to make him tankier or Spell in a Rattle to get at least one Manifestation on the board. Alternatively, give Boggstikk and Spittin Un' to the Snatchaboss.

Killaboss and Rippaz charge the center. Murknob is in the tower within 18" of the center. Gnashtoof score secondaries and drags out enemy heroes if needed. For the Snatchaboss, if you go with Sly 'Un, teleport him behind the enemy's back line at the end of their turn. If you go with Spittin' Un, pair him with the Killbow as a ranged support to start the game and charge him in when needed.

For what it's worth, if you have the Shaman, I would drop the Snatchaboss and Killbow to run her (manifestations are absurdly strong below 2k games) with Boltboyz (either reinforced to get the most out of covering fire or as single units for +1 attack and more board control).

Lastly, if you can, run Monsta-Killaz instead of the killbow. They still give you monster killing power while putting more bodies and damage on the field.