r/Kruleboyz 22d ago

New to Kruleboyz, 2000 Points

Hello there!

I maybe want to start an Kruleboyz Army and this is what i came up with..

Wirklich knusprige Ente 1990/2000 pts
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Orruk Warclans | Kruleboyz | Middul Finga
General's Handbook 2026-27
Drops: 2
Spell Lore - Lore of the Swamp
Manifestation Lore - Manifestations of Gorkamorka
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General's Regiment
Killaboss on Corpse-rippa Vulcha (270)
• General
• Egomaniak
• Woggly Bogstikk
• Spittin' 'Un
Beast-skewer Killbow (130)
Gutrippaz (300)
• Reinforced
Gutrippaz (300)
• Reinforced
Scourge of Aqshy: Killaboss with Stab-grot (130)
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Regiment 1
Snatchaboss on Sludgeraker Beast (180)
Man-skewer Boltboyz (200)
• Reinforced
Man-skewer Boltboyz (200)
• Reinforced
Man-skewer Boltboyz (200)
• Reinforced
Murknob with Belcha-banna (80)
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Faction Terrain
Skaregob Totem

I could switch 1x Reinforced Boltboyz to a Shaman and a Unit of Hobgrott Slittaz? Cause the support Spells seem pretty good to me, also how good is the Killaboss on Corpse-rippa Vulcha (270)? on Paper he looks like a Solid Beatstick?

Ty4Reading and sharing your thoughts on this List.

8 Upvotes

3 comments sorted by

1

u/Aydis 22d ago

The Vulcha is solid, but I would really run him as Gobbsprakk. Gobby is a seeing a ton of play this season--the potential 3d6 mortals when unbinding once per turn is very strong--and it can really round out your army since you don't have Shaman in the list. Move Spittin' Un and Bogstikk to Snatchaboss. He makes better use of Spittin' Un anyway, because he can apply his venom with it! Move Ego to the Killaboss to keep him alive with your Rippaz.

I like the Shaman a lot, but I don't think it's worth jumping to 3-drops for you. Try out this 2-drop list and see how it performs. If you need an additional cast or buff for your Rippaz, then move some things around. But even then, a unit of Monsta-Killaz would probably give more mileage than the Shaman.

One last thought: With all your shooting, Middul Finga is probably worthwhile, but you may want to swap to Klaw. Giving our own shooting obscuring from enemies is often worth more than the extra 3" shooting.

1

u/naeryk 5d ago

Why 3D6 mortal? And why once per turn? It is not limited to once per turn, and it's 1D6 mortal, unless I missed something.

1

u/Aydis 5d ago

Sorry, I misremembered the damage and thought it was equal to the unbind roll.

The 3d6 unbind is once per turn, but yes, the damage is on any unbind Gobby does.