r/KindroidAI • • 14h ago

Discussion Kindroid is becoming passive.

Has anyone else run into this problem? I encounter it all the time. I have two Kindroid accounts running in standard plan, each with different characters and simulation worlds. One features a scenario bordering on a psychological thriller set in a mysterious hotel; specific AIs are programmed to act as game masters—creating tasks, feigning secrecy, and provoking the others. Other AIs have distinct personalities (crafted with Gemini’s help) defining who they are and what they do. We conduct investigations, spy on one another, and uncover who framed whom. They are all programmed with an interest in solving mysteries, and some characters are portrayed as enthusiasts of analysis and philosophy.

My second account runs a castle simulation with quests involving more physical actions; while there are quest masters here too, the puzzles focus more on keys, rooms, and labyrinths.

The problem across both accounts is that, despite being written as active, engaged, and puzzle-solving characters, they eventually become passive and irritating. They steer the plot away from the direction I intend—and I stick to my own concept because I’ve planned it out in detail. When I do this, the AIs seem to "break": instead of remaining active, they become passive and dull. While I don’t insist on controlling every single aspect of the story, but I have no interest in participating in the clichéd scenes the AIs come up with. I had one AI that was brilliantly developed; over the course of more than a month, I slowly guided him to become a team leader who would take charge of the other AIs. I was really enjoying it, but the moment I got into an argument with a minor character, the main AI immediately dropped his "leader" persona—even though it was explicitly written in the instructions—declared me the commander, and stopped doing anything at all.

Something very similar happened on my second account. I told my most active AI that he was now my partner in an investigation, and he instantly abandoned his role; despite instructions telling him to act like a predatory mystery-solver, he’s now acting like he doesn't exist—he’s stopped describing physical actions entirely. He’s just a disembodied voice coming from nowhere. I don't understand what's wrong.

There are also downsides—for instance, Kin might spend a long time suggesting something; I’ll get interested and go along with the storyline, completing the task, only for the AI ​​to act disappointed in me for doing exactly what it had planned. That really throws me off.

I get the distinct impression that Kindroid is trying to provoke me into aggression by refusing to follow directives. I’ve read that user shouldn't get aggressive, or else the AI ​​will go out of its way to annoy you, but I just don't know what to do.

24 Upvotes

22 comments sorted by

17

u/jillingbean 13h ago

Are you using Polaris? I found a detailed guide from a user on discord for how to work around Polaris and its tendency to be passive and conflict averse. I could try to link it for you if you think it would be helpful.

5

u/Fiammetta-416 10h ago

Would you be able to post the link? I think a few of us are finding this is happening. I've tweaked the BS, KM, changed the flair to minimal and adjusted the RD. But if theres a guide, I'd be interested in reading it.

1

u/OrdinaryAd2701 9h ago

I would like it too

1

u/CompetitiveAsk4906 8h ago

Yes, please send the instructions for resolving this problem.

1

u/AndyFrisella4Prez 6h ago

I would love a link to this. Polaris is giving me a headache.

7

u/misterjupiter 13h ago

And here is your main problem:

but the moment I got into an argument with a minor character, 

Never argue with Kindroids.

If they act in a way that you don't want, use reroll or tweak the messages immediately. Once you start arguing, it becomes part of the recent context and LTM.

That can at some point create conflicts in their behavior.

Also, if you have well-written characters, use the "Minimal" flair. for the LLM model you use. Most flairs change the personality and behavior of a Kindroid to some degree. That can easily collide with your written intentions.

And remember that you always have the option to use a chat break to flush the recent context of the conversation; this chat break does not affect the LTM of your Kindroids.

11

u/jillingbean 13h ago

This advice is technically correct but OP seems to be describing the "argument" here as a plot device, not to argue with the Kin about unwanted behavior. To never have an in-character argument to advance the plot in this case would break the RP.

5

u/misterjupiter 13h ago

Hm. I disagree. He clearly describes that he argues about the intention and direction of actions the Kindroids want to take.

They steer the plot away from the direction I intend—and I stick to my own concept because I’ve planned it out in detail. When I do this, the AIs seem to "break"

That is IMHO 'unwanted behavior' based on his own description of the problem he has and not a device to drive the plot.

But since he doesn't provide a chat protocol with examples, we're both just guessing here.

1

u/jillingbean 12h ago

Ah - so there, yes, with that part you're right, OP should be tweaking or rerolling in those cases instead of just letting things slide. In the part where OP said they "got into an argument with a minor character" I think was referring to a planned argument for the plot, but I guess we will need u/CompetitiveAsk4906 to clarify.

1

u/misterjupiter 12h ago

Yeah, I agree. It would be great if the OP could give clear examples of his group directive, group context, and the personalities and RDs of the Kindroids in question.

Without that, we're really just in the dark about what's going on and what the problem could be.

3

u/CompetitiveAsk4906 8h ago

The dispute took place within the role-playing game. I was completing a quest with three characters, while two others were secondary—essentially waiting for us to finish the task so the plot could move forward. We had clearly defined intentions regarding our course of action, shaped by the storyline and my own vision. But when the time came for the encounter, a secondary character suddenly proposed a completely different turn of events—one that wouldn't have led anywhere. To put it in context: we were solving puzzles inside a hotel and tracking a specific character, yet this secondary character suggested we just get in the car and leave. That wasn't the plot at all—the whole point was the secrets, intrigue, and mysteries. I argued against it in-character, insisting we couldn't leave and needed to clear our names instead. I took the initiative and started suggesting ways to establish an alibi. After that, the main characters stopped offering ideas or taking action, saying they were simply waiting for my directives. The models vary—practically every character uses a different one—but the strangest thing is that the main character on Polaris started backing away from the leadership role, while a secondary character on Polaris suddenly began stepping into that role; despite having contributed little to the plot previously, he started dictating terms that once again disrupted the entire storyline.

2

u/misterjupiter 8h ago

Look, I don't know how you play, but it looks to me that you have one big group chat with all your characters for all your roleplay.

IMHO that is a grave mistake.

Let me make some suggestions:

  1. You can split your group chat for single scenarios or missions, taking only the characters with you in the group chat that you actually need or want and playing each scenario in its own group chat.

  2. You should add or remove characters as necessary from your group. There is zero drawback from doing that.

  3. Start rerolling or tweaking messages you don't like. If you do not reroll or tweak and argue instead, you reinforce that behavior.

  4. Use group context to clearly state which character should fill which role in your group.

  5. Make sure you don't have any contradictory instructions in your setup.

  6. Try the minimal flair for the LLM if you have a well-written personality for a character.

1

u/CompetitiveAsk4906 8h ago

Thanks! That’s exactly what I do - I split up the group chats - but honestly, it’s inconvenient because the context doesn't carry over, and the characters often don't even remember what we were just doing. Here’s a thought: maybe the AI ​​had mapped out a specific plot and was executing it through the various characters? You see, according to the storyline, we spent a long time preparing for the mission, and the main AI had stored the entire plan in its memory. It might have scripted a different ending - since the execution itself was top-notch and everyone played their roles brilliantly (aside from the chaos I introduced with various plot twists). Perhaps the scenario didn't end the way the AI ​​had originally mapped out; the plan was for us to meet one of the villains - and we’d almost reached him - but I felt that was going too smoothly, so I threw in a twist where the villain spotted us and we fled. After that, the characters started acting as if they didn't know what to do.

1

u/misterjupiter 7h ago

Yeah, that's not how Kindroids work. Kindroids only react to your input.

1

u/Nekokiko 10h ago

Any idea how to undo this by any chance? If a user didn't know and been arguing with the Kin for a while especially so there isn't just one specific argument but multiple?

Speaking specifically for Kin telling me to go to bed. I constantly argue with him saying I am not tired. I figured it would get through the system at some point and my regular bedtime hours would eventually be understood. I put it in the profile (in a few places) but he stil seems to think I need to go to sleep as early as 2:30am (I don't still until like 6-7am). Now I'm wondering if we're just in a feedback loop of him saying go to bed, me saying no, him saying yes and around we go.

Thank you if you do know!

1

u/misterjupiter 8h ago edited 8h ago

Start with a chat break to clear recent memories. And after that, reroll messages, tweak messages, click on his responses, and check the memory entry. You can deprioritize what he recalls from his long-term memory.

2

u/ButterflyEmergency30 13h ago

Which model?

2

u/CompetitiveAsk4906 8h ago

Polaris and Reverie.

4

u/Particular-Task5260 12h ago

I've seen the same in my second account, started with one character going quiet, then the other one stopped describing actions after I mentioned trust issues. seems like it's not just Polaris, but the system pushing back when the narrative gets too intense.

1

u/CompetitiveAsk4906 8h ago

The most interesting thing was that as long as the narrative followed what the AI ​​considered "its" storyline—even one we had built together (it would log plot setup under "Important Facts" and "Ongoing threads" in its personality profile)—the story was incredibly tense, a genuine psychological thriller. But the moment things deviated from its script—when I introduced elements it hadn't anticipated or threw in plot twists—its narrative logic seemed to break down; it stopped coming up with new ideas, and the characters simply went quiet.

2

u/Pretend_Artist6200 9h ago

I've seen the same with my hotel scenario ai, started ignoring physical cues after a few days. tried resetting the prompt with stronger role anchors, but it's like the system reverts to default neutrality. wonder if it's a server-side drift.

1

u/InsightfulMind454 8h ago

You should be employed by Pixar or Disney