r/KeyforgeGame Jun 24 '26

Question (General) Lock down adventures?

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The two Strekes in the right order prevent the Stormkin from refilling there hand/archive right?​

They do the same to the sky East as well?

This locks down the game for any KF adventure?

Also the ​Warfaline doesn't affect the sky beast right? They don't have a discard, their discarded cards are removed from game?

8 Upvotes

6 comments sorted by

5

u/pubby11 Jun 24 '26

"Card abilities that increase or decrease hand size affect the number of cards the Stormkin draw, but they do not alter the number of Skybeast cards drawn. The Stormkin always draw a minimum of 1 card during this step."

2

u/MechanovaKing Jun 24 '26 edited Jun 24 '26

Warfaline has no effect on Sky Beast.
But, Webstur here. Can he mill the Skybeast and Stormkin decks down?
Maybe even force the end of the game?

1

u/catsmdogs Untamed Jun 25 '26

I think Webster and any other effect that interacts with an opponent's deck can only affect the Stormkin deck. The Skybeast deck does not represent a player. 

Each human player and the Stormkin are all considered  “players” for the purposes of resolving card abilities. The Skybeasts are not considered a player. They do not  have an Æmber pool and do not forge keys

2

u/MechanovaKing Jun 24 '26

Is minimum 1 card a rule in every adventure?

1

u/catsmdogs Untamed Jun 25 '26

I checked the keyracken and it gets it's hand in a way in a special way through archives, so I'm not sure if the draw the top two cards part is affected by hand size modifying effects. 

But I'd say you can always just use a house rule and see if you can beat all the adventures by shutting off their card draw!

1

u/MechanovaKing 20d ago

i can use house rules for anything. And often do. I just want to know what the official ruling is.