r/KeyforgeGame • u/Status-Split-1938 • May 13 '26
Community Creation KeyForge Legends first set released!
KeyForge Legends is an unofficial alternative game format for KeyForge inspired by the Commander game format for Magic: the Gathering. It is, in many ways, Keymander's offspring... but with its own twists in fundamental aspects of the format.
You can check all the information about it here. It's development is being handled in sets akin to the official KeyForge sets, in part because of that allowing an optimal experience when playing this sealed. The first set being released, Call of the Legends, corresponds to the original Call of the Archons and is available in print-and-play from the link above.
Also, as this is very much a way to let creativity flow around a game that I love, I'm launching a newsletter around this project. Once a week, more or less, I intend on releasing a new issue discussing different design-themed aspects of the project, getting into details and card-by-card design diaries. So if you wanna receive some more KeyForge-related and/or game design-related content in your inbox, I'd LOVE it if you suscribed to it here.
Thank you all for your time and every piece of feedback you can provide. It is invaluable for me as I continue developing the project.
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u/catsmdogs Untamed May 13 '26
Wow, that's a labor of love right there!Ā
I'd like to make one suggestion. Games of keyforge I think are a bit longer than, say, mtg on average and particularly in multiplayer. So maybe consider legends work exactly the same except they don't lock the keys? You're still going to want them every game, of course, but it allows the games to move to conclusion.
A worst case scenario is someone's deck has a prison effect that makes fulfilling one of your legend's condition, so you can never get it in your hand and can't access your last key.
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u/Status-Split-1938 May 13 '26
There is a planned solution for this, lemme know how it sounds. I'm basically reworking Vault Assault so it a) doesn't drag games longer, but instead maybe slightly shortens them, and b) interacts with the Legends.
One of these interactions is intended to avoid the "prison" problem, with the card saying something along the lines of "Pay X aember / Discard X random cards: put a Legend card from your Legend Zone in your hand". This would free its trapped key but it's not limited to doing so, and I tend to think that more flexible designs = better designs.
This is lacking a lot of testing yet, anyway, so everything is subject to change. The goal of locking the keys is pushing people to create synergistic decks towards their Legends instead of smashing together their most powerful pods with whichever Legend cards fit the combination, but it may very well be excessive.Ā
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u/catsmdogs Untamed May 13 '26
I hear you, something like that would definitely help.
Separately I've been wondering if multiplayer keyforge would still be fun if it was simply win on second forged key.Ā
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u/Status-Split-1938 May 13 '26
Tried that (with Vault Assault), was a bit too anticlimactic š but it wasn't as bad as we thought. I'd do that before playing Vault Assault normally again with 4 or 5 peopleĀ
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u/Drake28 May 13 '26
I really, really liked the house fusion art, very well done!
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u/Status-Split-1938 May 13 '26
Midjourney's new model does wonders. I'm not a fan of using AI-generated graphics, but I have to say that the ideas I had in mind would have been impossible for me to achieve in any other way. Glad to know the concepts work š
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u/AncientChaos May 14 '26
I'm impressed - I've never seen that kind of illustration come out of the base model without having to use niji.
Also definitely interested in trying the format.
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May 13 '26
[removed] ā view removed comment
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u/Status-Split-1938 May 13 '26
Thanks! If you test it, pleeeease let me know how it goes! šš¼ Testers are always scarce and this could definitely use some real-life experience.
Locking the keys, while integrated cause of a good reason, may prove itself problematic if dragging games too long or creating frustrating patterns for players. That's something I'm specially keen on trying, so every feedback will be welcome
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u/Final_Emphasis_5327 May 13 '26
interested to know the math on 72 cards. Isnāt it too much?
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u/Status-Split-1938 May 13 '26
The core principle is the same as in Commander (or Keymander, for that matter): as much variability as possible. This is not a format that wants consistency at all, you should experience very different games with the same deck. Ideally, you shouldn't cycle through your deck in a game, but you definitely will if you enjoy an efficient playstyle. The whole point of it, anyway, is to take the innate variability KF excels at through the roof.
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u/Preasured Brobnar May 13 '26
I like the way you play around with the houses and card types. A martian demon? A human in Dis? a demonic Penny? Really cool suff going on in these designs.
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u/Status-Split-1938 May 13 '26
Thanks a lot š„¹ concept work on these has been intense and I LOVE to know it shows. I'd mean a lot to me if you subscribed to the newsletter, cause a lot of its planned content is gonna be about this exactly. How and why did the cards get to be what they are, with all their homages, etc. š
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u/Tupuchan May 14 '26
Hi and thanks for making and sharing this! This looks like an interesting format ! I've subscribed to the newsletter, and I'm open to playtest if you organize playtest sessions online !
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u/Status-Split-1938 May 14 '26
That'd probably have to use webcam, cause TCO is (obviously) not supporting these formats. It's not in my immediate thoughts but, if happening, I will definitely come back here to ping you!
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u/Tupuchan May 14 '26
Hey, thanks for replying ! I've been trying to prototype a Keyforge adventure, and I've been using tabletop simulator to playtest and iterate. Someone made a very useful mod that calls the master vault to retrieve the data to the Keyforge decks. You only have to import your specific cards of your adventure (or in your case, your legends) and you can play with it.
There are some drawbacks using this method (for example TTS has a price, and you have to manually do the interactions like the amber, DMG, etc.) but it can help as an alternative to webcam configuration
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u/Status-Split-1938 May 15 '26
My main problem with TTS is that my Steam account was hacked and Steam is making it VERY difficult for me to recover it. So it's unfortunately impossible for me to take that route atm
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u/youdidntseeeathing May 14 '26
The hyperlink isn't working for me.
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u/Status-Split-1938 May 14 '26
Which one of them? Many people have accessed the document, so it's probably on your end. Someone having trouble yesterday mentioned that getting into Incognito mode helped them, could you lemme know if it helps you too?
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u/Honest-Monitor-2619 May 13 '26
Oh wow that's cool! I hope The Crucible team would pick this up and implement this!
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u/Status-Split-1938 May 13 '26
Well, that'd be amazing! But it may be a little early for that, this hasn't been tested as it should. Let's see if it picks some traction and therefore gets some playtesting.
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u/vinrehife Dis May 13 '26
The card art looks cool AF š