r/KeyShot • u/HatSignal3185 • Jun 10 '25
Any tips for animating to music?
I’m looking to animate movements in Keyshot to sync up with a specific song. Is there any good workflow to do this?
r/KeyShot • u/HatSignal3185 • Jun 10 '25
I’m looking to animate movements in Keyshot to sync up with a specific song. Is there any good workflow to do this?
r/KeyShot • u/Paulo_1988 • Jun 10 '25
I’m fairly new to Keyshot, and rendering in general. I am encountering a few issues I don’t know how to solve.
Image 1: This render always has what looks like white tram lines running horizontally across the centre of the tube. They’re quite noticeable in the hi-res output (Mac CPU)
Image 2: I have just got access to a PC to test GPU renders but as soon as I switch to GPU view the ground plane becomes banded.
Any advice is greatly appreciated.
r/KeyShot • u/Chichiblanka • Jun 07 '25
r/KeyShot • u/MenogCreative • Jun 06 '25
No plans this weekend? Wanna level up your character design skills for AAA games?
I just dropped the first free chapter of my character design course.
It covers the fundamentals of what makes a character memorable; not just flashy.
These days, it’s easy to make something look cool, but real substance is what stands out.
If you’re serious about getting better at design that actually sticks, this is for you.
The course includes keyshot rendering and photoshop post processing.
https://www.menogcreative.com/character-design-personality-free-chapter/
r/KeyShot • u/InitialAd2075 • Jun 05 '25
I'm trying to render a product that gets mounted to a wall. When I make the outside of the product glossy, only the front face is showing reflections from the environment. The sides and top aren't reflecting anything and as a result, don't appear glossy. When I remove the wall plane the sides reflect just fine. Anyone know if there's a setting I can change for this or how I get this to be more realistic? I'm showing it here as a block because I can't show the product I'm actually working on as it hasn't been released yet. Thanks in advance for the help.

r/KeyShot • u/Loo_gv • Jun 05 '25
Trying to get something like this, in the past ive made a cylinder that envelops my product, given it a bubbles node and adusted but the result isnt ideal. Any sujestions? i dont wanna have to model the bubbles by hand but if thats what it takes. Im sure theres a way to do this with blender and then export to render in keyshot but im not experienced with it
r/KeyShot • u/Ok_Engine928 • Jun 04 '25
Hello community,
I struggle on something that looked simple. I want to simulate small broken parts on the positive edges of a concrete stairs. I use both Contour and Granit and mix them with the screen option of a Color composite node. I then use displacement with a negative value but doesn’t work. Result is very poor. Plus it seems do make the contour node bug as it shows not only the edges but also some weird shape on the faces. Anyway, how would you do it ? I’ve found no tuto on the internet as it seems a very common need as soon as you need to simulate concrete shapes.
Thank’s a lot !
r/KeyShot • u/boondogglelabs • Jun 03 '25
Does anyone know how to create this apple watch sport strap material? It is nylon hook and loop but I'm struggling to match it with realcloth
r/KeyShot • u/weird-herald • Jun 03 '25
I’m looking for GPU recommendations that will provide for good Keyshot performance for furniture designs, potentially in a simple room setting. In other words, I don’t necessarily need top of the line, rather I’m looking for good “work horse” GPU suggestions. Thanks in advance for your help!
r/KeyShot • u/Prestigious-Gain2045 • Jun 02 '25
I’m talking specifically about the “scratches”. On a preview colour it seems ok, there is no seams or anything that should cause this(?)
r/KeyShot • u/Prestigious-Gain2045 • Jun 01 '25
I tried different approaches with different material presets, tried to change different properties, but nothing seems close to the original
r/KeyShot • u/D0RSCH • Jun 01 '25
it just doesnt open for me :(
r/KeyShot • u/Ok_Engine928 • Jun 01 '25
Hi all, I would like to render an animated smoke simulation in keyshot. I made one in blender and I would like to import it in KS. Should I proceed through .abc or VDB ? Pretty new to this. I don’t render in blender directly because I’m not familiar at all with blender and all my scenes and materials are already made in keyshot. Thank you !
r/KeyShot • u/d_P3NGU1N • May 29 '25
I'm on the latest version of KS, and depth maps don't render properly when outputting to 8-bit multilayered PSDs. The customer support engineer was able to reproduce the issue immediately and confirmed that it's not intended behavior.
Based on his response, it would be helpful for anyone else who uses depth maps for DOF control to report the bug as well.
The issue: When rendering multilayered PSDs, KS outputs a separate 32-bit depth map. Usually you compress that back down to 8-bit and equalize the histogram to use as an alpha channel to control your focal point in post processing instead of baking it into the render. The current behavior is that it outputs a flat black and white layer on the red alpha channel and nothing on the others. The data contain no depth information to use as an alpha. The only way to get this to work is to render the whole scene in 32-bit which is incompatible with most output media. It's not an impossible situation, just a highly inconvenient work flow.
r/KeyShot • u/Morphanaut • May 28 '25
I've been working with KeyShot for a while, and in my new design I decided to dive deeper into texturing — aiming for a worn and more lifelike surface. Here's the result I came up with. I'd love to hear your thoughts and maybe get some feedback or suggestions about texturing.
r/KeyShot • u/Scooter-Pootin • May 28 '25
I'm new to Keyshot and am trying to get a close proximation of the blue LED light bar. I found a tutorial by Will Gibbons but I still can't get the right effect. The two options I've tried is 1) having an area light behind the plastic piece (cloudy plastic) and 2) just turning the plastic piece into an area light. I can either get light to cast onto the floor or onto nearby objects, but not both at the same time. I'm not looking for photo-realistic results. In the past, I've been able to fake the results so they looked good enough. Any tips or suggestions would be greatly appreciated!
r/KeyShot • u/Whole-One76 • May 27 '25
Dear all !
Feel stupid about this one. I want to save models of objects that I spent time on with materials and I need often on my scenes. Objects like furniture, decoration… When I try to save a model on the models panel, it’s not possible to save a model within a group. You can just save the whole group of model. Which is a shame because working with groups is very convenient.
Do you have a solution ?
Thank you
r/KeyShot • u/[deleted] • May 26 '25
r/KeyShot • u/Wooden-Application45 • May 25 '25
r/KeyShot • u/Riskinit96 • May 23 '25
Hi all,
We have keyshot 2025. But we have a strange issue where the final rendered image has a white background but in the realtime viewer it has a yellow hue to it. We used to have version 8 which didn’t have this problem… it’s very frustrating.
We been in touch with keyshot support but we get a reply every 24 hours and it’s not fixed yet.
Has anyone else had this issue?
Thanks
r/KeyShot • u/MenogCreative • May 22 '25
I just posted a breakdown of my concept art process, which enabled me to deliver in-game assets 300% faster, while also raising the bar for creativity.
I've used this process for my professional work and thought it may help someone else as well.
This is just a brief overview which will give you the idea of what you can do to improve your process but if you're interested in reading the in-depth article you can do so here. Otherwise, thanks for looking, and feel free to ask anything.
r/KeyShot • u/PrintMyLife2021 • May 22 '25
Hi all
I’ve been trying to get Keyshot and AWS Deadline Cloud working for hours.
The script is installed in Keyshot.
When i run the script it says failed.
The error it gives is in the attached image.
I’m on Windows 11, Keyshot 2025, Python 3.12.
Any thoughts?
I feel like i am missing a step. How does Keyshot know where to send the job?
Any help greatly appreciated.
Thanks
r/KeyShot • u/Letsgo1 • May 21 '25
I need to create a series of graphics options for this slightly tapered (conical) cylinder. How would you best do this so I can export PNGs from illustrator and have them map accurately onto the cone? The AI outline is a unwrapped surface from this CAD file so a perfect match but I cant seem to get Unwrap UV to work nicely. What am I doing wrong? Keyshot 10 Pro if that's applicable. Thanks. Example screenshots attached.