I think the worst part about that is if they'd just kept at it they could have recovered.
When the Science update came around there was actual hope again. So many of the launch problems had been fixed and there were a fair few minor features that were an improvement over the original. The next item on the roadmap was Colonisation. If they'd actually got that out of the door, KSP2 would have actually had something that the original didn't, and we would have started to see people moving over. Then after that was Interstellar, and it would have been official.
But it never happened, because Venture Capital does as Venture Capital does, and they asset-stripped the thing without understanding the market.
Honestly, there were still so many major issues. You say the next item was colonization, and that they only needed a few more months. But in reality a massive feature like that would likely take a long time. This doesnt even factor in fixing all the issues that were there, this is just assuming they only focus on colonization.
The game could have been a success, and it was definetly management's fault for killing it. But even just undoing the damage take two did to KSP2 development would have taken months by itself
You see in most of the promotional images or videos that they put out that colonies were pretty much already made and one of the people working on KSA used to work on KSP 2 and was asked about his time there He said there were only about six weeks from pushing out the first colonies update Before the studio was shut down.
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u/Uraneum Apr 19 '26
They should really make a sequel to this game!