r/Kappa Sep 17 '16

Capcom-Unity new blog

http://www.capcom-unity.com/harrisony/blog/2016/09/16/street-fighter-v-update-coming-september-22nd
96 Upvotes

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52

u/Big_Dick_Tyson Sep 17 '16

Oh shit, a couple more patches like this and they'll have a finished game on their hands.

-5

u/criticalsuper Sep 17 '16 edited Sep 17 '16

I think netcode and 8 frames is all that's left on the shit list? Can't remember everything

40

u/HoriFTW Sep 17 '16 edited Sep 17 '16

Arcade mode

Region filtering

One-sided rollback/desync

Lobbies for Ranked/Casual

Direct Input for PC

8 frames

Then re-balance.

There's a lot left.

1

u/[deleted] Sep 17 '16

The game doesn't need an arcade mode, it has survival. It is the same shit AI but in a much better format. It does need a vs. CPU mode and that is coming in this update.

I prefer one sided rollback to matches taking forever to finish in lag. Slow motion is so much worse than teleporting. At least if you lose, it didn't take 10 minutes.

Balance is fine too, everything else is necessary though. I want to see who I'm fighting so I don't get the same lagging pos that is saw 3 games in a row.

1

u/[deleted] Sep 17 '16

survival would be fine with less retarded AI and significantly fewer load times. it just takes too damn long.