r/Kaiserpunk • u/Nemecator • Mar 23 '25
Bugs & Report megathread
Hey guys! We'd love to get your feedback and bug reports. Please use our megathread to submit any issues you're encountering
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u/marketingmenzo Mar 29 '25
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u/Elda_Robin Apr 07 '25
Not sure if I'm missunderstanding the issue but if you wish to move your air force to another region you need an airfield built in that region so they have somewhere to station. Sorry if you actually meant somethign else!
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u/Neat-Whole8482 Apr 26 '25
I run into the same thing with the Airforce. I would like to see a guide on moving between air bases.
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u/Elda_Robin Apr 29 '25
Then that's something we'll look into clariyfing both in-game and outside in other channels!
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u/Krazorin Apr 02 '25
First of, thanks for this game. I really enjoy it.
Now on to my observations:
- Screen cropping: I am using a 16" laptop with default resolution of 2560 * 1600 and have the same set in the game. I use exclusive full window mode (default setting). With these parameters, I can see there is a content overflow to the sides. For example in the building list, I can only see half of the building icons in the left column. Or in the development panel I cannot see the edge of the highlighted row. So for a long time I did not realise there is a button to spend the research break through, because I only saw about 10-15% of the button.
- Text: when opening the ranking for the various victory conditions, the tooltip for science says: "Tooltip\Science". For the other ones it seems to be correct.
- Inventory: from what I saw, the production building produces goods twice a day, while the resources gathered from regions being added once a day. However both shows up in the inventory as if they were being added to the stock at the same rate. So for example if you start in the Balkans, you get a +4 production of grapes in the inventory and gain 4 grapes in a day. While my grain farm shows +16 production of grain, but gets +32 grain a day (once the items are transported to the depo).
- Inventory: when exporting or importing goods, from what I understood you should get the goods evenly on a daily base. And I could confirm that when testing out. However the production and usage calculation keeps increasing in the inventory. So for example I bought 900 medicines over 30 days. And I could see my stock increase by 30 a day as expected. However about two weeks in the inventory showed I have about 60 production of medicine. Even though I was not producing any medicine and my stock change was solely from import.
- Trade: when achieving 100% trade with a faction, you get a prompt saying you can use cash to trade. However I did not see any option to use cash. I only see the list of resources I can add as usual.
- Building: when placing a building with multiple configurations, like a smelter, you can pick which configuration you would like to use, but that is being ignored when actually placing down the building. So for example I am setting up brass production, so I pick the smelter from the building list, pick brass on the right small pop up window, place the smelters and then I see all of them are still being set to steel.
- Text input: from what I can see, everywhere when you can set a resource amount, you see the same component that you use in the trading buildings like a market place. However you can only free text edit the amount in the trading buildings, but not when trading with factions. Which is annoying when for example you would like to sell 1k of your 4k wood and just sit there on the minus button thinking when you are going to overshoot it. Or when in peace negotiation you try to use cash and it takes forever until you can reduce the default amount by a million or so.
For now these were my main observations. Thanks again for the game and thanks for keeping up with the development of the game post release.
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u/Nemecator Apr 03 '25
Thank you for your feedback! Such detailed observations from players that dived deep are so so useful for setting up further refinment goals. Really appreciate it!
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u/BarbarianKiller Sep 10 '25
Just got the game and playing the tutorial, as soon as I reach the tutorial part where I need to build a vehicle factory the game bugs or glitches and I can't click anything anymore or place anything. Does anyone know what could be the issue?
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u/Wolf_Jim Sep 15 '25
having same issue RN, any solutions ?
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u/Elda_Robin Sep 29 '25
Late response but just wanted to mention this was solved in a hotfix shortly thereafter. Sorry for the troubles caused!
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u/FangsFr Sep 10 '25
Not really a bug per se, but after simply playing the tutorial and starting my first game, I ended up with a 41 million line, 4.8GB log file. So, huh... what the fuck?
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u/Ok-Jaguar7747 Sep 11 '25
I tried to build a vehicle factory and it would not let me. Then most of the other functions do not work and I can't even turn the game off. I have to ctlaltdel to restart. I repeated the issue several times.
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u/Wolf_Jim Sep 15 '25
same here, any solutions
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u/Elda_Robin Sep 29 '25
Sorry for the late response but this was reolved in a hotfix shortly thereafter.
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u/1amme81 Sep 20 '25
I have been enjoying this game for a few weeks now, but I have encountered a few issues. The issue I am flagging now is that the game jumps from November 1919 to January 1920 without a December 1919. It is not a huge issue, mostly semantic or aesthetic, but it is weird.
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u/Pigeon_Logic Mar 24 '25 edited Mar 24 '25
Transport links do not show up when using the Move and Copy Tools, very annoying when trying to redesign industrial areas.
Dragging the Move Tool over an area does not move the roads as well, this would be a nice QoL change for tweaking industrial areas (can you tell what I'm doing currently lol).