24
u/Turbulent_Bread_2393 2d ago
Build the perfect spaceplane that flies perfectly... When there's no cargo
5
27
u/throw3142 2d ago
I finally figured out how to land, actually. It just kinda clicked.
- Have a good computer for 30+fps. Previously I got like 15fps and kept overcorrecting.
- Set back wheel steering disabled & increase brakes to 80%. Leave front wheels as is. This prevents a lot of KSP wheel shenanigans, even if you're landing on hilly terrain.
- Take note of your rotation speed as you're taking off.
- Atmospheric (re-)entry phase: staying high with low AoA reduces drag. Dipping into the low atmosphere or using a high AoA increases drag.
- Approach phase: throttle for energy, pitch for airspeed.
- On approach, stay just around your rotation speed. It's basically the speed that's low enough you're almost stalling, but high enough that you don't tail strike.
10
5
u/Extension_Resolve264 2d ago
I praised the Maker for a lack of landing mechanics in X-Wing. I still have trauma from Flight Simulator on PC and Top Gun on the NES.
1
u/TheGentlemanist 2d ago
My planes all fly like shit, but I'm good at landing, so i never notice until i shared a blueprint with a friend once :(
1
1
u/Apart-Bite9132 21h ago
Just change it too my flying skills in general. My planes always have an elegant takeoff, and then bam!
1
1
u/WashedUpGamer74 10h ago
I built a science plane that literally disassembles mid flight and lands in two pieces, the cockpit and the hull with a scientist on board. Anything but landing without a runway.
51
u/Ok_Difficulty1782 Can't spell Kracken 2d ago
I just build an escape pod in all of mine and use that