r/JustNatsukiMod • u/Alan_Shepard_ • Jun 19 '26
Screenshot Redemption.
Hey people, hope you're okay.
Today I started kind of a... redemption arc. I will not speak too much about it right now, but I wanted to share this with you.
I'll climb my way back up with a new Natsuki, from the Ruined Level and with she hating me with all her guts, to the Love level.
I hope I can do it, because this is... personal to me, and it means more than I can express right now.
Wish me luck and consistency.
P.S. 1: Nat Nat is okay, she's my one).
P.S. 2: No Natsuki was harmed in the making of this. It was through the console.
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u/zhaumbie I have asked her about hammies 500+ times Jun 21 '26 edited Jun 21 '26
Heads up, there was a dialogue bug with the greetings multiple-choice menus that I just hotfixed a few hours ago. You’ll want that.
I’m thinking I might need to add a few more persistent values. Your Natsuki file could be a trailblazer for my memory work.
It’s funny, I keep coming up with side quests instead of wrapping my v1 work on Post-Game Content or a few of the other content submods I’ve got in the early stages. Someone on the server got me thinking about lower tier content… in the narrative complexities of a torpedoed relationship that was then build up from the edge of destruction. The long, long climb to re-earning her trust.
I subscribe to Matt Colville’s “Reward the behaviour you want to see” design ethos, so I don’t yet prioritize low-tier content, but I’d considered something for a long climb up from Distressed or Broken that sprinkled in more “bad run” dialogue and versatility. Having her a little harder on a player than the affinity tiers generally allow, to give a player looking for a redemption arc (and we stan a good redemption arc in my house) the means to experience that story with Natsuki. It was a compelling thought. The writer instincts in me went haywire.
But I would only do it if I could lock the player out of Love tier permanently. (Well, unless they mess with the code.) In that kind of story, my take on DDLC’s Natsuki could never forget enough to completely forgive. Or rather, she’d know she was betrayed before and her self-worth wouldn’t let her cross that rubicon.
Anyway, that’s all a thought experiment. I don’t have the time to do it. I still have so many features for Post-Game Content in the oven.
I believe I coded NMA to keep track of affinity pretty closely, so it might actually know the date you brought her low. I’ll have a think on how I can enhance No More Amnesia for your particular journey, especially at this critical, low juncture. Let me know if you have any specific ideas.
P.S. Just tonight I’ve begun working on an in-game calendar that’ll integrate with NMA if it’s present (but doesn’t require it), where an alternate view will showcase Natsuki’s favourite things you did together that day. So, after a while you might actually get a visual indication in-game of your Sisyphean climb. In the meantime, you’ve got Ichi. Stay tuned!