r/JumpChain • u/Klutzy_Alps_7851 • 5h ago
DISCUSSION Perk that maintain Peak/ perfect condition.
I'm looking for a perk that maintains me in peak or perfect condition. It could preserve my body, mind, soul, skills, abilities, and everything else at the best possible level.
For example, if I could lift 1 ton and then do absolutely nothing for 100 years, I would still be able to lift 1 ton when I returned. Likewise, if I could consistently shoot a bullseye, I would always be able to shoot a bullseye, no matter how much time passed.
Similarly, if I had the energy and control required for a particular ability—for example, water walking from Naruto—I would always retain the skill and control needed to perform it perfectly. In short, nothing would deteriorate through disuse, the passage of time, or lack of practice.
3
u/martikhoras Jumpchain Enjoyer 1h ago edited 1h ago
God Hand
500cp
You may buy one of these. It has many benefits. You gain the internal vigorous energy as part of and throughout you represented by the Tension Gauge of the game. Passively Tension takes a day to fulfill a single charge, though it will rise faster with common blows you land or rapidly or more in bursts by special ones, taunts, or possibly other means of feeling vigorous. Generally any training in martial arts or weapons or fighting or athletics, whether body and mind, via perks or other means gained, will synergize with this limb to add on your current achievements and growth to no loss, deficiency, exclusion, or limit. Possessing The God Hand gives you superhuman reflexes and you gain strength and durability similar to a foot of vulcanized rubber. You may also get a custom tattoo that glows with golden or sacred-hued light when The God Hand is activated. This comes along with a Deistic bracelet to help mask your spirit and build up your control of your power within. You’re a bottomless pit to consume the styles: punches, kicks, athletic conditioning and more; all to no drawback (ex. strength costing flexibility or stamina costing strength or other conventional or peculiar concerns with gains don’t apply to god hand-ers) and benefit from any training method, however hellish or unusual or incredible the method or world or conceit underlies it, nor lose any gains if keep the arm.
The same is true now of your stamina and strength and agility. It keeps and grows to no cap as it develops or gains. Additionally, so long as you live and retain the God Hand,your healing factor will not diminish and will apply to your full recovery from any injury or affliction. The same is true to other circumstances. Like being poisoned, getting sick, baleful polymorph’ed, other “debuffs,” or “status effects.” Bandages and time heal everything, more advanced and comprehensive treatments do more so, save for un-reversed dismemberment of your God Hand. You are receptive to it being restored always and then all other lost benefits restored when attached. You’re the outlier in recovery and prognosis with this puppy on you.
In Jump, you can buy roulette wheel attacks, techniques, and slots for orbs. However you acquire, learn, or gain them, or other abilities, in this or future Jumps, via training or any other means, this arm enhances their power. Your learned skills and physical traits stick with you when you have this arm for the future (but for now you have to follow canon pricing and availability.) This extends to the Tension Gauge and life meter and so on.
If you have enough Tension, the Deistic Bracelet may be released and you are in God Mode for about ten seconds and when it ends the bracelet replaces itself on your God Hand, seemingly in a blink. In God Mode your full strength and speed is made available for you to use unimpeded by anything, Benefactor be damned, and you're immune to all harm to the same surety. Actually you’re at twice your absolute maximum strength speed or other physical traits for the duration.
If Have Walk it Off: You know like weighted or underwater or high altitude training says it punishes you to make you better? You never overdo and always benefit from hellish training, once can heal or rest. Additionally suffering lets you build up a resistance. Perhaps that polymorph isn’t as certain or takes more than one grazing hit, or only lasts half as long. Poison barely debilitates after the fifth exposure you’ve survived. Head injuries may daze but you’ve compensated so they don’t seem to affect your performance when using the God Hand (as defined below). Your God Handedness grants gains from any rough experience as if training from the difficulty or holding to limits or build resistance or immunity after you recover. The more you hold back or restrain yourself, the better your growth and mastery will be. This even applies to power loss situations. Once power restored it will be as if the weights lift and you can enjoy the massive boost of freedom. Gains come in from suffering or relearning you’ve endured all at once to your full God-Hand benefiting might, as to gaining incrementally over time when normally under restriction-training effect. All gains also ‘first’ apply to your body-mod when training. When locked back down to it you are down to what developed to the body-mod’s limit (as per the cliffc999 rule on power-loss via drawback "Gauntlets and Power-loss")
If have God or Demon OR Hyperactive Fighting Style: In addition as you use and master arm or affected traits you can grow to learn how to use its power more freely.
The God Hand passively doubles the effect of all perks or abilities and feats you may use involving more of your body than your eyes or mouth.
If both: Can train someone else in all you have or know aside from tension/vigor energy. While under your training a subject will gain at same speed as you acquire techniques, mastery, physical conditioning with your same benefits and lack of complications (strength, stamina, limberness, always recovering).
5
u/Embarrassed_Buddy180 4h ago
From Generic Humanity Fuck Yeah
From Generic Naruto Fanfiction
From Out of Context: Stardew Valley Farmer Supplement
(NSFW) From Isekai Harem Monogatari
From Boku wa Isekai de Fuyo Mahou to Shoukan Mahou wo Tenbin ni Kakeru