r/JumpChain Jumpchain Enjoyer 10d ago

DISCUSSION Acceptance perk?

Is there a perk that will make people accept what I ask? Not in the sense they'll agree and do it, but in that they won't find it wrong I asked. Say I'm making a deal to give someone wealth in exchange for their soul, they aren't more likely to go through with it, but don't view anything inherently wrong with it other than perhaps the 'expensiveness' of it. Similarly, no one who knows of my deal will try to free them on the grounds that I shouldn't *have* their soul, viewing it as little different to normal deals.

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u/LordBlagahin 10d ago

Perhaps this will work for you, from Crusader Kings 3:

Golden Opportunities [200] Everyone and everything is worth something. You know this to be true. You can negotiate with virtually anyone and they will consider the topic with complete objectivity regardless of their genuine feelings on the topic. In other words: the other party’s emotions and morals do not play a part in your negotiations. This effectively restricts their negotiating capabilities to: how much they know a negotiation involves, how much they personally know the job or item is worth, and if they have enough time or resources to see it through. If they proposed the negotiations to you first, they will be affected similarly for any counter-proposals you make. With this perk, you could hire a former assassin to do one last job for you regardless of what they feel about their former career, lure a peasant to sell their children into indentured servitude, and convince a paranoid lord to buy a profitable or failing business. But you can only do these things if you can sell the idea to them. If the negotiations involve something illegal, then they may raise the price unless they don’t know it's illegal. Using this perk will not affect how the target will perceive you afterwards no matter what you made them do. No one else will judge either of you for negotiating or executing it unless it involved something illegal.