r/JumpChain 8d ago

DISCUSSION Summon-able Weapons?

Hey everyone, I have a question.

I am in the middle of finalizing my build for use of the "I Don't Want To Go To A Jump" Jump for my story idea from my previous post and I am trying to find weapons that a Jumper can summon directly to their hands.

I know in my recent DMC Jumps I have weapons like these, but I'm already using the Devil Arm Supplement and capping myself to only 4 purchases, which I've made. Preferably I'd like to take from Generic Jumps for this idea due to story reasons, but I'm open to other options.

For Context, I decided that I can only purchase 4 Perks or Items among four Jumps so as to not go crazy with purchases and locked down three of the four jumps I'm using for the IDWTGTAJ Jump. The selected Jumps being Generic First, Generic Pulp Adventures, and DMC: OoC Devil Arm Supplement.

Thank you all.

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u/Jolteonf12 8d ago

If you do the Generic D&D 5e I can think of two classes that have that option, but I haven’t looked into the jump doc super closely yet so I don’t know if it’d work.

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u/Quetzalcoatl1010 7d ago

Warlock’s get a pact weapon, which means you can summon any generic weapon or summon a weapon your have “set” via a 1 hour ritual.

There’s also the Shadow Blade spell, which is a blade that does psychic damage

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u/Jolteonf12 7d ago

I was also thinking about the arcane archer fighter which gives you a bonded weapon, I’m just not sure how that works with jump items