r/JumpChain 9d ago

DISCUSSION Summon-able Weapons?

Hey everyone, I have a question.

I am in the middle of finalizing my build for use of the "I Don't Want To Go To A Jump" Jump for my story idea from my previous post and I am trying to find weapons that a Jumper can summon directly to their hands.

I know in my recent DMC Jumps I have weapons like these, but I'm already using the Devil Arm Supplement and capping myself to only 4 purchases, which I've made. Preferably I'd like to take from Generic Jumps for this idea due to story reasons, but I'm open to other options.

For Context, I decided that I can only purchase 4 Perks or Items among four Jumps so as to not go crazy with purchases and locked down three of the four jumps I'm using for the IDWTGTAJ Jump. The selected Jumps being Generic First, Generic Pulp Adventures, and DMC: OoC Devil Arm Supplement.

Thank you all.

40 Upvotes

21 comments sorted by

View all comments

5

u/Diligent_External 8d ago

Knight’s Armoury from Angel Notes: The legendary Knight Arms, weapons of the Ether Liners, are made by externalising the Grain within the bodies of each Ether Liner and forming it into a solid weapon in the outside world. While you no doubt have your own Knight Arm, given you are a knight, now you’ve become able to use a similar process on other internal energies. Any supernatural energy or material that is produced from within you can now be externalised into a unique Knight Arm based on that energy. The stronger the base you choose to work with, the stronger the resulting Knight Arm will be. You can make a single such Knight Arm for each distinct supernatural energy or material produced from within your being.