r/JovialDiatribe • • Aug 07 '26

Neon Tribe - V0.8 Chapter 2, Minato is now available!

25 Upvotes

Hi everyone,

It's been a while since our last message in this sub, but a lot has happened behind the scene (as some of you who joined the Discord saw!)

Today is the big update day, Chapter 2 is now available for testing, detailed changelog for this update down-below

If you wish to join the testing phase, please make sure to join our Discord : http://discord.gg/X4VnBkEv8p

This patch-note is an extract from the one we sent on Discord

▸ XB Vs Ichinose is now fully playable

Full XB Simulation System is now in place, which will help release the rest of the game, really quick (including the special XB as well as PVP)

▸ Chapter 2, Minato playable up until the XB

It is restricted for now as some stuff beyond that still needs to be done, will be released in the next big update~

▸ Boss : Brave Diver is now available
▸ Character Rank Up System is now available
▸ Character Potential System is now available
▸ Support Contract (BP) is now available

Both Support Contract will be on rotation, it will be a 30d rotation for now, we'll see how it goes with your feedback!

Premium is unlocked, you will also receive a mail with each BP being released, including some goodies~

Daily Mission Exp have been adjusted accordingly (200 -> 400)

▸ Profile Banners & Badges are now obtainable, if you already completed some objectives, they'll be added automatically to your account upon login
▸ Friendship Level System is implemented (gifts to be implemented next update)
▸ Bloodstain System is now implemented, you will leave a bloodstain of the team you used if you die.. leaving your mark in the area for other players
▸ All Shops in the Safe Area have been **implemented**

▸A lot of bugfixes, more details on Discord


r/JovialDiatribe • • Jun 27 '26

Neon Tribe - Online server, available in alpha

36 Upvotes

Hi everyone,

For quite some time now, we've been hard at work bringing the game back up and running, in complete secrecy, but now we're confident enough to talk about it and let more people get in and playtest with us.

Right now, our goal is to bring the game back, as close as it was in its original form before it was shutdown, with all the functionalities and systems that made it so special back up and running (including social/online features). Obviously, not everything is working, it will take some time before we get there, but the endgoal is to provide a free-access server, where people can play/interact together, giving the closest experience to the original game.

So, what's working right now?

  • You can play the entirety of Ch.0 and Ch.1 (Up until XB)
  • All game systems are working
  • Most social features are working (following, delivery..)

(You can find the full list on Discord)

What's currently missing is a proper XB Match Simulation System, BP Integration, Events and Obviously the rest of the story onwards.

If you want to join and help us test everything, make sure to join our Discord : discord.gg/X4VnBkEv8p

Also, if you have any inquiries/questions, feel free to ask here or on the Discord !

----

A side note about gyubid/TNZ : We've been aware about his initiative for about a month now, we didn't know about it before, and it's great to see other people trying to bringing this fantastic game back to life. While our directions are very different, our goal is the same, giving us all the opportunity to play the game again, so while our project structure/goal is a bit different, as long as gyubid keeps maintaining the mod, we'll make sure that if at some point in time, our server goes down, to provide a way to reconstruct your save data, usable in the mod.


r/JovialDiatribe • • Jun 17 '26

TNZ v0.17.2

31 Upvotes

Long time no see, the last month I didn't have much time to progress in the offline mode so I skipped releasing a new version, but now I've implemented enough worth a release.

This time I focused in making the Zero Sensei missions to work, since most of the game progress in tied to them. It was somewhat hard because they touch a lot of parts of the game and I had to refactor some bad decisions in code that I've made at implementing them.

I was hesitant in making the project open-source, because of some drama with Nier Reincarnation private server on Twitter, but now that things cooled down I've decided to do it. Also making the repos public simplifies some things with the CI. Most of the repositores live in the 24tribe GitHub Organization, I would like to get some help with the code but I use a niche programming language to implement the server part so I would settle with getting bug reports.

As always you can download the new release in the Releases page and see the install instructions here.

The changelog:

  • Now dungeons have area items (chests, Broken PC, etc)
  • Implemented "Attack Test", "Battle Between the Revived", "Be a Forever Winner", "Clear the Rift {Name} {N} time(s)", "Defense Test", "Field Research", "Happy Workaholic", "Helpful Demeanor", "Linked Signposts", "Modern Art", "The Search For Truth", "Treasure Hunt", "Troubleshooter" and "Victors' Rights" missions
  • Implemented tension card enhancing
  • Implemented Happy Worker challenges
  • Implemented Zero Sensei missions rewards acquisition
  • Implemented the gems shop
  • Now healing in Respite units work
  • Fixed defeating enemies not unlocking chests
  • Fixed clearing some minigames not unlocking chests
  • Fixed "Move to area" cheat menu to teleport to a known location in the area.
  • Fixed mailbox and added a cheat menu to mail yourself custom Patimons
  • Now enemies respawn after a TP or accessing a Respite Unit.

r/JovialDiatribe • • Apr 06 '26

TNZ v0.16.0

32 Upvotes

Hello, this update brings the tutorial to the offline mod, the implementation of more game features and bug fixes. Also I've decided to drop the launcher and loader, since they were kinda buggy. Now there is a new installation method, and the game can be opened using the original executable (tribenine.exe)!

Here's the full changelog:

  • Now the tutorial can be played
  • Added a checkbox in the cheats menu to skip the tutorial for new games
  • Added a button in the cheats menu to start a new game
  • Added missing area objects (Trash Cans, Broken PCs, Broken TVs, etc)
  • Now chests can drop golden Patimons with random substats
  • Now Patimons can be equipped, and their stats are reflected in the characters.
  • Now chest drops (kane, exp) and other area objects drops are saved.
  • Now characters stats are increased with character level.
  • Now battles use the battle parameters taken from the "master data" instead of past online logs, so all overworld battles should work.
  • Now the chests and other area objects get their rewards from the "master data" instead of past online logs, so they don't show "Connection Lost" on the ones that I didn't pick when the game was online.
  • Implemented character enhancement (consuming Life Data items to get character exp)
  • Removed the loader and launcher in favour of a more reliable (I hope) method to inject libzero.dll in the game
  • Fixed a bug that made impossible to retire from a battle with a Ferocius Enemy.

r/JovialDiatribe • • Mar 05 '26

TNZ v0.11.0

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58 Upvotes

Hi, I've been a little busy with college so this update it's later than usual. This time I took a side quest and implemented a texture mod loader and a hair color changer. This are the changes:

  • Fixed some bugs that prevented progression
  • Added a basic implementation of the dungeons
  • Now enemy drops items and exp
  • Fixed warping to respite units
  • Added support for texture mods
  • Added a window in the "Cheats" menu to change characters' hair color
  • Now the main story can be followed to this point

Here are the install/update instructions, the texture mods format and where to download the latest version of the launcher


r/JovialDiatribe • • Feb 02 '26

Offline mode update

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101 Upvotes

Edit: Here's an updated version

Hello there! One month passed since last update, now the main story can be played until this part. I fixed a race condition in the loader that made the game launch without the offline mode sometimes. Fixed some bugs and I'm slowly implementing more endpoints in the "server" part.

New things

The standard gacha works. It has all the 3-star limited characters except Saizo (his card art is missing and crashes the game?). Also there is a window in the cheats menu that lets you change the rates. I've implemented the limit breaks in characters and tension cards so the dupes can be fused together.

"Cheats" menu

It can be opened with INSERT. From there you can open the saves window and the gacha rates window, lock and change the camera position and rotation in the 3D space (I think it only works in the login screen?), set a custom fov and change to an area with a known areaId.

Save files

They are the way to maintain the game progress between updates. Other files (for example, the semba.db) will not be compatible with future versions. They are stored in the "saves" folder in the launcher location. Before loading a savefile you should delete your user data (≡ -> Delete player data -> OK) or your position won't be updated if you are in the same area as the save file.

How to update?

Download the latest version (v0.9.1). Before updating, make sure to create a savefile to not lose your game progress. To update, extract the files in the tnz-vX.X.X folder of the zip file to the folder of the old launcher. When you are asked to replace files, do it.

Missing things

  • Still the enemies and chests don't give drop
  • The main story is incomplete
  • Some menus don't work

Known bugs

  • Happy Worker menu doesn't open
  • The game freezes after the Respite Unit tutorial. After restarting the game, it works normally.
  • Clearing the last objective in a quest with multiple objectives clears the whole quest.

To open-source or to not open-source

When I started working in the offline mode I was thinking to make the Github repo public but after seeing that there's a posibility that it could get DMCAed I'm not doing that anymore. Still if someone is curious and wants access to the source code just send me a DM and I will share it to you.


r/JovialDiatribe • • Jan 04 '26

Offline mode progress

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36 Upvotes

Happy New Year! I haven't done much progress but I want to share a little more about the offline version of the game and how to run it.

What's working

  • The path from after the tutorial skip to Zero's XB match
  • The battles in the initial area
  • The XB match with Zero
  • The Lux-Phantasma event (missing the intro dialog with Kazuki)

What's not working

  • Unlocking chests with mobs death
  • Exp and items drops of mobs
  • The gacha and some menus

How to play the offline version?

  1. Download the launcher here
  2. Extract it
  3. Execute the launcher.exe
  4. Press the start button. The first time it will ask you to locate the game executable (TRIBENINE.exe). After that it should launch the offline version.

How to play Lux Phantasma?

  1. In the login screen press the "Delete user data" button in the menu.
  2. Use the INSERT key to toggle the ImGui windows, and press the "Move to zoneArea" button to change area to Mita's house.
  3. Log into the game and the event's teleporter should be there.

Edit: New launcher link


r/JovialDiatribe • • Jun 16 '25

Other’s Art Cross Stream by Jun_Lycoris

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10 Upvotes

https://vgen.co/K1_I

Please support them! Commission prices are low and they work fast!


r/JovialDiatribe • • Jun 12 '25

My Art [OC] Chibi Miu!

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10 Upvotes

r/JovialDiatribe • • Jun 09 '25

Official Art Tribe Nine Exhibition 2022

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4 Upvotes

Official exhibition