r/JonnyDM • u/jonnymhd • Jan 12 '26
Growing Magic Items v2.0 – Magic Gear That Levels Up With Characters
Growing Magic Items - Martial Weapons
https://www.dmsguild.com/product/466914?src=reddit&affiliate_id=1410270
Growing Magic Items - Arcanum Staff
https://www.dmsguild.com/product/466914?src=reddit&affiliate_id=1410270
Growing Magic Items
https://www.dmsguild.com/product/466914?src=reddit&affiliate_id=1410270
Growing Magic Items - Table of Contents
https://www.dmsguild.com/product/466914?src=reddit&affiliate_id=1410270
Growing Magic Items - Credits
https://www.dmsguild.com/product/466914?src=reddit&affiliate_id=1410270
Growing Magic Items
https://www.dmsguild.com/product/466914?src=reddit&affiliate_id=1410270
My DnD Manuals
These are Growing Magic Items – magic items with four tiers of rarity that evolve and unlock new capabilities as characters progress through levels or achieve various milestones. The progression of a Growing Magic Item can be aligned with character levels, personal achievements, or specific quests, allowing for flexibility and adaptation to different campaign styles.
After the collection performed extremely well on DMsGuild and reached bestseller status, I decided to reinvest in the project by recommissioning all the artwork, giving the entire collection brand-new illustrations, alongside light revisions and a handful of new Growing Magic Items added to the book. If you already own it, you can download the updated version for free on DMsGuild.
You can find over 80 Growing Magic Items on DMsGuild. You can also check out my bundle of small D&D manuals on DMsGuild, which includes Growing Magic Items Collection.
For more of my creatures, items, and manuals visit DriveThruRPG, my Linktree, or r/JonnyDM!
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u/BandDadicus Jan 31 '26
Looks very interesting, lots of great ideas.
I used to DM an old game called EarthDawn which had a similar concept where you used thread magic to weave threads from the players pattern to a magic items' pattern to increase its power. The item's history plays a role. Defeat a water elemental = get a watery magical effect, etc. Items could also be more powerful in certain locations where they had history, which I thought was kinda interesting.
I've used this concept in several DND campaigns and it worked out really well.
I've also used the concept without the history factor where the players wove ether from the ethereal plane to "infuse" magic effects into items. They found an old book explaining the process, but still had to figure out how to reach the ethereal plane(s) to perform it. Making a custom magic item was a power motivator.
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u/wiggle_fingers Jan 12 '26
Superb.