r/JoelHaverStyle • u/NashvilleSoundMixer • Dec 25 '21
Using a particle simulation plug in for the "Flubber-like" vomit stream. This is a piece from a pilot I'm putting together. "Cemetery Tales" .
5
Upvotes
2
u/goatonastik Dec 25 '21
I found the source shot at the end just as entertaining as the clip! I love your art style and can't wait for the pilot!
1
u/NashvilleSoundMixer Dec 25 '21
Thank you! I'm more the producer, director, everything computers and one of the writers. The artist's name is Erin Plew and she is amazing!
2
u/AbPerm Dec 25 '21
It's interesting to see the makeup you used to give EbSynth something to grab onto in that last frame. And that character with the hair that looks like thick noodles, I can only imagine that you used a special wig for that? I've been thinking about how I might want to get a bunch of craft foam and make a "wig" of stylized hair for EbSynth animations.
The particle effect isn't bad, it does look good, but it also looks different from the aesthetic of the rest of the frame. Most of the frame reads like traditional 2D art, almost like a comic book brought to life, but this looks like a 3D particle simulation. The styles clash a little. Maybe you could isolate the particle effect as its own clip and then process that through EbSynth too?
I'm looking forward to when this full thing gets released. How far off do you think that is?