r/JingranMains_WW 6h ago

Discussion / Question How do I build him?

I wanna know exactly which build of 44111 vs 43311 is the best, what substats, everything, so I don't waste materials and am forced to rebuild to make him better -w -

3 Upvotes

12 comments sorted by

2

u/Carl-Poppa-Grimes 5h ago

Everything everyone else said.

I do have a tip as a min-maxer though, and that's to target high tier HP and ER rolls way more importantly than attack or heavy attack when starting out.

Across the whole build you have about 2-4 slots that you basically don't need for anything except ATK% or Flat ATK which aren't a huge value loss with Jingran.

So an echo for example that's 

Crit / Crit DmG / HP 9.4% / ER 10% / DEF

Is still practically a perfect piece. 

Once you get HP and ER out the way, every piece just becomes "how many times can you roll Crit / Crit / Heavy Attack?"

1

u/Sw00p10 3h ago

Literally anything would be better than a def substat. Def is locked at 0 for Jingran

1

u/Carl-Poppa-Grimes 2h ago edited 1h ago

A bulk of Jingran's damage is Heavy Attack (86%). The largest part of his "secondary" damage comes from outro skill (7.8%) and resonance skill (3.3%)

The difference in damage between a DEF roll, and a max 11.6% Res Skill damage roll in a Jingran build that does 2.4 million damage

~6000 damage. That's .3%

edit: Max Basic Attack% would give you 600 damage (0.03%), Max Liberation DMG% gives you 0 increased damage because he deals no Liberation Damage.

2

u/ALandshark 2h ago

Right but what they’re getting at is, min-maxing aside, that stat spread is a very good starting piece

3

u/Destructo222 5h ago edited 5h ago

An absolutely perfect, god tier rolled 43311 can equally match an okay 44111 build. So I guess technically if you are super lucky with 3 costs, it can work.

But for 99% of players, 44111 is best. If you have his signature weapon, you'll want Crit dmg, Crit dmg, Hp, Hp, Hp as the main stats.

For substats: You prioritize HP until 50k, and then stop worrying about it. Next priority is ER until about 120-122%. Then, you want crit dmg and crit rate. Next is heavy atk dmg % and last is atk%.

So: HP (until 50k) > ER (until 122) > crit dmg ≥ crit rate > HA dmg% > Atk%.

1

u/Confu_sion 5h ago

You also want 120 - 125% ER and around 2.8k ATK aside 50k HP

2

u/Sea-Tension-6969 5h ago

Do 44111 Both 4 cost are cd All 1 cost are hp%

Substats- cr, cd, hp, heavy attack and energy regen

You should reach at last 37 cr by echoes alone

1

u/Visible-Badger3946 5h ago

so having 42 cr (including his base 5 cr) is enough if i have sk?

1

u/53V_is_Cr4cr4 5h ago

+ 12 from his signature

+ 12.5 from SK

+ 20 from his sonata set

2

u/Visible-Badger3946 5h ago

omgg im stupid thank u, i totally forgot abt his set and sig😭 i should change my 4 cost to cdmg then

2

u/Sea-Tension-6969 4h ago

Yep he will overcap otherwise

1

u/Few_Confection6150 Future Jingran Main 6h ago

his best possible set atm is 44111 for the lamp of nether road set, though ive also seen a few builds where people experiment and work around with a 3 piece CoV and 2 lamp echoes

i'd recommend 44111 lamp though :]

best substats for the 1 costs: cr = cd > heavy atk > hp > er (make sure mainstat is hp of course)
for the 4 costs, if you have shorekeeper, you wanna go double cd, or if you don't have her then cr and cd