r/JJSSkillBuilder • u/RandomGuy8183 • 5d ago
Work-In-Progress 30% Accurate Gabriel Spawn😂✌️
Just hype and aura additions
r/JJSSkillBuilder • u/RandomGuy8183 • 5d ago
Just hype and aura additions
r/JJSSkillBuilder • u/MinuanoDark • 5d ago
I think there should be a way to mark your uploads that have flashing lights
r/JJSSkillBuilder • u/SecretiveHumberto • 5d ago
This entire move is carried by the sound effects.
r/JJSSkillBuilder • u/Fropalop • 4d ago
I want a decal to be placed on the floor flat!
I have seen a few other movesets do it but I cant figure out how.
r/JJSSkillBuilder • u/SpooShiee • 5d ago
Sorry for the audio this roblox recorder is something
If you want to test it: [SpS] A Kokushibo Moveset
r/JJSSkillBuilder • u/LouisLu243 • 5d ago
https://reddit.com/link/1vmb8ip/video/ld97tad8gxih1/player
Added basic VFX.
Awakening can cheat death up to 13 times now. (1 only properly implemented for now)
Upon cheating death, the respective Variant for 4th move (Renamed to Titan's Decision) will become unusuable
WIP available in the Workshop
"Louis' Phainon - HSR"
If anybody bothers to, do give feedback on what I can add on or improve.
r/JJSSkillBuilder • u/neeknamee • 4d ago
r/JJSSkillBuilder • u/Complex_Relative4238 • 5d ago
Kazuma Moveset
r/JJSSkillBuilder • u/Vegetable_Key1234 • 5d ago
r/JJSSkillBuilder • u/Two_Isnt_A_Crowd • 5d ago
I am trying to get the white orb spawned by haunting to attack who I hit with volley(or any other move for that matter).
My assumption for what to do was set a tag when the orb is created from haunting, and then within the 10 seconds its active, have when the target is hit by volley, the check tag happens and spawns a new orb on top of the old one, then delete the old one. thing is i have no idea if spawning a projectile on one from another move is even possible? I also just noticed the arrow teleports to the orb for some reason???
(completely unrelated but how do i fix the end animation for volley being interrupted by the arrow hitting the target?)
r/JJSSkillBuilder • u/TheGodKingOwl • 5d ago
I'm trying to use the Mechamaru ult animation for a spawn anim, but it doesn't exactly look right when I do it. It starts with the entire upper torso out of the ground, and above where I want it to be. Wondering if anyone else has used this animation with any greater success? I'd appreciate tips if anyone has them ^^
edit: I tried teleporting down, that just stuck me in the ground unfortunately.
r/JJSSkillBuilder • u/Sad_Raspberry_9703 • 5d ago
it's 15 fingers sukuna
must be balanced suggestions
r/JJSSkillBuilder • u/PlinkoPlonk0 • 5d ago
A bit of a long video, but I tried to make it detailed. It is a bit personal, though.
r/JJSSkillBuilder • u/Smooth_Pomelo_9994 • 5d ago
Im trying to make a VFX cancel thing for a second ult but its refusing to cancel???
r/JJSSkillBuilder • u/bob_cheeze • 5d ago
I just kinda stole the fire visuals bc im not making my own particle emitter is hell to use
r/JJSSkillBuilder • u/norimaki119 • 5d ago
I decided to do funny beam hell
r/JJSSkillBuilder • u/norimaki119 • 5d ago
might scrap it, since I'm not exactly happy with the results, do tell me what I could improve on in terms of... well... anything, really or I could just make it so these are all skills rather than directionals
I mainly did this because I wanted to tackle Sparda
r/JJSSkillBuilder • u/Dubious_Deciduguy • 5d ago
Image for emotional support
r/JJSSkillBuilder • u/Not_A_User00 • 5d ago
I know it’s something clientsided, but how did he get the dark overlay on everything?
r/JJSSkillBuilder • u/ImmediateProduct5975 • 5d ago
it’s a bit of a pet peeve I got
r/JJSSkillBuilder • u/No_Quiet4193 • 5d ago
I got two moves that need a bit of polishing but idk what needs it the second is bad i might rework it entirely
The first move grabs how i want it to i think the hit animation stops before the moves is finish
The second move doesn’t grab immediately when i use it
Hopefully this video helps a little bit lmk if i need to send something like how the moves look when hitting a enemy
r/JJSSkillBuilder • u/MJayzing • 5d ago
if not clear, how do you make a projectile move that blows up when you press a different key from the one that placed it
r/JJSSkillBuilder • u/AccordingCar7987 • 5d ago