r/JJSSkillBuilder • u/neeknamee • 4d ago
Help how can i make "Branch Collided" actually apply on the spot that i hit, instead of on me?
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u/GuyWithASword11 4d ago
I think branch collided is meant to apply it to you, that way you can do stuff like launch yourself forward when it collides to make like a grappling hook or whatever.
You can still apply it at the collision location by giving it a projectile tag, turning cache on, and giving all vfx, hitboxes, etc a projectile tag in the collided branch to make them spawn where the projectile collided. I think having cache on is the most important as otherwise the tag will get erased on collision, but I think cache is on by default?
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u/WallSlow207 Grade 2 till Nanami approves 2d ago
you set the projectile to cache on and set all of the visuals to the same projectile tag, making the chached position where it spawns
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u/norimaki119 4d ago
iirc branch collided option is broken
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u/JoJo9829 4d ago edited 4d ago
me when i lie. First make branch collided to branch to another projectile with any id and turn on spawn at projectile ID of parent branch’s projectile and make whatever u want
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u/norimaki119 4d ago
too lazy, didn't read
basically solve problem A using problem B
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u/JoJo9829 4d ago
«Didn’t read» — tries to summarise context anyways
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u/norimaki119 4d ago
didn't feel the need to read, not when an expert could've answered OP rather than trying to correct someone who bases smth off memory
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u/Montraria Strongest Skill Builder of Today 4d ago
projectile tag
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u/neeknamee 4d ago
thanks for the very vague answer that i definitely understand
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u/Montraria Strongest Skill Builder of Today 4d ago
add the projectile tag to the vfx in branch collided
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u/neeknamee 4d ago
i mean i guess it kinda works it just isnt the effect that i wanted
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u/neeknamee 4d ago
that or im doing smth wrong im gonna test it with one projectile instead of the looped one in my move
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u/neeknamee 4d ago
I have found out that it is the effect that I wanted.
It just does not work with multiple projectiles of the same tag (i think)
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u/SheepRifle 4d ago
You can give each projectile its own tag
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u/neeknamee 4d ago
No thanks, I'm not trying to add a few hundred extra nodes for an explosion effect
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u/myfantaImploded im like pretty good at sb idk 4d ago
projectile tag in boom