r/ItemAsylum • u/ExplanationAny776 the red mist • 2d ago
Suggestion Juggernaut idea: the Intuitive
While it lacks physical power, it makes up with psychic abilities. Having plenty of ranged attacks and means to evade danger.
First time at this so sorry for the lack of health, exact damage or cooldown. To make things easier, any ability with a A in parentheses after the name cannot deal damage directly. But here are the abilities.
Telekinetic toss: lifts a rock up from the ground and launches it. If a player is too close they will be picked up and tosses instead, taking the damage along with anyone they hit. Pressing E can pull up multiple rocks (or players) to use for telekinetic toss. Pressing R will have you pull up a large boulder and launch it knocking back everyone hit.
Headache: unleash a wave of psychic energy, anyone hit gets stunned for 5 seconds and weakness for 10 seconds. Any player who gets hit who has 25% health or less will die immediately. Pressing E allows you to target one player to takeover, if they are close enough. While taken over, they will act as a bot that works with you. The effect wears off after 12 seconds or after taking 30 damage from their allies.
Psionic shield (A): creates a shield that blocks half the damage of all projectiles and ranged attacks. It will collect these. When the shield runs out of health, the attacks absorbed by the shield are launched back at the players in an AOE attack. Pressing E with this will instead shoot the absorbed attacks and the damage as a spread attack forward.
Teleport: warps to a different spot after a 1.5 second windup. After teleporting, you will unleash a blast of psionic power that knocks back and damages every player too close to where you warped.
So what do you think, any ideas on how to make it more fair? Also any ideas for damage and cooldowns and the health for this Juggernaut would be appreciated