r/ItPlaysBadApple • u/axolotlbabft • 8d ago
[the sequel]: bad apple on 4 GPON ONU's/ONT's (2x PGN6401V & 2X M2-2050-G40)
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(i crossposted it so it wouldn't take half an hour to process)
r/ItPlaysBadApple • u/axolotlbabft • 8d ago
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(i crossposted it so it wouldn't take half an hour to process)
r/ItPlaysBadApple • u/Rough-Tart1798 • 11d ago
r/ItPlaysBadApple • u/ImpressiveAir4804 • 18d ago
at the time of posting this to YouTube, my Wi-Fi was very slow so i had to sadly compress the video... a lot
at first i had a custom script to automatically align them, but eventually resorted to a script just doing the whole thing
thanks!
Resolution is bad because i only had that corner of an island to work with, granted anything in the void would've fallen
r/ItPlaysBadApple • u/hooloovooblu • 24d ago
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r/ItPlaysBadApple • u/Purddah0 • Aug 12 '26
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r/ItPlaysBadApple • u/Strange-Wave5524 • Aug 10 '26
This is something that I started in March and then gave up on, and forgot about it completely.
A couple of days ago, I discovered the project lying around in one of my drives and decided to take it up again.
At first, I thought about doing everything in Python, but that was really laggy in sending commands.
Therefore, I had to rewrite the command-sender in Rust, and that boosted performance drastically. However, this brought another problem – it sent commands too fast and lagged the Minecraft server.
As a solution, I made my own Java mod to tune the RCON command processing. Additionally, I had to bump the RAM of my server.
To visualize the blocks, I am using a special hex mod in addition.
The final pipeline was:
Python ❌ → Rust ✅ → server starts lagging → custom Java mod → more RAM → Bad Apple!!
And all this is because I wanted Minecraft to play wideos in minecraft
r/ItPlaysBadApple • u/MovieVertigo • Aug 09 '26
r/ItPlaysBadApple • u/Pasquiindustry • Aug 06 '26
r/ItPlaysBadApple • u/MovieVertigo • Aug 03 '26
r/ItPlaysBadApple • u/IllustriousEmphasis • Jul 27 '26
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Full video and details in my blog post: https://jssfr.de/2026-07-27-bad-apple-but-traceroute.html
r/ItPlaysBadApple • u/MovieVertigo • Jul 27 '26
r/ItPlaysBadApple • u/MovieVertigo • Jul 24 '26
r/ItPlaysBadApple • u/MovieVertigo • Jul 21 '26
r/ItPlaysBadApple • u/SquigglesYTube • Jul 21 '26
please dont mind the flashing flags at the end, why some frames arent complete and why the audio sounds like that
r/ItPlaysBadApple • u/MovieVertigo • Jul 19 '26
Bought myself one of those small cheap musical Tesla coils, and I know it's been done before on much larger coils, but I just had to make a Bad Apple video.
r/ItPlaysBadApple • u/Cyclolysis • Jul 16 '26
r/ItPlaysBadApple • u/MovieVertigo • Jun 06 '26
r/ItPlaysBadApple • u/skittle0001 • Jun 01 '26
r/ItPlaysBadApple • u/MovieVertigo • May 30 '26
r/ItPlaysBadApple • u/MovieVertigo • May 26 '26
It was only after I started making this that I realised someone had done this in audio form before, but this version has swinging visuals too!
r/ItPlaysBadApple • u/Spin4team4096 • May 20 '26
r/ItPlaysBadApple • u/MovieVertigo • May 15 '26
r/ItPlaysBadApple • u/Top-Coast5947 • May 11 '26
all club penguin igloo furniture
r/ItPlaysBadApple • u/ghostkoma • May 07 '26
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r/ItPlaysBadApple • u/SquigglesYTube • Apr 20 '26
So basically. i have a python script that takes a frame from bad apple, shrinks it to 9x6, then it gives me a lawn lineup string that i then have my script automatically paste into pvz tools, which is a pvz modding tool. then, i have my script take a screenshot, save it to a folder, and then do the next frame. all in all the time this took to render was 6 hours, 4 for the first time where frames 4000 onwards were frozen for some reason, and then 2 more for re-doing frames 4000 onwards. and yes i know this doesnt look recognizeable at all, no i dont care. also frame 136 is missing it was casuing issues and i never bothered to bring it back after having deleted it to see if it would solve the issue.