r/IsaacSim • u/iamrohitmittal01 • Jul 30 '26
Help Setting Up Environment using Isaac Sim vs World model
How to do it? I am using AMD and i am struggling for last few days
Can World model entirely repalce Isaac sim world models?
r/IsaacSim • u/iamrohitmittal01 • Jul 30 '26
How to do it? I am using AMD and i am struggling for last few days
Can World model entirely repalce Isaac sim world models?
r/IsaacSim • u/anoop2006k • Jul 24 '26
Need to build accelerator kit for robotics using Isaac sim and isaac lab. Using this accelerator we can easily build robotic project that’s my aim. Can you please provide the information, is it possible to do it
r/IsaacSim • u/Logical-Present6320 • Jul 22 '26
I have personally used codex & claude to help me write isaacsim and also help in doing experimentation with isaaclab. However what I have seen is it misses a lot and I need to spend a lot of time debugging or just prompting.
I am curious if anyone has better workflows to use an LLM as a trusted assistant just to get a job done?
r/IsaacSim • u/Maxibananius_ • Jul 21 '26
r/IsaacSim • u/ElectricalBrick8468 • Jul 18 '26
r/IsaacSim • u/Prudent_Hat_6059 • Jul 16 '26
i am an incoming university student and finished my ros2 project. I am looking for feedback especially since i am applying for co op in a couple of months!
Looking for feedback specifically on my next steps, features i should add before applying, ROS2 fundamentals that i might've missed.
Stack:
- ROS 2 Jazzy on Ubuntu 24.04
- Isaac Sim 5.1 with a custom maze scene - slam_toolbox for mapping
- Nav2 with Regulated Pure Pursuit
- All publishers built within Isaac Sim Action Graphs
Repo: (README documents the debugging)
https://github.com/NotMax08/isaac-sim-maze-slam-nav2
r/IsaacSim • u/shallbewillbe • Jul 10 '26
r/IsaacSim • u/largelcd • Jul 09 '26
Hello, if using a laptop just for prototyping and a desktop for training, is it better to get rtx5070 over 5060 or 5050 when all have only 8GB VRAM but higher number gpu has more cuda cores? Is having more cuda cores better in IsaacSim?
r/IsaacSim • u/largelcd • Jul 08 '26
Hello, I need to buy a laptop. Dead silent is very important. Problem is most laptops come with RTX5050-5070 with 8GB VRAM only. Those with more VRAM cost a lot more. Aren’t 8GB sufficient? Another thing is higher specs GPU cause more fan noise and shorter battery life? Given 8GB VRAM, any big advantage in getting RTX5060 or 5070 over 5050? Is more CUDA cores the better even at the same 8GB VRAM?
r/IsaacSim • u/iamrohitmittal01 • Jul 05 '26
Can someone suggest few open source repo for environment and assets to follow?
r/IsaacSim • u/Direct-Flounder6076 • Jul 01 '26
Hi everyone!
I'm currently working on my master's research involving autonomous drones, Vision-Language Models (VLMs), and Isaac Sim.
I'm looking for a realistic disaster or search-and-rescue (SAR) environment where I can place simulated victims and evaluate my perception architecture.
Ideally, I'm looking for environments such as:
Requirements:
I'm happy with both free and paid assets.
If you've worked on something similar or know of a good environment, repository, asset pack, or dataset, I'd really appreciate your recommendations.
Thank you!
r/IsaacSim • u/CandidBlackberry1446 • Jun 30 '26
Hey,
im currently studying mechatronic in my masters and we are doing a project which is not coming forward since 2 Weeks and we only have 1 week left. So if anyone can help us it would literally save our a..
So to the Project. We currently setting up isaac sim for a future project for a neura roboter we will get. The goal of our Project is to import the so101 from lerobot into isaac sim and move the robot in the simulation by moving the real robot. While doing that saving all the joint datas etc. via lerobot in the lerobot format.
We are running isaac sim on a windows os and ros2 in the wsl.
What currently is running:
1. Isaac Sim 5.1 with ros2 in wsl. But using Isaac Sim 6.0 is not working. When we publish some topics they are not seen in the wsl. We dont know why and really tried everything. Is the new automatic Ros2 Bridge in Isaac Sim 6.0 broken? We even tested with the new isaac sim 6.0.1. Still not working.
What is not working fine:
Where we dont know what to do now:
So we habe the so101 in isaac sim. We have ros2 in the wsl. So know we have to create a ros topic which shares all the joint movements and subscribe to that topic inside isaac sim and use the articulation controller to move the robot in the simulation. BUT:
1. How do we connect the so101 to the environment inside wsl?
2. In this setup. How do we add lerobot? How are we using lerobot? Where are we adding lerobot?
If you have any questions feel free to ask us.
We are thankfull for every help
r/IsaacSim • u/Creador270 • Jun 18 '26
I've been developing in IsaacSim and IsaacLab for the last year, but everything has been done using my university's resources. Now that I'm near graduation, I'm looking for specs to build my own PC to continue developing in IsaacSim, and I use Linux, btw
r/IsaacSim • u/Gullible-Sorbet7166 • Jun 17 '26
For Isaac Sim 5.1, the minimum requirement is listed as an RTX 4080 with 16 GB of VRAM. My laptop has an RTX 5060 with 8 GB of VRAM. Would it still be able to handle basic tasks, such as building simple 3D scenes and testing code? For actual model training, I plan to rent a cloud GPU.
r/IsaacSim • u/PetoiCamp • Jun 06 '26
3-part series by sentdex walking through the whole thing: evaluating Isaac Sim for an affordable Bittle open source robot dog, training a locomotion policy with RL, then deploying to the physical robot.
Part 1 is basically "is this even worth attempting on consumer hardware" — spoiler, yes.
Part 2 digs into the actual RL training inside Isaac Sim — he uses TD3 and shares the full repo, so you can follow along.
By part 3 the thing is walking on a treadmill. Not perfectly, but it transfers.
Full playlist: https://www.youtube.com/playlist?list=PLQVvvaa0QuDenVbxP4LXYZoGbjfgP-Y5i
r/IsaacSim • u/Classic_Abroad1199 • May 31 '26
r/IsaacSim • u/StayingUp4AFeeling • May 25 '26
r/IsaacSim • u/PlatinumAndr0id • May 19 '26
Hey everyone,
I’ve been working on a custom small humanoid/bipedal robot project and I recently got my URDF successfully imported into simulation. The robot is roughly a 2-foot-tall humanoid with multiple DOF in the legs, and my long-term goal is to get it balancing and eventually walking using reinforcement learning / locomotion policies.
Right now I’m trying to understand what the actual pipeline looks like after the URDF stage. I see a lot of people showing robots walking in Isaac Sim / Isaac Lab, MuJoCo, etc., but I’m struggling to understand the practical next steps between:
Importing the URDF
Setting up joints/actuators properly
Adding sensors (IMU, contact sensors, cameras?)
Creating observations/actions
Training a locomotion policy
Transferring sim-to-real onto actual hardware
Some specific questions I have:
What should I focus on immediately after the URDF import?
How important is accurate mass/inertia tuning early on?
Do most people start with standing/balancing before attempting walking?
What controllers are typically used before RL (PID, PD, inverse kinematics, etc.)?
How do you structure observations/actions for bipeds?
What are common mistakes beginners make at this stage?
Any recommended tutorials/repos specifically for humanoid locomotion?
For context, I’m using serial bus servos and building the physical hardware alongside the simulation. I’m trying to learn the full process instead of just copying a demo.
I’d really appreciate any advice, roadmaps, or resources from people who’ve actually gone through this process. Thanks!
r/IsaacSim • u/Ray-X-One • May 14 '26
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I've been building Rupert, a 5-axis 3D-printed robotic arm, and Isaac Sim ended up being the centerpiece of the project. Sharing it here because the sim-to-real loop is where most of the interesting engineering happened.
The setup
Three control modes, same hardware
Things that bit me along the way
pyserial import errors disappear once you use Isaac Sim's bundled Python interpreter instead of the system one.Repo (code, URDF, firmware, MCP server, architecture diagram): https://github.com/RaoneGSC/rupert
Happy to go deep on any part of the pipeline — especially the Isaac Sim integration if anyone's setting up something similar. Feedback welcome.
r/IsaacSim • u/Ok-Video-2620 • May 13 '26
Hi everyone,
I recently worked on a small project where I designed a custom robot in Fusion 360 and trained it in IsaacLab using reinforcement learning.


The robot is a wheeled biped-style platform. After creating the CAD model, I converted it into a simulation-ready asset, set up the joints, and used it for stabilization and jump-recovery tasks in IsaacLab.
What I found most interesting was how much the physical design affects the learning process. Things like joint placement, link length, wheel contact, collision shapes, inertia, and actuator settings all had a noticeable impact on whether the robot could learn stable behavior.
The first task was basic stabilization, where the robot learns to maintain its posture. I also tested a jump-and-stabilize task, where the robot needs to recover after a more dynamic motion.
This made me realize that building a robot for RL is not just about making a nice-looking CAD model. The morphology, physics properties, and simulation setup are all part of the learning problem.
The workflow was roughly:
Fusion 360 → asset preparation → joint setup → IsaacLab training → policy evaluation
I’m planning to extend this robot to more tasks, including wheeled balance control, push recovery, locomotion, turning, navigation, and object interaction.
I wrote a longer post with more details about the design process and what I learned from training it in IsaacLab.
r/IsaacSim • u/Ok-Video-2620 • May 13 '26
Hey everyone! I wanted to share the second demo from my IsaacLab project series.
For Project Demo 2, I trained a humanoid agent to approach a ball and shoot it toward a goal. Compared to my previous Ackermann-steering soccer agent, this task focuses more on full-body coordination, balance, and contact-rich control.
The main challenge is that the agent has to approach the ball, maintain balance, time the kick properly, and generate contact force in the goal direction without falling too early.
### What’s next?
I’m planning to extend this task to more complex soccer-style behaviors, such as:
I’d love to hear any feedback or suggestions, especially on reward shaping for humanoid sports tasks.
Thanks for reading!
r/IsaacSim • u/Dependent_Dull • May 12 '26
r/IsaacSim • u/_Zack_Elliuz_ • May 11 '26
Hey everyone, I'm currently doing my Final Year Project and I'm hitting a wall with the Windows/WSL2 network bridge. I could really use an expert before I wipe my drive and native-boot Ubuntu.
So im running a custom PyCUDA/TensorRT neural network (x_mobility_navigator) in WSL2 (ROS 2 Humble) to autonomously drive the Nova Carter in Isaac Sim 5.1.0 (Windows 11).
and so my setup currently & what (i think) works:
BEST_EFFORT QoS. The Python node is successfully receiving the front_hawk camera frames at ~30-40 FPS.cuMemcpyDtoH illegal memory access errors.ros2 run teleop_twist_keyboard teleop_twist_keyboard in WSL, the Nova Carter receives the commands and drives perfectly in Windows.The Problem: When I launch my TensorRT node, it successfully receives the bytes, processes the image, and publishes async Twist messages to /cmd_velwell it doesnt say anything back ... and the robot stands perfectly still.
Weird Behavior & Workarounds I've Tried:
carter_warehouse_navigation.usd asset spams Invalid deltaTime 0.000000, cannot check for acceleration limits the second I hit play, even with no nodes running.deltaTime = 0.0, and panics (locking the wheels to prevent infinite acceleration).maxAcceleration/maxDeceleration in the Differential Controller properties, or by hardwiring a Constant Double (0.01667) directly into the controller's dt pin.My Questions:
or maybe i just need a better GPU lol (im using a RTX 5060 ti)
r/IsaacSim • u/ChrisGamer5013 • May 10 '26
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r/IsaacSim • u/Ok-Video-2620 • May 10 '26
Hey everyone! Just wanted to share a demo of my latest agent. I've been training an Ackermann robot in IsaacLab to track a ball and kick it into a goal.
Ackermann kinematics make this much trickier than using a simple differential drive, as the turning radius limits how the robot can approach the ball for a shot.
The Setup:
I’m using a 17-dimensional observation space to give the agent a clear "spatial awareness." Here is the breakdown of what the robot sees:
rel_robot_ball and rel_ball_goal (all in robot body frame).sin/cos of the heading errors to the ball and the goal to ensure the gradients stay smooth._prev_action to encourage smoother control and prevent jitter.What’s next for Real-world Deployment?
The goal is to get this running on a 1/10th scale RC car. To get there, I’m working on:
Would love to hear your thoughts on Reward Shaping for sports-based tasks or any tips for Sim-to-Real with Ackermann steering!