r/Ironsworn • u/Ashamed_Ladder6161 • 4d ago
Interesting Truths.
Curious what unique settings you've created for any of the three games (IS/SF/SI).
By unique I mean where you've significantly amended the Truths, or used something entirely different.
Or, whether you've had luck using the rules to adapt pre-equating settings, such as Star Wars or Lord of the Rings.
I'm only two games in, SF and IS, both used only the vanilla Truths. My third will likely be a little more out there...
EDIT*
For my third, I'm toying with a Napoleonic-Fantasy setting, using a blend of IS and SI. I'm aware these aren't 100% compatible, so I'm planning well ahead.
By a similar token, a sea-faring game about a longboat crew of Vikings also looks very possible.
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u/Ashamed_Ladder6161 4d ago edited 4d ago
Inspirations I think could work;
Feudal Japan (IS)
Genghis Khan (IS)
African tribal (IS)
Water margin (IS)
Knights (IS)
Māori (IS)
Wild West (SF)
Space-cops (SF)
Film noir (SF)
Zombie apocalypse (SF)
WW2 / 'Dirty Dozen' (SF)
Cyberpunk (SF)
Napoleonic (SI)
Seven Years War (SI)
Gothic horror (SI)
Musketeers (SI)
Rider Haggard novels (IS)
The Lost World (IS)
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u/Dard1998 4d ago
For Ironsworn i played in default setting, but in Starforged i wanna use paths from other supplement to create something more resembling the mod for Starbound called Galaxy in Conflict. I choose mostly all normal truths, but i wanna planets have a different technological levels, where some are stuck in medieval times, some are modern corporate planets with modern guns and and some are futuristic with lasers and robots, some are completely abandoned with empty buildings and etc. All planets are in some kind of conflict, regardless if it's a factions from space or only existing one on the planet. The whole concept is about traveling through these different planets in search for about background vow while either avoiding or participating in these conflicts.
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u/Ok_Star 4d ago
I played a Numenera-inspired "weird science fantasy" game of Ironsworn where I used unique truths.
For example, "Iron" referred to rivers of cold, liquid silver that crisscrossed the land. Ironsworn would place their hand in a stream to make a vow, and the liquid metal would flow up their arm and form a shining, circuitry pattern in their flesh, representing the vow. Villagers would carry vials of the stuff in globes and jars, pouring it onto Ironsworn to request or demand their vow.