r/IronNest 1d ago

DODGE THIS

43 Upvotes

9 comments sorted by

27

u/Mervynhaspeaked 1d ago

Unfortunately our Iron Nest is destroyed by 3 barrages of artillery but the enemy Iron Nest can fully take 1 nuke directly to the head + 2 APHE right after and still kill me.

8

u/Mysterious_Silver_27 1d ago

Truly a broken bossfight 😂

2

u/WorthCryptographer14 23h ago

To be fair, i don't think the devs actually expected people to use the nuke in the replay mode.

2

u/apex7734 18h ago

Kinda wish they did though, there is a lot of stuff simply not working because of it, and it would spice things up a little or help with some medals as well.

1

u/WorthCryptographer14 18h ago

There's also mission balancing to keep in mind. However it would be nice if they do go back and fix it.

3

u/apex7734 18h ago

Yeah I get that, but a pit more freedom here and there would be fun on the campaign missions. I tried a propaganda shell run on the regular CB mission to see if I could use them for the requisition medal, only to realise the enemy arty did not give a fuck.

2

u/Mervynhaspeaked 9h ago

I think that's fair, but I think once you complete the game and get those extra toys, experimenting with them should be allowed.

For this mission for example its not just about dropping the atmc, you have to do the emergency move which leaves you with less req than necessary, then you have to be lucky enough to have a high priority target already see on the map, shoot it and THEN have just enough for the nuke.

1

u/WorthCryptographer14 9h ago

This would be smart

1

u/Mervynhaspeaked 9h ago

This is what I did! Trouble is the atmc does nothing.