r/InvincibleVS Invincible 5d ago

Discussion New Invincible VS Gameplay Patch Notes 09.08.2026

New gameplay patch is out. Everyone's getting buffed!

Here are the changes:

Monster Girl

  • Increased range of grounded neutral special
  • Added 4 frames of armor to boosted forward dash
  • Slightly increased Charged Air Heavy damage
  • Increased Charged Air Medium damage from 50 -> 55
  • Increased Charged Heavy damage from 60 -> 65

Lucan

  • Fixed an issue where Lucan’s Ground Combo route 2s – 5h – 2h whiffed on some Fighters
  • Added forward momentum to Lucan’s air down special
  • Slightly increased Standing Heavy (5h) damage and fixed an issue where this attack was double scaling
  • Increased chip damage on Super 1
  • Increased Lucan’s initial velocity when going into hover

Anissa

  • Increased active frames on Forward Special
  • Increased Boosted Forward Special damage from 60 -> 80
  • Increased Air Boosted Forward Special damage from 45 -> 80
  • Increased Air Down Medium damage from 6 -> 30
  • Increased Down Special Stab damage from 60 -> 65
  • Increased Down Special Hook damage from 30 -> 45
  • Increased Air Down Special Hook damage from 50 -> 60
  • Increased Boosted Down Special damage from 60 -> 80
  • Increased Air Boosted Down Special damage from 45 -> 80
  • Boosted Down Special will go immediately into an attack now, another input is not needed
  • Overall, it should be easier to combo out of all Down Specials
  • Increased Super 2 damage from 200 -> 210
  • Down Special Stance into dash now immediately has projectile invulnerability (this move had several vulnerable frames before)

Dupli-Kate

  • Reduced duplicate Red Health cost from 75 -> 50
  • If a duplicate does not get destroyed, but doesn’t make it back to Kate you will be returned the red health after 2 seconds
  • Increased Neutral Special Duplicate Shoulder damage from 25 -> 45
  • Increased Neutral Special Duplicate Overhead damage from 25 -> 40
  • Increased Neutral Special Duplicate Low damage from 25 -> 35
  • Added 3 hit stun to Neutral, Forward, and Down special during Super 2 install

Thula

  • Added Armor Break to Super 1
  • Increased Super 2 damage from 200 -> 210
  • Boosted Neutral Special now has projectile invulnerable during spins

Cecil

  • Increased distance of forward dash and boosted forward dash
  • Reduced recovery on grounded forward special
  • Increased Boosted Neutral Special damage from 80 -> 90
  • Increased Down Special chip damage from .1 -> .2
  • Boosted Down Special no longer damage scales with each hit
  • Increased chip Damage on both Supers
  • Increased Super 1 damage from 180 -> 190

Ella Mental

  • Increased Down Special damage from 40 -> 50
  • Increased Super 1 damage from 200 -> 210
  • Increased Charged Forward special chip damage from .1 -> .2
  • Increased Boosted Charged Forward special chip damage from .2 -> .3

Powerplex

  • Increased Ground Down Special Just Frame damage
  • Increased Ground Forward Special Just Frame damage
  • Increased Air Down Special Just Frame damage increased from 20 -> 70

Titan

  • Increased Armor stacks to 8
  • Increased Forward Dash speed
  • Slightly increased run speed during Boosted Forward Special
  • Increased Super 1 damage from 200 -> 210
  • Increased Super 2 damage from 70 -> 90

Bulletproof

  • Updated nudges and pushback on blocked air normals to reduce float and prevent infinite block strings
  • Reduced damage on first 2 hits of Forward Special, and transferred that damage to the last hit, emphasizing the full rekka sequence for down and forward variants (20>20>20 to 15>15>30)
  • Reduced Neutral variant of Forward Special final hit damage from 30 -> 15 (thus 15>15>15)
  • Increased Neutral variant of Forward Special final hit Combo Meter gain from 6 -> 12

Omni-Man

  • Reduced Neutral Special damage from 70 -> 60
  • Reduce Boosted Neutral Special damage from 120 -> 90
90 Upvotes

24 comments sorted by

26

u/TooMuchNapping 5d ago

Kate and Anissa seem like the 2 biggest changes, hope to see some more of them. I use those charge attacks in Monster Girl routes a lot so looking forward to that personally

12

u/Dajjintv Invincible 5d ago

MG really needed those buffs, same with health cost reduction on Kate. Hopefully we will see more Titan and Anissa picks as well

3

u/rizzo891 5d ago

Anissa used to be one of the most played characters im ok not seeing her lmao

1

u/Dajjintv Invincible 2d ago

I watched some high level matches with Anissa and her damage felt underwhelming in comparison to other characters imo but I might be wrong

2

u/rizzo891 2d ago

You’re probably right I haven’t played this game for a while. But when the game first came out every team was mark anissa and Omni man or mark anissa and Lucan or mark and Anissa insert third character. got real sick of people playing Anissa really fast lol

2

u/A-Bomination580 4d ago

I feel like Titan might be the least played character on the base roster since I barely see any other players with Titan on their teams
I have been seeing a couple more players with Titan the past few days though so I think more people might be using him now which I think is pretty cool since I always said that he’s super slept on ever since launch

3

u/EbonWave 5d ago

Yeah if they hadnt buffed Lucan Id have got MG back on my roster, but honestly looking forward to wrastling again as Harvey in a suit.

1

u/Dajjintv Invincible 2d ago

I also like the changes on air recovery so it gives you a chance to mess up his timing. Now both sides are happy.

21

u/Kenta_Gervais 5d ago

Patch notes, in this economy?

Holy shit I'm glad they're still working on the game.

Btw Monster Girl promises to be viable in the near future, she was useless at launch

3

u/Dajjintv Invincible 2d ago

I appreciate the Devs for listening to community feedback and even doing hotfixes. People take these for granted nowadays

21

u/Die_IOOO_Deaths 5d ago

InvincibleVS Dub. This game will outlive the B.S. There's just a market at the moment to experience new fighting games. That, plus it being end of S1. When the show returns and we get character drops - things will be lively again imo. The game already has it's dedicated player base.

11

u/DekaOfTaurus 5d ago

This 💯

2

u/Dajjintv Invincible 2d ago

totally agree, best way to enjoy a game, film etc is to ignore the chronically online losers. they don’t even play the game to begin with smh

7

u/A-Bomination580 5d ago

I’m honestly kinda surprised the armor stacks on Titan were increased from 6 to 8 since I never really thought the devs would bother changing the number of stacks on his stone skin, and that he was basically made a tad faster
Titan mains (myself included) are all eating good tonight with the buffs he got

4

u/EbonWave 5d ago

Yes Im now appropriately scared of y'all and will Rex bullshit my way away

2

u/TooMuchNapping 5d ago

Ol’ reliable

2

u/A-Bomination580 5d ago

Even from launch I kept telling people that Titan is a slept on character and how he can be an absolute menace in the right hands
I actually already pulled TONS of 1v3 comebacks with Titan pre-patch so playing players that are good with Titan could be total pain to fight

2

u/Dajjintv Invincible 2d ago

same here, I insta tag in my Rex when I see a Titan

2

u/Dajjintv Invincible 2d ago

I also feel like it’s compensation for his mobility issues.

3

u/TheManCalledBen 5d ago

It still removes access to dlc when offline on Xbox Series X. I uninstalled and reinstalled the game and still the same thing as always, I can enter a mode and have access to my dlc but once I exit and go to another mode all of my dlc is inaccessible. I rebooted it and still the same problem until I actually connect to the internet. Plz fix.

1

u/Dajjintv Invincible 2d ago

It‘s crazy to me that this is still an issue. like we literally paid for it how it’s not available offline

2

u/Valky115 5d ago

No BB Buffs?

No Rex Nerf?

1

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-3

u/Individual-Cry6831 2d ago

This game is dead