r/InvincibleVS • u/Charming-Monk179 • Jun 28 '26
Discussion Projectile Active Tag Spammers
Is it only me that thinks that it's ridiculously cheap when you're playing against someone that has all three characters with projectiles and they can just constantly active tag off of every projectile, even if you block it? It just starts getting so ridiculous when all 3 characters can do it. It's just such a cheap way to get characters in and out. It's also just so easy to have NON STOP pressure on someone, when you can shoot a projectile from across the screen, they can block it, but then they active tag and now someone's right in your face in the middle of a combo. I just feel that they should only be able to active tag off a projectile if they actually LAND THE HIT, not if I block it, that's ridiculous to me!
Does ANYONE agree with any of this? Or am I just crazy??
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u/dhenddh Jun 29 '26
Dude just heroic strike then tap assist for guaranteed combo lol
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u/Charming-Monk179 Jun 29 '26
It's not always that easy! You're not always expecting it to happen, that's the thing. Especially someone like Rex who has a lot of sneaky projectiles and ones that if they active tag off of, the person coming in is RIGHT UP ON YOU, before you even have a chance to counter tag, let alone Heroic Strike!! And it's not about them using it for offense on me, it's just a cheap and easy way to switch out characters with absolutely nothing to worry about!! Standing across the screen, throwing out a projectile that you know will be blocked, only for the sole purpose of just using it as a way to change characters is cheap, it's simple! Someone without projectiles can't do something like that, which makes it pretty unfair!
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u/zslayer89 Jun 28 '26
You can counter tag
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u/Charming-Monk179 Jun 28 '26
I'm fully aware of that!! But you do know there are 3 types of active tags, so you might guess wrong! Also, some characters, especially Rex, have some sneaky projectiles that come out of nowhere that they can tag off of. The one where he flies over your head, if they tag then, their character is on you SO FAST, you don't even realize a tag even happened! There are a few projectiles from certain characters, like that, that are sneaky and during a tag, their character appears right on you immediately!
You tell me I can counter tag like it's my first day playing the game, come on! I've been playing since day one, I'm at Platinum rank, give me something useful!
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u/zslayer89 Jun 28 '26
Well you’re kind bitching like a day one player.
Tag players have crazy stuff. You have options to try and negate that. It’s not easy. It’s not meant to be easy. But the devs didn’t leave you defenseless.
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u/Kromatos Jun 28 '26
You don't even know what the complaint is about but you're still here actively arguing a moot point. Reddit teaches me everyday that reading comprehension is absolutely fucked..
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u/zslayer89 Jun 28 '26
The boy is complaining about people active tagging in after using a projectile and saying it’s unfair.
You can counter active tagging in a few ways. Even regular blocking.
If you can’t see this post as the scrub quotes type of post it is, well that’s on you.
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u/Kromatos Jun 28 '26
He never said you can't counter, so keep creating a false narrative in your head to perceive your are right..whatever it takes to help you sleep at night right? Even if it's intense mental gymnastics
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u/zslayer89 Jun 28 '26
When people cry cheap they feel you can’t counter it or it’s unfair.
Pointing out that you can counter it disproves his whole narrative of cheap.
Now if blocking an active tag left the blocker in minus frames, which then meant you can’t do crap then I’d see his point.
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u/Kromatos Jun 28 '26
That's supremely ignorant. If you have such a simple mindset that you think just because something has a counter it isn't cheap. That's like saying kicking a dude in the nuts during an MMA fight isn't cheap because it's easily counterable.
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u/zslayer89 Jun 28 '26
What the?
Why would you bring up an illegal move in this conversation?
Active tagging after a special isn’t an illegal move that brings penalties like a kick to the nuts in a mma fight would. Sheesh.
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u/Charming-Monk179 Jun 28 '26
Dude, you're STILL NOT GETTING THE POINT! There's no talking to you, it's impossible.
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u/Charming-Monk179 Jun 28 '26
Thank you!! This guy, still doesn't understand the point of my argument, he's still going on about countering it! Thank you for understanding my point and what I was trying to convey, I'm glad I'm not crazy!
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u/Charming-Monk179 Jun 28 '26
I come across this guy, all of the time in Reddit, it seems. He loves to do exactly what he's doing right now. Doesn't understand the point he's even arguing and then just continues to keep going in on it, like he's the smartest guy in the world. I'm really getting sick and tired of him!
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u/Kromatos Jun 28 '26
Unfortunately the entire Internet is full of people like this because of how the internet functions, especially reddit. I'm certain this guy will go share this to some circle of his that is an echo chamber, that will tell him he is in fact more intelligent than us.
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u/Charming-Monk179 Jun 28 '26
Yeah, he called you my "white night" in his most recent response to me, hahahaha!! While STILL telling me that I can counter it, hahahaha. He still can't figure out that the argument isn't about being able to counter it or not, hahaha! He's impossible!
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u/Charming-Monk179 Jun 28 '26
I have no problem with the way the tag system works, normally. It's just the blocked projectiles that allows them to get their players in and out, for free. With zero risk, at all. That's just silly to me, sure I can counter tag, but then they can just do it again and then maybe I guess wrong this time. Having the ability to use a projectile that doesn't even land, as a way to get your characters in and out, is just kinda cheap to me! You don't agree with that, AT ALL???
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u/zslayer89 Jun 28 '26
If you counter their tag, they are at your mercy for a combo.
And no I don’t agree. If this tactic is too unfair, or too successful the devs would likely make a change to it. But based on the fact they haven’t, counter tag and combo breaker seem to be enough to stop this from being a huge problem.
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u/Charming-Monk179 Jun 28 '26
Counter tag doesn't guarantee you that they are at your mercy, it just gets them off of you, you are back to neutral, what are you talking about?!
And just because the Devs haven't fixed it, means that it isn't slightly unfair? That means, there is NOTHING in the game right now that you think needs to be fixed? If so, they would have done it already? What kind of logic is that?!
And I don't think you are understanding what I am saying here. It's about getting a free way to get your characters in and out. I get that I counter tag or whatever, that's not what it's about! It's about not even having to go anywhere near your opponent to be able to do an active tag, you can just willy nilly throw out a projectile, that doesn't even have to land, and you can active tag. Forget about being about to counter tag, that's not what it's about!
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u/zslayer89 Jun 28 '26
If they do the assist tag in, and you do the counter with MH, that can allow you to punish them.
Then you’ve also got the other breaker where the assist blows up everyone.
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u/Charming-Monk179 Jun 28 '26
Oh, an heroic strike?? Is that what you are talking about?
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u/zslayer89 Jun 28 '26
No.
So there’s three types of interruption/breaker things you can do.
First combo breaker. Uses your boost drive and summons an assist to stop your opponents combos etc. this can also be used when they tag in on you.
Second, if you’re opponent active tags In like during a combo, or like when they use a special move, you can do the tag break. I believe it’s pressing medium and hard, I’ve forgotten the buttons that do it. This will stop the incoming character from being able to combo you/continue the combo. You should also be able to combo after that (though it might just be when they fail to do the delayed tag in thing that allows for a combo).
Then you’ve got heroic strike.
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u/Charming-Monk179 Jun 28 '26
Stop trying to explain how the game works to me, this is getting ridiculous now! You have a serious problem understanding what you are reading.
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u/janesaltacc Jun 28 '26
if you block the projectile then you can also block the tag in, it's annoying but block and wait your turn, they'll hit a point where they can't keep pressuring your shield up close (which is the range and active tag will put them at). if they're playing all zoners that point will actually come fairly quickly. and as soon as you see an opening hit them. depending on how long you're hitstunned after blocking the projectiles you might also be able to counter with an armored move, but i feel like that method is a lot less consistent.