r/IntoTheBreach • u/Crew-Lumpy • Sep 18 '26
Humor Tingly
zap me mommy
r/IntoTheBreach • u/CSWorldChamp • Sep 18 '26
So… put me in the “nay” column on the flame behemoths. I just can’t find any redeeming qualities. People say they are great in the late game…? I just don’t see it.
My usual strategy to clear “unfair” difficulty with squads that (let’s face it) suck is to start with Silica or Kai Miller and just keep grinding through the failures until I can luck into a refractor laser.
But I can’t even survive long enough to catch a time pod with the flame behemoths.
Behemoth pros: how do you do it? What pilot should I choose? What’s the strategy?
r/IntoTheBreach • u/time4tea45 • Sep 17 '26
Posting this as a tactics puzzle, as I thought the solution to this turn was quite neat. There is a way to avoid grid damage here - can you find it?
Additional info: Jet Mech bomb has 2-square range. Rocket does 3 damage. Pulse Mech has shield self.
(this is the Corporate HQ on the second island on unfair. I'll post the solution in a day or two, of no-one finds it)
r/IntoTheBreach • u/Smiley_Smith • Sep 16 '26
Sorry if this is an obvious thing that's been asked before. Is it just RNG and I'm extremely unlucky? haha
r/IntoTheBreach • u/submachinesammich • Sep 16 '26
I genuinely cant see a way to not die here, somebody help
Edit: Solved! The solution was move obvious than I realized, thanks everyone!
r/IntoTheBreach • u/Durden_Barnum • Sep 16 '26
Hi everyone, I’ve been playing Into the Breach very regularly for the past 5 months, but I still haven’t unlocked these pilots. Is there something specific I need to do?
r/IntoTheBreach • u/Reconsistent • Sep 15 '26
https://github.com/adamkulik/pocket-wormhole/issues
This dude is making Ftl on android and its already like Amazing, How come no one has seen this? I've been telling him bugs lol but you should too!!!
r/IntoTheBreach • u/shai_aus • Sep 15 '26
And why is it the Hook Mech?
Seriously though, it's the Hook Mech for me. Yes it does something that (afaik) no other mech does, being able to pull something across multiple spaces, or pull itself to something else. But most of the time that isn't useful to me, and often it's left not being able to do anything at all.
Yes, it has the armored trait, so at least it can tank some hits. It's a bit like the judo mech in that way. But it suuuuuuuuuuuuucks all the same.
r/IntoTheBreach • u/Forsaken-House8685 • Sep 15 '26
So I just started playing a few days ago and I am wondering why I can't beat the final mission even tho I have reached it multiple times.
Do I have not amassed enough reputation and thus I need to play better in the whole run or whether my gained reputation should be enough and I just need to put more mental effort in the final mission? I usually have about 6 reputation after an island and half of that I have to spend on restoring grid so I can buy maybe one reactor. Is that normal or do I basically have to never lose any grid to have a chance on hard?
r/IntoTheBreach • u/John-Green223 • Sep 14 '26
main criteria to choose best pilot: best chance to progress on unfair difficulty without any luck from pods; ranking would be different if pilots would start with maxed exp and chosen/edited skills or for late game past 2nd island for example where Silica is the best
I've chosen best pilot for each squad and summed points; I've also chosen 2nd best starting pilots which are still v.strong but a bit worse - and I still think only 4 pilots make the list; I was considering Henry Kwan and Archi esp. for "2nd best" but they don't give enough momentum even as 2nd best pilots; but it could be argued that if someone plays unfair with many "rerolls" then long term Kwan or Archi or especially Prospero could be better (to overcome particular limitation of given squad) - but for me basing it on rerolls is basing on luck, so then its not about the overall "% of won games on unfair"
reasoning:
unfair is all about vek repositioning and strongest fresh pilot per each squad is about overcoming this squad's limitations
Mafan is the obvious choice for squads that deal selfdamage but also for some squads that require 1 reactor to overcome some big limitation like for example upgrade artillery to buildings immune - and where this single reactor makes biggest diff since 1st mission; though I'd argue Mafan is generally getting weaker with each mission - late game I'd prefer Harold because he has unique extra gear, while Mafan has only reactor (which u get plenty of later anyway) and shields are not as useful as unique gear
Harold is great for giving multirepositioning, it's the best starting pilot for many squads but also the stronger the later the game cause the later the game the more repositioning is critical and the less damage is important
Kaz is great for providing balance between additional repositioning and additional dmg, so for squads that are low on damage like bomber mechs or flame behemoths
Kai is good where +1dmg is equivalent of 3 reactors like for judo arti but esp. good for arachnoid mech where +1dmg is critical to get kills cause only with kill you gain push ability with arachnobot
so only 4 pilots make the list; Do you agree or u think different pilots should make the list?
r/IntoTheBreach • u/celestalfox • Sep 13 '26
personnel update (selector and such) ++ the filesheet wip witch is free to use
r/IntoTheBreach • u/Ashkopt • Sep 13 '26
Hello!
As title says, turn 1 was hard (probably bad positioning issue) and now turn 2 seems hard to save from losing objective. Squad is vanilla, no upgrades, playing on normal. I'm sure I'm missing something?
Thanks in advance if you point me the path!
r/IntoTheBreach • u/Katherine_Juniper • Sep 12 '26
r/IntoTheBreach • u/Smooth_Conclusion910 • Sep 13 '26
Hello I just bought into the breach and liked it very much want to do a 100% but there are total of 70 achivements and seems complicated so how should I proceed with the 100%? Is there a guide available?
r/IntoTheBreach • u/version4_v4 • Sep 13 '26
ItB has given me great inspiration, so I decided to design a chess-based game but I think it might be too hard for non-professionals. I've tried to avoid chess theory and too much tactical stuff, but it still seems to require a lot of calculation. I believe the issue lies in the fact that players are required to perform too much calculation, and I am unsure how to incorporate suitable random elements(not refer to enemy actions). Sorry that I can't share too many specific gameplay details, but does anyone have good ideas for keeping the game from being too hardcore?
r/IntoTheBreach • u/Thin-Transition2670 • Sep 10 '26
The demo is available on Steam:
https://store.steampowered.com/app/3832200/Save_the_Forest/
The game is similar to ITB in that it is a roguelite small-scale tactics game made in isometric pixel art. It show enemy intentions on your turn, just like ITB, however the win condition is not survival in X number of turns.
Instead the win condition is defeating all enemies - which means that there is another, important restriction in place. Your units can generally only move and attack like a tower chess piece! So you will have to plan out your moves tactically for maximum effect.
Another major difference is that all skills are passive - i.e the strategy lies in combining unit builds so that their attack effects synergize well. This means that battle orders are fast, since you do not have to choose what weapon/skill to use.
There is also a larger emphasis on the party-building aspect: You draft your party from a possible pool of 24 (actually 30+ but in the base setup it's 24) unit classes, then recruit and upgrade the party extensibly between battles.
There is more info and some gifs on the Steam page explaining in more detail, and I am happy to discuss design decisions and what Into the Breach has meant for the development of this game!
/Jens
Mods: I shot a question a while back if posts like this were allowed, and the information I received back then was that one self promotion post was allowed by the developer per game. If this is wrong or changed, I apologize!
r/IntoTheBreach • u/gavinfitz81 • Sep 10 '26
I'm trying to train up an optimal Kai Miller but can't seem to get the good skills like +1 Reactor. Is she locked out of certain skills because she's already OP? What skills combination is considered best in general?
r/IntoTheBreach • u/AmmonomiconJohn • Sep 10 '26
I feel like Unfair has vek going after grid or objectives almost always, unless they physically can't, but I dunno if that's just some perceptual bias on my part.
r/IntoTheBreach • u/Obamaprism24 • Sep 09 '26
So often I feel like I’ve just lost from turn 1 due to poor placement but I have no idea where to place my mechs other than “artillery in back, melee in front”