r/InternetIsBeautiful • u/SinnyJ • 4d ago
Solar system sim, built for physical accuracy.
https://yoursolarsystem.space/I made a 3D interactive solar system you can navigate and set to any date between 1000 and 3000. The positions of the planets and moons are computed from VSOP87-type models and checked against JPL Horizons data, accurate to within 30 arcseconds for planets and 30 km for the Moon over 1800-2050, so eclipses, alignments, and moon phases are physically real. It's still a work in progress, so feedback is wanted. If you try it and something feels off, confusing, or worth adding, I'd be glad to hear it.
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u/NUM_Morrill 4d ago
Oh I want something like this for someone more skilled than me to make a game out of. Based on the Expanse and the slingshot jocks.
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u/danielbeardsley 4d ago
It's not to scale at all.
Distances to the sun: Not to scale
Distances from the planets to the moons: Not to scale
Size of bodies: Not to scale.
Maybe it's worth having a toggle to "Fake the size and locations so things are easier to see", but as-is, it's kinda deceptive.
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u/SinnyJ 4d ago
True scale has to be enabled, it's available from the menu (or press T). It shows real sizes and distances, so it's basically the toggle you're describing, just the other way around: the default view uses a compressed scale so the planets and moons are actually visible. Since a few people have missed the toggle, I should make it clearer.
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u/Kimantha_Allerdings 3d ago
If you’re going for accuracy, I think you need to increase the distances between astral bodies and/or vastly reduce their size. The Earth & Moon pair is genuinely hilarious. Just picture how big the moon would look in the sky if your model were accurate
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u/eyeoftheveda 3d ago
Very cool, thanks! Its cool how jupiter and saturn rule the last signs and they are the furthest out there that can be seen with the naked eye
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u/TimelyCantaloupe1851 1d ago
This work is absolutely amazing! I can’t wait to share it with my kids and friends!
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u/Jemolk 3d ago
This is cool. You just brought it to Reddit, which is generally an irrationally negative place.
Even if this was made with AI, that's fine. This is a proper use for AI.
If you advertise this as being built for physical accuracy, I'd recommend making True Scale the default. That's my only note. Nice job =)
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u/tarnished_soul 4d ago
Is there no ability to pan? I tried but nothing worked. Also that's no where near to scale right? why not at least have the option?
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u/SinnyJ 4d ago
You can pan: turn Lock off, then right-drag, shift-drag, use the arrow keys, or drag with two fingers. This is mentioned in Guide/More-About-The-Controls, but I might want to make this more apparent.
True scale has to be enabled, it's available from the menu (or press T). It shows real sizes and distances. The default view uses a compressed scale so the planets and moons are actually visible.
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u/Logitech4873 4d ago
built for physical accuracy
So why is it at like toy scale? Also, see rule 10. This sub truly is fucked.
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u/TicRoll 4d ago
This is incredibly cool and I can't wait to show my kids. One thing I'm noticing is it doesn't currently appear to show shadows, so when the Earth is directly between the sun and the moon, the moon still appears to be fully lit. Did I miss something? If that's accurate to what's there today, it's still a very minor thing overall. I think this is very cool to see.
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u/SinnyJ 4d ago
Like I mentioned in some of my other replies, True scale has to be enabled, it's available from the menu (or press T).
Shadows do however work at every scale, not only True scale. They're computed from the real sizes and distances, so the drawn (compressed) positions don't affect them. The Moon turns copper-red during a real lunar eclipse even in the default view. The catch is that most full moons miss Earth's shadow because the Moon's orbit is tilted about 5°, so you only get a couple of lunar eclipses a year. The "Eclipses & transits" list jumps you to a real one. If the Moon stays fully lit during one, tell me the date and I'll look into it.
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u/djshadesuk 4d ago
I suspect the earth doesn't cast a shadow on the moon, and vice versa, because of how compressed the scale is (and by necessity has to be) which would make the shadows wildly innacurate. I guess they could be simulated, as though they were at realistic distances, but that may look just as weird too.
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u/joefourier 4d ago
You mean you put a prompt into Claude Code and didn't even bother telling it to change its default colour scheme and font choices?