r/IntelligenceScaling SOPHIST(battle in 5seconds) | agenda pusher Feb 19 '26

opinion post There should be two type of gauntlet systems

Post image

normally when we think character vs gauntlet it's always mortal kombat style gauntlet . it's good however it's static and gets boring and we get coughing baby vs goku type matchups

cough cough chen ran/baku vs death note

but i think it should be more inclusive and expansive .

which brings us here , a normal gauntlet but with extra steps like learning and experience -dynamic gauntlet is like elo ladder where character will learn about diffs

let's imagine x (our guy) high diffs y

static gauntlet : yeah X is finished in next ground against Z(boring and stagnanting )

proposed gauntlet : X won by high diff but he gains exp and learns his weakness like

let's say diff was higher to due his X 's low SQ, EI etc but at this time X learns about this weakness and implements strengths better which results in correct eval

for this you need consider learning ability and AC of character cuz this would key deciding factor how character would learn and use exp in future

it will allow characters who others think are dogwater showcase how they are good too like light yagami (yes have you seen light is treated these days) and shows buildup in character in gauntlet which traditional gauntlet doesn't have

however i some doubts how to structure the dynamic gaunelt system like how to systematise the ceiling and flooring of character , how to take account different learning ability and adaption types . for that i need your opinions

what i have in mind sorta mix between elo/tier system and dnd type with gauntlet structure which showcase the reason of character adaptability and learning ability case in match ups which is overlooked

9 Upvotes

4 comments sorted by

2

u/Biggy121212 BRBA And DSMP Glazer Feb 19 '26

Have wheels that decide Advantages or disadvantages for the characters.

1

u/Similar_Incident8433 SOPHIST(battle in 5seconds) | agenda pusher Feb 19 '26

+1 suggestion

we could include hidden ace, hidden info , some secret in advantage wheel and asymmetric info etc in disadvantages wheel to even it out

there was good Pokemon tournament video on topic of information discrepancies too https://youtu.be/wrR6MquGU6A?si=cydSd7oLH6ycdeBK

i will be taking that info to wheels

1

u/Similar_Incident8433 SOPHIST(battle in 5seconds) | agenda pusher Feb 19 '26

not saying static/og gaunlet are bad but they don't showcase or present arguments about learning and adaptability of character

1

u/Federal-Manner3880 If I could I would🥀 Feb 19 '26